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[No] Sector_InterpolateColor
by jdagenet » Sun Dec 30, 2012 11:26 pm
- 4 Replies
- 314 Views
- Last post by Demolisher
Thu Jan 17, 2013 9:59 pm
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[Added] Disable weapon raise on map change
by GooberMan » Tue Jan 01, 2013 1:03 pm
- 34 Replies
- 1127 Views
- Last post by Zhs2
Sat Jan 05, 2013 4:23 am
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[No] Auto flat scaling for slopes
by Nash » Mon Jun 18, 2012 1:00 am
- 6 Replies
- 488 Views
- Last post by Nash
Sat Dec 29, 2012 10:20 am
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[Added] Berserk icon for althud
by Gez » Sat Dec 22, 2012 7:33 am
- 2 Replies
- 321 Views
- Last post by Enjay
Sun Dec 23, 2012 8:30 am
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[No] Offset Expansions
by zrrion the insect » Sat Dec 15, 2012 2:46 pm
- 2 Replies
- 288 Views
- Last post by Graf Zahl
Sun Dec 16, 2012 7:07 am
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[Already In] OPL3 (Soundblaster AWE32/64) Emulation
by Cyberdemon2006 » Sun Dec 09, 2012 11:32 pm
- 2 Replies
- 282 Views
- Last post by Gez
Mon Dec 10, 2012 5:04 am
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[Already In] Ability to Load Music Files
by shoober » Tue Dec 04, 2012 3:15 am
- 4 Replies
- 312 Views
- Last post by Gez
Tue Dec 04, 2012 4:41 am
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[No] Automatic Size/Intensity Dynamic Lighting
by Cyberdemon2006 » Mon Dec 03, 2012 8:37 pm
- 4 Replies
- 250 Views
- Last post by Graf Zahl
Tue Dec 04, 2012 2:15 am
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[No] Support for ARM architecture
by Saya-chan » Sat Nov 03, 2012 11:50 am
- 5 Replies
- 527 Views
- Last post by ibm5155
Mon Dec 03, 2012 11:13 am
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[No] A_SelectInventory
by amv2k9 » Tue Nov 27, 2012 6:38 pm
- 3 Replies
- 290 Views
- Last post by Graf Zahl
Sat Dec 01, 2012 8:34 am
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[No] A_JumpIfSelectedInventory
by amv2k9 » Tue Nov 27, 2012 6:40 pm
- 3 Replies
- 243 Views
- Last post by Nightfall
Wed Nov 28, 2012 7:38 am
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[No] Support for Strife dialogs
by patryckpo » Mon Nov 19, 2012 12:07 am
- 2 Replies
- 309 Views
- Last post by patryckpo
Mon Nov 19, 2012 2:57 pm
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[Already In] AM_Cheat to show monsters
by Enjay » Thu Nov 15, 2012 2:12 pm
- 7 Replies
- 380 Views
- Last post by Enjay
Fri Nov 16, 2012 2:06 pm
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[Added] Custom FPS cap
by dascott » Fri Apr 23, 2010 5:44 pm
- 23 Replies
- 2080 Views
- Last post by Saya-chan
Wed Nov 14, 2012 2:07 pm
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[Added] HudMessage cutoff feature and auto word wrap
by cybermind » Sun Sep 23, 2012 10:40 am
- 17 Replies
- 1093 Views
- Last post by randi
Sat Nov 10, 2012 5:48 pm
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[Added] Using arg*str instead of spawnID
by Gez » Wed Jun 20, 2012 12:44 pm
- 4 Replies
- 483 Views
- Last post by randi
Fri Nov 09, 2012 6:27 pm
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[Added] Get actor height and radius
by FDARI » Sat Sep 01, 2012 10:53 pm
- 6 Replies
- 530 Views
- Last post by randi
Fri Nov 09, 2012 6:08 pm
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[Added] Doom v1.1 support
by Gez » Thu Nov 08, 2012 9:01 pm
- 1 Replies
- 347 Views
- Last post by randi
Fri Nov 09, 2012 6:05 pm
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[Added] DOSBox OPL emulation
by khokh2001 » Thu Oct 25, 2012 11:30 pm
- 11 Replies
- 725 Views
- Last post by randi
Fri Nov 09, 2012 12:04 am
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[No] UDMF: Sidedef flag to ignore dynamic lighting
by Trance » Sun Nov 04, 2012 10:47 pm
- 9 Replies
- 515 Views
- Last post by Trance
Thu Nov 08, 2012 9:21 pm
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[No] Raise ACS runaway cap, or let it be controlled by cvar
by Watermelon » Wed Oct 10, 2012 7:15 pm
- 7 Replies
- 512 Views
- Last post by esselfortium
Mon Nov 05, 2012 5:11 am
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[Added] BFG Edition support patch
by Gez » Sun Oct 21, 2012 6:36 am
- 12 Replies
- 1065 Views
- Last post by Gez
Wed Oct 31, 2012 1:12 pm
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[WFDS] Slight expansion of actor pointers
by Ghastly_dragon » Wed Oct 10, 2012 3:11 pm
- 6 Replies
- 701 Views
- Last post by Blue Shadow
Sat Oct 20, 2012 2:04 am
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[No] A_BrainDie to Check Player's Health?
by RV-007 » Sat Oct 13, 2012 11:18 am
- 4 Replies
- 293 Views
- Last post by Gez
Sat Oct 13, 2012 5:03 pm
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[Not a request] Doom-Heretic-Hexen CrossOver
by Kaal979 » Fri Oct 12, 2012 5:42 am
- 1 Replies
- 345 Views
- Last post by Gez
Fri Oct 12, 2012 5:53 am
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[No] CantLeaveSector flag
by Ghastly_dragon » Tue Oct 09, 2012 4:29 pm
- 4 Replies
- 329 Views
- Last post by Ghastly_dragon
Wed Oct 10, 2012 12:57 pm
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[No] Large pixels for fuzzy sprites
by Nash » Thu Sep 27, 2012 8:53 am
- 8 Replies
- 643 Views
- Last post by randi
Fri Oct 05, 2012 3:41 pm
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[No] Compability flag: Projectiles speed is relative
by ZzZombo » Sun Sep 02, 2012 12:22 pm
- 22 Replies
- 872 Views
- Last post by MG_Man
Sun Sep 30, 2012 4:16 pm
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[Added, sort of] Supporting frandom for Translation Desaturation
by Major Cooke » Wed Sep 19, 2012 10:38 am
- 5 Replies
- 505 Views
- Last post by Major Cooke
Thu Sep 20, 2012 9:23 am
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[No] Customizable Alternate HUD
by BlueFireZ88 » Fri Sep 14, 2012 3:07 am
- 9 Replies
- 562 Views
- Last post by Ed the Bat
Sat Sep 15, 2012 1:23 pm
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