The WIP Thread

If it's not ZDoom, it goes here.
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Jimmy
 
 
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Re: WHAT THE HELL are you working on

Post by Jimmy »

Image

v0.3 development Alpha 1 recently released. :)

(woo, top of page 400)
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MartinHowe
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Re: WHAT THE HELL are you working on

Post by MartinHowe »

Don't mess with the S.A.S.
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InsanityBringer
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Re: WHAT THE HELL are you working on

Post by InsanityBringer »

I started work on another wad (at this rate I'll never finish anything), taking place at a bunker in the middle of a snowy nowhere. My hope is to have a mediun-large map with a nice cold snowy night theme, with the underground being dull and dark (as the internal power generators are out)
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wildweasel
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Re: WHAT THE HELL are you working on

Post by wildweasel »

Agent Hernandez: Dawn of Tomorrow is progressing nicely. Did some realism touch-ups on the pistol (which helped speed up the reload animation, too, without it seeming too unnatural), and almost finished the new Leadspitter, which when it's finished, I'll be sure and upload some video of.
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Ryan Cordell
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Re: WHAT THE HELL are you working on

Post by Ryan Cordell »

On making all the new weapons for Arctic Wolf, following a list made by either WildWeasel or WoolieWool, I believe. I can't remember exactly right now.
Also, the MP40 uses Weasel (and Kirra's, I think.) custom sprites plus the ROTT ones for Ironsight mode. When you encounter a boss, you also get the fitting Boss music (The music is replaced by 3DO Wolfenstein music.).

However, there's also an unusual increasing lag issue that I keep encountering in a test map. :?
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Nash
 
 
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Re: WHAT THE HELL are you working on

Post by Nash »

esselfortium wrote:Leilei: 3D-what? Just do what Espi did in his ED4 map: http://sl4.poned.com/screens/espimap/DOOM0069.png (or alternate technique around the stream for fewer sectors but technically incorrect flat alignment http://sl4.poned.com/screens/espimap/DOOM0068.png )
Is that a bunch of 3-d floors with increasing transparency?
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esselfortium
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Re: WHAT THE HELL are you working on

Post by esselfortium »

Nash wrote:
esselfortium wrote:Leilei: 3D-what? Just do what Espi did in his ED4 map: http://sl4.poned.com/screens/espimap/DOOM0069.png (or alternate technique around the stream for fewer sectors but technically incorrect flat alignment http://sl4.poned.com/screens/espimap/DOOM0068.png )
Is that a bunch of 3-d floors with increasing transparency?
....no, it's not GZDoom. First shot is three or four transitional textures, made from mixing the two textures with increasing opacities, and the second shot uses a custom gradient texture and flat-alignment linedefs.
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hnsolo77
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Re: WHAT THE HELL are you working on

Post by hnsolo77 »

and more screens from the castley map

still needs more detail, but im more concerned with how the flow of gameplay works for the time being. so massive detailing will come later.
Spoiler:
ive already got a very rough floor layout for most of the 1st floor, currently there is not much in the way of height variation. nor will there be for the most part of the 1st floor. while this is intentional i just cant help but be reminded of wolfenstien somehow...

the second and third floors will however feature much larger rooms with plenty of space for more height variation.
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InsanityBringer
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Re: WHAT THE HELL are you working on

Post by InsanityBringer »

Some screenshots from my winter map
Spoiler:
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Lord_Z
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Re: WHAT THE HELL are you working on

Post by Lord_Z »

That looks very 'cool'. I really like the skybox you are using too.
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bagheadspidey
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Re: WHAT THE HELL are you working on

Post by bagheadspidey »

Visited Grooveshark's office on Monday with a couple of friends, another friend of ours is working there now... ended up hanging out in Gainesville all night and getting extremely drunk. Good times. Not really something I'm working on, but oh well.
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Kinsie
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Re: WHAT THE HELL are you working on

Post by Kinsie »

I'd just like to take a break to state that whoever decided that HudMessage was sufficient for displaying onscreen messages and that it was easy to align for both regular and widescreen resolutions needs to be shot.

Preferably into space.
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Kinsie
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Re: WHAT THE HELL are you working on

Post by Kinsie »

BOY HOWDY I JUST LOVE HOW MY TEXT WILL STAY IN THE TOP LEFT CORNER DESPITE MY TELLING IT TO BE IN THE FUCKING CENTER IN ANY AND EVERY LOGICAL WAY

Can somebody else figure this out? I think I just took a year off my own life with my raging.

Code: Select all

	SetHudSize(320, 240, 1);
	SetFont("COVER"); 
	hudmessage (s:"a"; HUDMSG_PLAIN, 2, 0, 0.5, 0.5, 0);
	SetFont("SMALLFONT"); 
	hudmessage (s:"LEVEL COMPLETE !"; HUDMSG_PLAIN, 1, 0, 1.5, 0.5, 0);
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Cutmanmike
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Re: WHAT THE HELL are you working on

Post by Cutmanmike »

I have set days where I can deal with hudmessages, but this is probably the problem:
Big and yellow box that no one reads wrote:Note: The coordinate meanings are changed completely after using the SetHudSize function. Please see the Coordinate Behavior section for instructions on how to position text messages and images after the hud size has been set.
http://zdoom.org/wiki/SetHudSize#Coordinate_Behaviour

Ask in editing if you get stuck!
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Kinsie
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Re: WHAT THE HELL are you working on

Post by Kinsie »

FAWWK, I completely forgot about that!

See, this is what happens when I misplace the NOTH Titlemap and redo things from scratch.
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