Now that Raven Software has released the acc source code, I've taken it and bumped it up to version 1.11. If you are using ZETH, I strongly encourage you to use this new version. The version of acc released by Raven software worked poorly with ZETH (it caused the computer to reboot when run under Windows), and I was only able to circumvent the problem by replacing the PMODE/W stub used by acc with a huge DOS/4GW stub. Acc 1.11 was compiled with DJGPP, so there should be no problems when running it with ZETH. Just replace the copy of acc4gw.exe that came with ZETH with this acc.exe and edit your zeth.ini file to use it instead.
Even if you don't use ZETH, you might still want to get the new acc, because I added support for C-style for loops. There was space for them in the source code, but the code to make them work hadn't been written yet. If you do use any scripts with for loops, the code acc generates will still be 100% compatible with both Hexen and ZDoom 1.17b.
You can get acc 1.11 all by itself, with the ZDoom editing package, or with ZETH 4.02. (If you already have ZETH 4.01, you just need to get acc by itself. The only difference between ZETH 4.02 and ZETH 4.01 is that ZETH 4.02 comes with acc 1.11 and uses it as the default script compiler instead of acc4gw.)
News from 1 May 1999
News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[ Google This Site]
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[ Google This Site]
Moderator: GZDoom Developers
Locked
1 post
• Page 1 of 1
Return to “ZDoom (and related) News”
Jump to
- Important Threads
- ↳ HELP! "Account is inactive!"
- ↳ Official ZDoom Community Rules
- ↳ Mod Download Broken? Request Reuploads Here
- ↳ Don't see your first post(s) here? DON'T PANIC
- ↳ Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
- ↳ Official Discord Server
- ↳ New Password Requirements and Password Reset
- ↳ A quick notice about privacy (Re: Our efforts to combat spam)
- Official
- ↳ ZDoom (and related) News
- ↳ The Spotlight
- ↳ Developer Blog
- ↳ Rules and Forum Announcements
- Technical Issues
- ↳ Technical Issues
- ↳ Helpful Stickies
- GZDoom Development
- ↳ Bugs [GZDoom]
- ↳ Important Threads
- ↳ Please check the latest version (or dev builds) before reporting!
- ↳ Classic ("Carmack") Software Renderer Bugs
- ↳ OpenGL Renderer Bugs
- ↳ OpenGLES Renderer Bugs
- ↳ Vulkan Renderer Bugs
- ↳ Audio/Music Bugs
- ↳ LZDoom Bugs
- ↳ ZDoom.org Bugs
- ↳ On Hold Bugs
- ↳ On-Hold Softpoly Bugs
- ↳ Closed Bugs [GZDoom]
- ↳ Vintage Build Bugs
- ↳ SoftPoly2 Bugs
- ↳ Feature Suggestions [GZDoom]
- ↳ ZDoom.org Suggestions
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [GZDoom]
- Raze-Specific Stuff
- ↳ Raze
- ↳ News
- ↳ Raze (and ZDoom-related) News
- ↳ Technical Issues
- ↳ Technical Issues
- ↳ Raze Development
- ↳ Bugs [Raze]
- ↳ On Hold Bugs
- ↳ Closed Bugs [Raze]
- ↳ Feature Suggestions [Raze]
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [Raze]
- ↳ Discussion
- ↳ General
- ↳ Editing Help
- ↳ Scripting (Build)
- ↳ Mapping (Build)
- ↳ Tutorials (Build)
- ↳ Projects
- ↳ Projects
- ↳ Abandoned Projects
- Doom Editing Help
- ↳ Scripting
- ↳ Mapping
- ↳ Assets (and other stuff)
- ↳ Tutorials
- ↳ Programming and Compiling
- Discussion
- ↳ General
- ↳ Networking
- ↳ Legacy Discussion
- ↳ Off-Topic
- Projects
- ↳ Levels
- ↳ Gameplay Mods
- ↳ TCs, Full Games, and Other Projects
- ↳ Resources
- ↳ Requests
- ↳ Script Library
- ↳ Graphic/Audio Patches
- ↳ Shaders
- Software and Ports
- ↳ Launchers
- ↳ Game Engines
- ↳ Creation, Conversion, and Editing
- ↳ Miscellaneous
- Archives
- ↳ The Halls of the Dead
- ↳ Abandoned/Dead Projects
- ↳ Editing (Archive)
- ↳ Archived Bugs & Suggestions (Mantis Tracker)