Remember, just because you request it, that doesn't mean you'll get it.
Moderator: Developers
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Code submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: Developers
- 21 Topics
- 387 Posts
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Last post by Blue Shadow
Wed May 15, 2013 1:29 pm
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Argument extension for ACS_Execute scripts
by Cjk10000 » Wed May 18, 2011 8:50 pm
- 4 Replies
- 205 Views
- Last post by Graf Zahl
Thu May 19, 2011 2:14 pm
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Different decals for textures?
by yuyu3 » Wed May 18, 2011 6:01 pm
- 4 Replies
- 192 Views
- Last post by bgraybr
Thu May 19, 2011 9:03 am
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terminate a sound played by a script
by Apothem » Wed Feb 10, 2010 11:59 pm
- 13 Replies
- 787 Views
- Last post by Nash
Sat May 14, 2011 3:51 pm
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"Backport" Skulltag's Max Health Bonus
by NeuralStunner » Thu Apr 28, 2011 2:35 pm
- 7 Replies
- 610 Views
- Last post by NeuralStunner
Tue May 10, 2011 9:06 pm
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Additive fade
by Sodaholic » Sun May 01, 2011 10:41 pm
- 5 Replies
- 351 Views
- Last post by Sodaholic
Mon May 09, 2011 3:56 pm
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INFIGHTING actor flag
by Kate » Fri May 06, 2011 10:26 pm
- 6 Replies
- 294 Views
- Last post by Gez
Sun May 08, 2011 3:28 am
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Powerup color control
by cybermind » Sat May 07, 2011 1:40 am
- 0 Replies
- 123 Views
- Last post by cybermind
Sat May 07, 2011 1:40 am
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Enable level restart
by Sodaholic » Sat Apr 30, 2011 2:41 pm
- 14 Replies
- 529 Views
- Last post by Enjay
Thu May 05, 2011 12:07 pm
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Reset Bobbing Level
by some_random_guy » Sun May 01, 2011 8:35 pm
- 6 Replies
- 335 Views
- Last post by some_random_guy
Wed May 04, 2011 7:33 pm
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[Decorate] Monster Melee/Projectile Kickback
by Zael » Sun May 01, 2011 1:15 am
- 1 Replies
- 193 Views
- Last post by some_random_guy
Sun May 01, 2011 8:26 pm
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[DECORATE] UpgradeStamina Variable
by ChronoSeth » Sun May 01, 2011 2:40 pm
- 1 Replies
- 152 Views
- Last post by Gez
Sun May 01, 2011 3:43 pm
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Function to Check a Projectile's Angle and Height
by some_random_guy » Fri Apr 29, 2011 6:40 pm
- 2 Replies
- 176 Views
- Last post by some_random_guy
Sat Apr 30, 2011 1:17 pm
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A flag to make monsters hostile to player & other monsters
by DoomerMrT » Mon Apr 25, 2011 9:05 am
- 3 Replies
- 276 Views
- Last post by Virtue
Thu Apr 28, 2011 10:03 pm
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A_JumpIfNotInventory
by bleant » Wed Apr 27, 2011 1:35 pm
- 3 Replies
- 157 Views
- Last post by bleant
Wed Apr 27, 2011 3:14 pm
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ArmorBloodType
by Se7eNytes » Tue Apr 26, 2011 3:44 pm
- 0 Replies
- 131 Views
- Last post by Se7eNytes
Tue Apr 26, 2011 3:44 pm
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+NONDROPPABLE for weapons
by Major Cooke » Mon Apr 25, 2011 7:15 am
- 6 Replies
- 195 Views
- Last post by NeuralStunner
Mon Apr 25, 2011 7:16 pm
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Strife health - customizing at what health autohealing occur
by Se7eNytes » Sun Apr 24, 2011 5:09 pm
- 0 Replies
- 134 Views
- Last post by Se7eNytes
Sun Apr 24, 2011 5:09 pm
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Constants for actions.
by wtg62 » Wed Apr 20, 2011 7:39 pm
- 10 Replies
- 488 Views
- Last post by wtg62
Sat Apr 23, 2011 10:24 pm
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Combining Strife health with Heretic save from death ability
by Se7eNytes » Sat Apr 23, 2011 7:34 pm
- 0 Replies
- 141 Views
- Last post by Se7eNytes
Sat Apr 23, 2011 7:34 pm
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[MODELDEF] Stop/slow model rotation based on velocity
by MG_Man » Fri Apr 22, 2011 10:05 pm
- 0 Replies
- 119 Views
- Last post by MG_Man
Fri Apr 22, 2011 10:05 pm
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Dynamic slopes
by kgsws-CZ » Fri Apr 15, 2011 10:34 pm
- 26 Replies
- 1062 Views
- Last post by cq75
Sun Apr 17, 2011 4:05 pm
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Armor taking damage while invulnerable
by Se7eNytes » Sun Apr 17, 2011 12:58 pm
- 1 Replies
- 209 Views
- Last post by NeuralStunner
Sun Apr 17, 2011 1:53 pm
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Options for jumping and crouching controls
by Sodaholic » Tue Apr 12, 2011 3:55 pm
- 5 Replies
- 271 Views
- Last post by NeuralStunner
Tue Apr 12, 2011 9:42 pm
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Inventory action function extention
by Eriance » Sat Apr 09, 2011 12:03 pm
- 7 Replies
- 255 Views
- Last post by FDARI
Sun Apr 10, 2011 5:18 pm
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A_Explode Flag: AXP_NAILPROJECTILE
by amv2k9 » Sat Apr 09, 2011 5:19 pm
- 3 Replies
- 209 Views
- Last post by Major Cooke
Sun Apr 10, 2011 4:20 pm
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Compatibility flag for old sky behavior
by Sodaholic » Sun Apr 10, 2011 12:00 am
- 1 Replies
- 163 Views
- Last post by printz
Sun Apr 10, 2011 1:32 am
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Fade out, fade in transition
by robomaster296 » Fri Apr 08, 2011 9:16 pm
- 1 Replies
- 189 Views
- Last post by Sodaholic
Fri Apr 08, 2011 11:11 pm
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[Decorate] A_Orbit
by amv2k9 » Wed Apr 06, 2011 4:55 pm
- 10 Replies
- 420 Views
- Last post by Zhs2
Thu Apr 07, 2011 9:29 pm
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[SBarInfo] DrawInventory Box Extensions
by NeuralStunner » Thu Apr 07, 2011 2:36 pm
- 0 Replies
- 110 Views
- Last post by NeuralStunner
Thu Apr 07, 2011 2:36 pm
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A_HudMessage
by skib » Mon Apr 04, 2011 3:13 pm
- 3 Replies
- 210 Views
- Last post by Graf Zahl
Mon Apr 04, 2011 4:17 pm
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