Very early, VERY rough progress on a tech demo for ECWolf:
Yeah the new palette is playing hell with the original sprites, I know.
Things changed so far:
New hi-res shovel, Luger, and MP40. The shovel and MP40 have different behavior from their original Wolfenstein equivalents. The shovel can one-hit-kill many weaker enemies.
New guard and SS with somewhat different behavior. SS fires very rapidly but for half damage each shot. Guards and SS drop their weapons instead of clips when they die.
Partially complete new status bar with transparent numbers (and a marble texture to show the transparency off).
Pain sounds (a gross hack using A_PlaySound).
New palette with several relatively muted color ranges such as tan, gray-green, and rust colors.
To do:
Complete sets of Wehrmacht and SS enemies (pistol, machine gun, rifle, and officer enemies for each).
New Kommando enemy, has a chaingun and the Skulltag big nazi sprites. Basically like Hans Grosse but with rotations and less than 1/4 the hitpoints.
MG42 and rocket launcher, which will have their own ammo types.
New static objects, textures, and flats.
(Possible) Mauser 98k if Blzut3 makes A_GunAttack parameterized before the first release (unlikely).
New maps with the new stuff in them.
This mod will be a single pk3 file instead of a traditional Wolfenstein mod.