Why can't you?ibm5155 wrote:edit: Someone update the "zdoom edit demo" wad to show how tho use the new zdoom things =D
@ZDoom 2.6.0: \o/
Moderator: GZDoom Developers
Why can't you?ibm5155 wrote:edit: Someone update the "zdoom edit demo" wad to show how tho use the new zdoom things =D
Realm667 news page on the release of ZDoom 2.6.0 wrote:... there is an official GZDoom 1.6.0 too, but technical problems prevented Graf Zahl from updating his homepage. Here is a direct download link.
I tried this link, but it wouldn't work:Graf Zahl wrote:You can use the 1.5.6 download link and edit its contents to 1.6.0 and you should get the new version.
I THINK MY HEAD JUST EXPLODEDsolarsnowfall wrote:
Legacy had them 10 years ago, sort ofDancso wrote:Been living under a rock for a while now. I did hear that 3D floors could someday make their way into software but I didn't know it was this close to the presentGraf Zahl wrote:Uh... Haven't you been following development or what?
Actually for me the dynamic lights is not the problem and yes the sectors render (i can render +- 200 dynamic lights at 30fps) but larger sector maps like the ghouls forest 3 i got 24fps =/Gez wrote:Given that people are bitching about GZDoom not being lightning-fast on their 3DFX Voodoo 2 from 1997; I can't imagine anyone being happy with Polymer, the rendering engine that requires a Pixar render farm to play vanilla Duke Nukem 3D levels.