Search found 350 matches

by Skrell
Sun Feb 11, 2024 7:51 pm
Forum: Gameplay Mods
Topic: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
Replies: 68
Views: 37167

Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

Any chance you'd be willing to separate the weapons mod into it's own? I've LOVE to use it with various enemy mods as your weapons are fantastic!!
by Skrell
Wed Jan 24, 2024 7:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.85
Replies: 169
Views: 117671

Re: SIREN | v0.81 - Christmas Update

DitheredOutput wrote: Tue Dec 26, 2023 3:12 am Yeah, I'll bring that in line with 0.81 in the next couple of days.
Did this ever happen?
by Skrell
Sun Dec 31, 2023 3:57 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 217
Views: 125579

Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

The Nameless Watcher wrote: Sun Dec 31, 2023 1:45 pm Fairly sure the grenade is cooldown based. Don't think you have more than the one, but it is infinite
That makes sense ! Any idea where in the code I can see this timer?
by Skrell
Sun Dec 31, 2023 12:51 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 217
Views: 125579

Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

First of all, LOVE this mod! 2nd: Does anyone know what ammotype you have to pick up to get more grenades? I looked in the code, and I don't see Grenades/FragGrenade replacing any ammo type but I also see no code to spawn grenades? So then how am I getting more of them?
by Skrell
Fri Dec 29, 2023 8:52 am
Forum: Graphic/Audio Patches
Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
Replies: 394
Views: 78341

Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1

It's not an official release or anything, but I was working on a personal " HD Remaster " which was an cleaned-up amalgam of all the best high-quality assets available. It has upscaled and high resolution images for all the full-screen art. I don't think it's compatible with widepix howev...
by Skrell
Thu Dec 28, 2023 10:27 am
Forum: Graphic/Audio Patches
Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
Replies: 394
Views: 78341

Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1

Bent Circus wrote: Wed Dec 27, 2023 7:56 pm Has anyone taken a stab at upscaling these assets? I saw scuba steve mention doing do so on one of the pages but when I search all I'm able to find are projects for either widescreen or upscaling, not both.
+1
by Skrell
Fri Dec 22, 2023 3:05 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 167
Views: 61299

Re: ReLite

Ok, I think I've found the source of my options menu issue. It does in fact show up in the GZDoom options - but only if you have the simple options menu opened. I normally have it disabled so that I always open up the full options menu and it seems like ReLite's settings don't show up in there. You...
by Skrell
Sun Dec 10, 2023 8:18 pm
Forum: Gameplay Mods
Topic: Universal Rain and Snow
Replies: 75
Views: 69552

Re: Universal Rain and Snow

Any way to get randomly selected weather patterns in Doom II wads NOT designed for this?
by Skrell
Sat Nov 18, 2023 8:45 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 167
Views: 61299

Re: ReLite

This is the NEXT level for all us old school DOOM fans!!!
by Skrell
Wed Nov 15, 2023 5:21 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 167
Views: 61299

Re: ReLite

LOVE it!
by Skrell
Sat Oct 21, 2023 7:59 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 167
Views: 61299

Re: ReLite Progress 0.6.2a

Progress 0.6.2a 0.6.2 10/13 - fixed truncated double in shadow code 10/14 - added sprite color to decorative light routine 10/14 - exclude self as light source in shadow code I am making good progress in decompressing PNG zipped data as part of a general image routine. This is described for Python ...
by Skrell
Thu Oct 05, 2023 8:21 pm
Forum: Gameplay Mods
Topic: Universal Rain and Snow
Replies: 75
Views: 69552

Re: Universal Rain and Snow

This has always been one of my fav mods!! It adds SO MUCH to the atmosphere of DOOM! Glad to hear it's still being developed!!
by Skrell
Thu Oct 05, 2023 8:17 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 167
Views: 61299

Re: ReLite

Looks awesome!!! Keep it up man!!
by Skrell
Tue Sep 26, 2023 8:03 am
Forum: Graphic/Audio Patches
Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
Replies: 19
Views: 9180

Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!

I also love this but wish there was a way to shut off individual effects. For example, I'm not a huge fan of the fluid animations and would like to disable them if possible.
by Skrell
Sun Sep 24, 2023 9:29 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 167
Views: 61299

Re: ReLite

Still chance of a release today?

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