TOGoS wrote:They won't telefrag anymore if you extend player and give him the -TELESTOMP flag (or to be more precise, take away the TELESTOMP flag by putting in a -TELESTOMP statement).
Unfortunately, if someone fails to teleport, the illusion of continuity would be destroyed in an even more serious way than getting telefragged.
So invisible line teleporters are still something that you want to use sparingly. If we ever get build-esque overlapping sectors, I think people would find ways to use them to make already awesome levels even awesomer in ways we haven't even thougt of yet, similar to what happened with the addition of bridge things and stacked sectors. It's not that multi-story buildings are inherently exciting, but that the little added bit of flexibility acts as a multiplier of possible awesomeness in a level.
Maybe one day EE's portals will be implemented into ZDoom... after Doomscript...... *hopes*