Graf Zahl wrote:To be blunt, why do you complain that such old hardware has performance problems? Do you really expect it performs as well as something even remotely current? ZDoom still has to transfer the entire screen from main to video RAM and the bottleneck in your setup seems to be precisely there. If you'd repeat your test with at least a Geforce 4 I could take your results more seriously.
randy wrote:But how much of that is SDL's fault, and how much of it is because it's sitting on top of a windowing system that was never really meant for high-performance graphics?
Which brings us back to does it really matter if you get 90fps or 600fps? You still only see 75 of them
randy wrote:But how much of that is SDL's fault, and how much of it is because it's sitting on top of a windowing system that was never really meant for high-performance graphics?
Csonicgo wrote:I cannot believe how much X truly sucks. Google realised this and made their own framebuffer for Android as X is everything but fast.
Chris wrote:Csonicgo wrote:I cannot believe how much X truly sucks. Google realised this and made their own framebuffer for Android as X is everything but fast.
Can say the same thing about GDI in Windows, which is also slow as all hell. If you want high-performance graphics, use an API designed for that.
Chris wrote:GDI on Windows
Csonicgo wrote:openGL isn't for 2D
Csonicgo wrote:
yeah, but openGL isn't for 2D... :[
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