Search found 786 matches
- Sat Mar 19, 2022 4:10 pm
- Forum: Requests
- Topic: searching centered sniper rifle
- Replies: 2
- Views: 473
Re: searching centered sniper rifle
you means this?
- Thu Jan 27, 2022 8:48 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30856
- Views: 1864092
- Fri Jan 21, 2022 9:14 pm
- Forum: Graphic/Audio Patches
- Topic: Improved Keen + PSX dead bodies 4 doom 2
- Replies: 7
- Views: 6824
Re: Improved Keen + PSX dead bodies 4 doom 2
Thanks for all the work you do! I've made a DEHACKED version that works in Chocolate Doom, PrBoom, and other vanilla-based ports out of your PSX bodies mod: https://gitlab.com/u344/g.i.-joes-be-gone https://imgur.com/Vbg9JI8 Edit: I also made a WALL51_1 texture that you may want to yoink. thank you.
- Thu Jan 20, 2022 2:44 pm
- Forum: Graphic/Audio Patches
- Topic: Additional Rotational Sprites Project
- Replies: 2
- Views: 2807
Additional Rotational Sprites Project
Screenshot_Doom_20220119_193949.png Screenshot_Doom_20220119_194011.png This project main focus is to give 90% - 95% of Doom and Doom 2 single Sprite items to have rotational Sprites much like the monsters and the player has. Many of the assets used in this project are from KDiZ and my mod VAF. Hel...
- Thu Nov 18, 2021 12:26 pm
- Forum: Graphic/Audio Patches
- Topic: Improved Keen + PSX dead bodies 4 doom 2
- Replies: 7
- Views: 6824
Improved Keen + PSX dead bodies 4 doom 2
https://imgur.com/XQtOo4U Small little patch that adds in rotational sprites for the idle and pain frames and adds a proper fall to death for keen. Video for Improved Keen: xxueh5QRLsI PJLd5-C_klY Video for PSX dead bodies 4 doom 2" XhzO0zFmYEo Improved Keen Download: https://www.dropbox.com/s...
- Tue Sep 14, 2021 10:51 am
- Forum: Gameplay Mods
- Topic: Wolf 'en Doom Lite 2.0
- Replies: 59
- Views: 56673
Re: Wolf 'en Doom Lite Classic 2.1
Thank you for your support and for enjoying this mod! version 2.1 is the last update for Wolf 'en Doom Lite Classic. All custom or edited resource by me are free to use. hell here a link to a sprite sheet of all the custom or edited sprites. Link: https://www.dropbox.com/s/d7cd4jtnub20vfs/JoeyTDwol...
- Thu Sep 02, 2021 8:49 pm
- Forum: Gameplay Mods
- Topic: Wolf 'en Doom Lite 2.0
- Replies: 59
- Views: 56673
Re: Wolf 'en Doom Lite Classic 2.0
small patch:
-Added MG42 that now replaces the SSG
-Switched the Gewehr with the MP34
-Added MG42 that now replaces the SSG
-Switched the Gewehr with the MP34
- Fri Aug 20, 2021 5:43 pm
- Forum: Gameplay Mods
- Topic: Wolf 'en Doom Lite 2.0
- Replies: 59
- Views: 56673
Re: Wolf 'en Doom Lite Classic 2.1
Updated pk3 on OP. Change log: -Removed the duel wielding for the pistols and planned SMGS -Added shocked pain for human enemies -Added MP 34 and Gewehr 43 -"Wolf3DSnip" now has a chance to dropping the Kar98 or the Gewehr 43 -Pistol 2 was re-added into weapon list -tracer effect has been ...
- Sat Jul 31, 2021 1:22 pm
- Forum: Gameplay Mods
- Topic: Wolf 'en Doom Lite 2.0
- Replies: 59
- Views: 56673
Re: Wolf 'en Doom Lite Classic 2.0
Really like the lightning gun! Very stylistic yet fits right in the Wolfenstein aesthetic. A couple of quick notes/feedback: Not entirely sure why it seems like sometimes the SS just get knocked down rather than dying. It isn't super fun to wait for them to get back up (and sometimes it seems like ...
- Thu Jul 29, 2021 6:29 am
- Forum: Gameplay Mods
- Topic: Wolf 'en Doom Lite 2.0
- Replies: 59
- Views: 56673
Re: Wolf 'en Doom Lite Classic 2.0
patch Note:
-Added in a Lighting gun into slot 6
-Re worked on the trail effect for the rocket and flame missiles
-Fixed brightmaps for few guns
-Removed small font and needless stuff
-Added in a Lighting gun into slot 6
-Re worked on the trail effect for the rocket and flame missiles
-Fixed brightmaps for few guns
-Removed small font and needless stuff
- Sat Jul 24, 2021 10:12 pm
- Forum: Gameplay Mods
- Topic: World War Wolf Gameplay Mod [WIP]
- Replies: 101
- Views: 25951
Re: World War Wolf Gameplay Mod [WIP]
the other one is weapons. Their styles sometimes feel inconsistent as well, sprites during reloading can seriously differ from the ones you are holding in your hands, and also the realistic looking weapons don't fit to the cartoony Wolf-3D styled nazis. What i would recommend is, starting to remake...
- Sat Jul 24, 2021 8:56 pm
- Forum: Gameplay Mods
- Topic: Wolf 'en Doom Lite 2.0
- Replies: 59
- Views: 56673
Re: Wolf 'en Doom Lite Classic 2.0
knew I forget something. updated the file with music.armymen12002003 wrote:it works now and i think i should also mention there's no title music or intermission musicJoeyTD wrote:should work now, any more bugs or errors please let me know.armymen12002003 wrote:Oh ok lol
- Sat Jul 24, 2021 6:07 pm
- Forum: Gameplay Mods
- Topic: Wolf 'en Doom Lite 2.0
- Replies: 59
- Views: 56673
Re: Wolf 'en Doom Lite Classic 2.0
should work now, any more bugs or errors please let me know.armymen12002003 wrote:Oh ok lol
- Sat Jul 24, 2021 5:43 pm
- Forum: Gameplay Mods
- Topic: Wolf 'en Doom Lite 2.0
- Replies: 59
- Views: 56673
Re: Wolf 'en Doom Lite Classic 2.0
his spawn state was set a -1 .... whoopsarmymen12002003 wrote:good mod but i noticed a bug when you encounter a blue ss he doesn't attack until you attack him.
- Fri Jul 23, 2021 6:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3214
- Views: 649468
Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
context for the bug:
After you open cross fence door to the underwater part with the shark then go swimming into said area.
Is bugs keeps on happening then crashing my game back to the menu.
After you open cross fence door to the underwater part with the shark then go swimming into said area.
Is bugs keeps on happening then crashing my game back to the menu.