Code: Select all
action void A_FireShotgun2New(){
A_FireBullets(11.2, 7.1, 20, random(8,12), "BulletPuff", FBF_NORANDOM);
A_PlaySound("weapons/sshotf", CHAN_WEAPON);
A_GunFlash();
}
Code: Select all
action void A_FireShotgun2New(){
A_FireBullets(11.2, 7.1, 20, random(8,12), "BulletPuff", FBF_NORANDOM);
A_PlaySound("weapons/sshotf", CHAN_WEAPON);
A_GunFlash();
}