Search found 32 matches

by Kles
Thu Apr 06, 2017 12:03 pm
Forum: Scripting
Topic: "How do I ZScript?"
Replies: 1451
Views: 165471

Re: "How do I ZScript?"

Do you mean like this?

Code: Select all

	action void A_FireShotgun2New(){
		A_FireBullets(11.2, 7.1, 20, random(8,12), "BulletPuff", FBF_NORANDOM);
		A_PlaySound("weapons/sshotf", CHAN_WEAPON);
		A_GunFlash();
	}
If so, this still does not consume ammo.
by Kles
Thu Apr 06, 2017 11:02 am
Forum: Scripting
Topic: "How do I ZScript?"
Replies: 1451
Views: 165471

Re: "How do I ZScript?"

I'm just messing around with modifying default weapons, and I have this code: class NewShotgun:Shotgun replaces Shotgun{ //adds z spread. damage range tightened to 8-12 from 5-15 Default{ Weapon.SlotNumber 3; } States{ Fire: //don't indent-shame me SHTG A 3; SHTG A 7 A_FireShotgunNew; SHTG BC 5; SHT...
by Kles
Thu Apr 06, 2017 8:12 am
Forum: Scripting
Topic: "How do I ZScript?"
Replies: 1451
Views: 165471

Re: "How do I ZScript?"

Aha! Thanks. Is that explicitly stated anywhere on the wiki? I'm curious if I'm blind.
by Kles
Thu Apr 06, 2017 7:39 am
Forum: Scripting
Topic: "How do I ZScript?"
Replies: 1451
Views: 165471

Re: "How do I ZScript?"

Alright, this is gonna sound dumb, but how in the hell do I define the value of a variable? I've done programming in a bunch of languages in the past and I've never had such a hard time setting a simple value. I've tried: class TestClass:Actor{ int testInt = 0; } Script error, "zscript.txt:ZSCR...
by Kles
Tue Mar 31, 2015 5:31 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 524519

Re: GZDoom Builder 1.14

Apologies for the sparse error report. I don't have many details. If I open certain WADs (tested with DOOM.WAD, DOOM2.WAD, and sunder.wad), with R2277 and R2280 releases of GZDB, they gives the error message: "Unable to find maps using any game configuration. Does this wad contain any maps at a...
by Kles
Sun Jul 30, 2006 8:35 am
Forum: General
Topic: Heck is the most SADISTIC level EVAR!!!!!!!!
Replies: 81
Views: 4074

Delvin wrote:Thanks. I knew most commands already, but having never played Doom online, those weren't familiar.

The beginning was extremely unfair, yes. But other than that, I'd say Plutonia L32 wins that fight... That's just too many cybers.
Ever see the speed run for that level?
by Kles
Sat Sep 03, 2005 6:54 am
Forum: Editing (Archive)
Topic: Doom:World Carnage League needs a coder (plus here's a demo)
Replies: 8
Views: 488

It needs a little more balance. Too little ammo at the very start if you want to kill all the imps and not enough time near the end. Otherwise, it's very good.
by Kles
Fri Sep 02, 2005 10:09 am
Forum: Gameplay Mods
Topic: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution
Replies: 674
Views: 59243

"It's bloody annoying to pick up a gun mid battle (possibly one that an enemy just dropped in your direction) and find yourself autoswitching to an empty weapon with half a dozen bad-guys still right in your face. That always happens to me near the start of the second map." Seconded. It's ...
by Kles
Fri Sep 02, 2005 7:59 am
Forum: Gameplay Mods
Topic: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution
Replies: 674
Views: 59243

Skunk, I got used to it in about five minutes. I'm one of those people who reloads every single gun as soon as he's behind a wall. I quite like it.
by Kles
Mon Aug 15, 2005 9:58 am
Forum: General
Topic: [ZDoom] Fake Screenshot Contest
Replies: 2512
Views: 161368

Image
[size=0]~~~~~~~~~~~[/size]Image

Mine is better (I wish this forum supported negative size). :)
by Kles
Sun Aug 14, 2005 7:41 pm
Forum: General
Topic: [ZDoom] Fake Screenshot Contest
Replies: 2512
Views: 161368

Given the quality of the last one, I'd say so.
by Kles
Thu Aug 11, 2005 9:07 am
Forum: General
Topic: Tormentor's Torment & Torture & Tormentor News 667
Replies: 237
Views: 11315

While I believe that what happened to you, Deathz0r, was too harsh (Raider tends to be a bitch sometimes), you're being completely irrational. Yes, while Tormentor is probably doing a bit of drama queening, he did get one of his projects stolen and distributed. I'd be pretty pissed off if that had h...
by Kles
Thu Aug 11, 2005 8:46 am
Forum: Editing (Archive)
Topic: New translation wad
Replies: 6
Views: 574

You'd think a member like Bashe, who has over 900 posts wouldn't do this. Maybe it's not actually him? Oh well.
by Kles
Wed Aug 10, 2005 11:03 pm
Forum: General
Topic: Tormentor's Torment & Torture & Tormentor News 667
Replies: 237
Views: 11315

Deathz0r, for some reason, seems to be in a bit of a bad mood right now. I don't know why.
by Kles
Wed Aug 10, 2005 11:03 pm
Forum: General
Topic: How to load custom maps in Zdoom or Skulltag?
Replies: 16
Views: 18306

As Wasted Youth said, just drag the .WAD file on to the zdoom.exe file in the folder and it should work. Simple as that.

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