Remember, just because you request it, that doesn't mean you'll get it.
Moderator: Developers
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Code submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: Developers
- 22 Topics
- 392 Posts
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Last post by Ryan Cordell
Tue Jun 18, 2013 9:50 am
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Ability to set A_VileAttack's initial attack's damage type
by Blue Shadow » Tue Mar 26, 2013 7:55 pm
- 0 Replies
- 90 Views
- Last post by Blue Shadow
Tue Mar 26, 2013 7:55 pm
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ScriptExists and ActorExists functions
by Ijon Tichy » Tue Mar 26, 2013 12:21 pm
- 5 Replies
- 152 Views
- Last post by Ed the Bat
Tue Mar 26, 2013 2:22 pm
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A_CheckSky
by Nash » Mon Mar 25, 2013 1:08 pm
- 0 Replies
- 108 Views
- Last post by Nash
Mon Mar 25, 2013 1:08 pm
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"Lost Soul limit" in A_SpawnItemEx
by Terra-jin » Sun Mar 24, 2013 5:44 am
- 4 Replies
- 148 Views
- Last post by FishyClockwork
Sun Mar 24, 2013 2:39 pm
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Ability to use "normal" scaling values in TEXTURES
by Enjay » Fri Mar 08, 2013 7:24 am
- 3 Replies
- 201 Views
- Last post by Ed the Bat
Tue Mar 19, 2013 11:39 pm
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MAPINFO "color" like "fade"
by Enjay » Sun Mar 17, 2013 6:38 am
- 4 Replies
- 127 Views
- Last post by Enjay
Sun Mar 17, 2013 11:25 am
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+WEAPON.NOAUTOAIM_PRIMARY/SECONDARY
by Ed the Bat » Wed Nov 14, 2012 6:16 pm
- 11 Replies
- 537 Views
- Last post by Ed the Bat
Wed Mar 13, 2013 2:57 am
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A_SetColor
by Enjay » Tue Mar 12, 2013 5:38 am
- 0 Replies
- 130 Views
- Last post by Enjay
Tue Mar 12, 2013 5:38 am
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Autoaim option for Rail attacks
by Ed the Bat » Mon Mar 11, 2013 10:04 pm
- 0 Replies
- 88 Views
- Last post by Ed the Bat
Mon Mar 11, 2013 10:04 pm
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[Decorate] offset + A_WeaponReady
by zrrion the insect » Thu Feb 28, 2013 11:48 am
- 3 Replies
- 222 Views
- Last post by Ed the Bat
Tue Mar 05, 2013 11:04 pm
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HORIZONEXPLODE flag
by gamefreakdude » Sat Feb 23, 2013 11:49 pm
- 4 Replies
- 255 Views
- Last post by TheFortuneTeller
Mon Mar 04, 2013 2:43 am
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A_Warp: additional parameter/flag/both?
by Antroid » Fri Mar 01, 2013 11:52 am
- 0 Replies
- 112 Views
- Last post by Antroid
Fri Mar 01, 2013 11:52 am
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Output sector number with secret message
by Michi » Sun Feb 24, 2013 6:04 am
- 0 Replies
- 152 Views
- Last post by Michi
Sun Feb 24, 2013 6:04 am
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non-bilboarding, flat to floor sprites
by cypherphage » Sun Feb 03, 2013 1:30 am
- 6 Replies
- 429 Views
- Last post by cypherphage
Wed Feb 20, 2013 11:24 pm
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A decorate to function toggle weapon bob
by cypherphage » Sat Jan 19, 2013 3:19 am
- 4 Replies
- 339 Views
- Last post by wildweasel
Wed Feb 13, 2013 4:14 pm
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Random/Reset Offset?
by Ed the Bat » Wed Feb 06, 2013 6:35 pm
- 4 Replies
- 210 Views
- Last post by Ed the Bat
Thu Feb 07, 2013 2:07 am
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Intermission Screen Text Customization
by Xaser » Tue Feb 05, 2013 11:09 am
- 3 Replies
- 274 Views
- Last post by Enjay
Tue Feb 05, 2013 2:28 pm
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Global Bigfont
by Ravick » Thu Jan 31, 2013 12:09 am
- 9 Replies
- 359 Views
- Last post by Ravick
Fri Feb 01, 2013 1:05 pm
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A_CheckReload extensions
by zrrion the insect » Sun Jan 27, 2013 3:28 am
- 2 Replies
- 208 Views
- Last post by zrrion the insect
Tue Jan 29, 2013 6:36 pm
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SetActorAirControl
by XutaWoo » Tue Jan 29, 2013 11:36 am
- 3 Replies
- 175 Views
- Last post by Xaser
Tue Jan 29, 2013 5:07 pm
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"Antigravity" Sector Special
by Xaser » Sun Jan 06, 2013 11:13 pm
- 12 Replies
- 591 Views
- Last post by .+:icytux:+.
Tue Jan 29, 2013 11:16 am
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SpawnProjectileForced
by Ed the Bat » Mon Jan 28, 2013 3:49 pm
- 0 Replies
- 115 Views
- Last post by Ed the Bat
Mon Jan 28, 2013 3:49 pm
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Expose some target information as Decorate expressions
by Ghastly_dragon » Mon Jan 28, 2013 9:59 am
- 5 Replies
- 207 Views
- Last post by Ghastly_dragon
Mon Jan 28, 2013 3:29 pm
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Allow A_ZoomFactor for Inventory, not just Weapon
by Ghastly_dragon » Sat Aug 25, 2012 11:57 am
- 3 Replies
- 325 Views
- Last post by Ghastly_dragon
Sun Jan 27, 2013 10:30 am
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Specials, 3D floors, and polyobjects
by GooberMan » Wed Jan 23, 2013 8:00 am
- 0 Replies
- 192 Views
- Last post by GooberMan
Wed Jan 23, 2013 8:00 am
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A_ProjectileIntercept
by Ravick » Fri Jan 18, 2013 12:11 am
- 3 Replies
- 268 Views
- Last post by XutaWoo
Sat Jan 19, 2013 11:09 pm
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A_LookEx extension: Seetime
by Se7eNytes » Thu Jan 17, 2013 11:40 am
- 2 Replies
- 197 Views
- Last post by cypherphage
Fri Jan 18, 2013 1:04 am
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[SBarInfo] Fading Method for DrawBar
by NeuralStunner » Thu Jan 10, 2013 3:55 pm
- 0 Replies
- 192 Views
- Last post by NeuralStunner
Thu Jan 10, 2013 3:55 pm
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Remove Palette Restriction on Player.Portrait + USDF Panel
by RV-007 » Sun Jan 06, 2013 8:04 pm
- 0 Replies
- 163 Views
- Last post by RV-007
Sun Jan 06, 2013 8:04 pm
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Teleport_NewMap extension
by GooberMan » Thu Jan 03, 2013 4:17 am
- 17 Replies
- 661 Views
- Last post by XutaWoo
Sat Jan 05, 2013 2:49 pm
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