Search found 371 matches
- Sat Mar 09, 2024 7:37 pm
- Forum: General
- Topic: Please help me install Brutal Doom AND Russian Overkill
- Replies: 3
- Views: 261
Re: Please help me install Brutal Doom AND Russian Overkill
I don't think these 2 mods would be compatible with each other without a lot of editing. It may work with brutal monsters only, in which case you'd probably load brutal monsters after russian overkill. I just had a quick look and found this mod. Don't know if it still works but seems to be what you'...
- Sun Apr 02, 2023 7:54 am
- Forum: Gameplay Mods
- Topic: Pour Liberté!
- Replies: 36
- Views: 7630
Re: Pour Liberté!
This is your best mod yet!
- Tue Mar 21, 2023 8:51 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 593
- Views: 126995
Re: Relighting v4.0156b - many improvements
I think this mod is just getting better and better, except for one change that you made. I don't think the way you've done the wall shadows is as realistic anymore, I don't think the shadow would end on the floor before hitting the wall, I'd say that would require 2 light sources. I think in order v...
- Sat Jan 14, 2023 10:07 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4852
- Views: 1011275
Re: Mod Download Broken? Request Reuploads Here
Does anyone have an old edge mod called RedQueen?
- Mon Dec 12, 2022 8:24 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 593
- Views: 126995
Re: Relighting v4.0146b
Good example of sidedef baked lighting for those who have not seen it: https://i.postimg.cc/Fzgmqq9f/E2M2.gif This is NOT done with dynamic lights. It changes with the sector lighting but is otherwise baked. Incredible! And you figured out the mildoom bug, I thought it must be something with the mo...
- Mon Dec 12, 2022 8:19 pm
- Forum: Resources
- Topic: [RESOURCES] Dom Banger's Might·y Weapon Material
- Replies: 60
- Views: 12390
Re: [RESOURCES] Dom Banger's Might·y Weapon Material
The chunkyness isn't really my style but the way you draw over them to make them look like sprites is flawless, very good work.
- Sun Dec 11, 2022 12:03 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 593
- Views: 126995
Re: Relighting v4.0145b - slightly more accurate lights
Ok I just tested that issue with Mildoom 3. No reshade. RTX 2070. fps goes way down to 1, literally 1 fps if I just stand at the jump gap point before going up the stairs to the red key on doom 2 map 2. Very strange bug, haven't had an issue like this with other mods, it's not really an issue, I jus...
- Thu Dec 08, 2022 4:42 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 593
- Views: 126995
Re: Relighting v4.0144b - more accurate lights
huh, that's odd. It's near the little jump with all the shotgunners is when it really goes down.
I do run reshade so maybe the .dll is messing with it somehow, I'll test
I do run reshade so maybe the .dll is messing with it somehow, I'll test
- Wed Dec 07, 2022 6:12 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 593
- Views: 126995
Re: Relighting v4.0144b - more accurate lights
For some reason the combination of this mod and the mildoom 3 mod cause the framerate to steady plummet all the way down to single digits on map02 of doom 2.
No idea why, just thought you might like to know. Loving the mod otherwise
No idea why, just thought you might like to know. Loving the mod otherwise
- Tue Nov 22, 2022 9:58 pm
- Forum: Resources
- Topic: [RESOURCES] Dom Banger's Might·y Weapon Material
- Replies: 60
- Views: 12390
Re: [RESOURCES] Dom Banger's Might·y Weapon Material
Nice work, what is your paint over method? How do you get it to look so sprite like
- Mon Nov 21, 2022 10:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DeiMWolf
- Replies: 13
- Views: 5346
Re: DeiMWolf
Not to discredit the work you've done so far. You've clearly put a lot of effort in and have done a great job so far. I know it's a work in progress but one big critisism in my opinion is everything looks far too clean. All the wood especially looks like it was installed yesterday. BJ has not a spec...
- Fri Oct 21, 2022 7:09 am
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 86428
Re: Relighting Doom v3.31b [Updated 4/8/22]
Wow awesome!
Is it possible to have the shadow always underneath the sprite? It's great but looks a bit funny on that pile of gibs
Is it possible to have the shadow always underneath the sprite? It's great but looks a bit funny on that pile of gibs
- Tue Oct 18, 2022 6:03 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 86428
Re: Relighting Doom v3.31b [Updated 4/8/22]
Yes! You're back. Look forward to the update
- Sat Jul 09, 2022 8:07 pm
- Forum: General
- Topic: Motion blur for individual actors/objects?
- Replies: 3
- Views: 510
Re: Motion blur for individual actors/objects?
This would be an awesome effect, not sure if it's possible however, you'd probably only see it on lost souls and projectiles (or custom content of course), they're the only things that really move fast enough for motion blur.
- Fri Jul 08, 2022 3:04 am
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 144
- Views: 44877
Re: War Rooster
YES!!
Congrats on the release! Will play this as soon as I get the chance
Congrats on the release! Will play this as soon as I get the chance