NiGHTMARE wrote:.1, .11, .2, .21, etc.
That would be quite a stupid scheme. Add a dot (.1, .1.1, .2, .2.1) and it's fine again.
Graf Zahl wrote:Heh. The code has been collecting dust for over a year now. I just thought it was time to add it to the current version.
I think the floating point rewrite is dead anyway.
TheDarkArchon wrote:It's mostly developer side that it would benefit. Also, if I'm not mistaken, it would help prevent some of the errors caused by fixed point math such as rendering artifacts.
9> rm -f wadmake zdoom.pk3 xlat/*.x dehsupp.lmp
9>'rm' is not recognized as an internal or external command,
9>operable program or batch file.
9>NMAKE : fatal error U1077: 'rm' : return code '0x1'
9>Stop.
9>Project : error PRJ0019: A tool returned an error code from "Performing Makefile project actions"
9>Build log was saved at "file://c:\Documents and Settings\Nash\My Documents\Visual Studio 2005\Projects\zdoom\zdoom\trunk\wadsrc\Release\BuildLog.htm"
9>wadsrc - 2 error(s), 0 warning(s)
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