Search found 329 matches

by Doom Juan
Sat Feb 02, 2019 6:12 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37933
Views: 4052471

Re: [SPRITES] Spriting Carnival!!

ThrashfanBert1994 wrote:
Doom Juan wrote:The proportions might seem off with the arms because they are bent in the model, not rigged it fully yet.

can you do a base sheet as a referance?
How do you mean? New to Blender remember.
by Doom Juan
Fri Feb 01, 2019 4:40 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37933
Views: 4052471

Re: [SPRITES] Spriting Carnival!!

The proportions might seem off with the arms because they are bent in the model, not rigged it fully yet.
by Doom Juan
Fri Feb 01, 2019 8:38 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37933
Views: 4052471

Re: [SPRITES] Spriting Carnival!!

Cheers for the input folks!
Added noise to the uniform, adjusted brightness/contrast and used the shiny helmet from the shiny variant (may use that style for guns/tanks/etc).
by Doom Juan
Thu Jan 31, 2019 6:25 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37933
Views: 4052471

Re: [SPRITES] Spriting Carnival!!

Some experiments in blender this week.
by Doom Juan
Fri Jan 05, 2018 9:52 am
Forum: TCs, Full Games, and Other Projects
Topic: Doctor Who: Darkness Of The Daleks
Replies: 56
Views: 12871

Re: Doctor Who: Darkness Of The Daleks

Enjay wrote:
Doom Juan wrote:I recommend getting a toy Dalek from a store and "photographing" it in all eight directions, the use that as a base for your sprites.
Or even all 16 directions of you want smoother view rotation. ;)

https://zdoom.org/wiki/sprite#Angles
Even better!
by Doom Juan
Wed Jan 03, 2018 9:29 am
Forum: TCs, Full Games, and Other Projects
Topic: Doctor Who: Darkness Of The Daleks
Replies: 56
Views: 12871

Re: Doctor Who: Darkness Of The Daleks

I recommend getting a toy Dalek from a store and "photographing" it in all eight directions, the use that as a base for your sprites.
by Doom Juan
Sun Jul 23, 2017 4:18 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3214
Views: 649169

Re: [Blade of Agony] Gameplay survey, please participate | p

edgymemester wrote:...only because it can/to show off.
Image

Thanks to all who have given some serious and considered feedback regarding gameplay: it is both valued and appreciated greatly - many thanks!
by Doom Juan
Fri Apr 14, 2017 1:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3214
Views: 649169

Re: [Blade of Agony] Chapter 2 release date announced | p128

If you can show me a picture of the kind of thing you are looking for, I might have something. I've just checked my models folder and I do still have a lot of stuff. Unfortunately, it was mostly the stuff that I'd spent time converting from games like Doom3 and Quake4 that I lost. I do have a few d...
by Doom Juan
Mon Mar 27, 2017 10:17 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3214
Views: 649169

Re: [WolfenDoom] Blade of Agony (Behind the scenes video | p

RockstarRaccoon wrote:Hey Captain J, the box is viewed at this 45 degree angle that isn't going to look as good with your new perspective...

I'm thinking of making more frames for opening it too, maybe a 3D model eventually, because it's a box.
Check inbox.
by Doom Juan
Thu Mar 09, 2017 9:21 pm
Forum: General
Topic: The future of ZDoom, GZDoom, and QZDoom, and this site.
Replies: 540
Views: 33575

Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

dpJudas wrote:This is just my opinion, but I think it would be cool if zdoom.org became the hub for all things ZDoom. GZDoom, QZDoom, Zandronum all represented.
THIS.
by Doom Juan
Thu Mar 09, 2017 9:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP]USCM Arsenal GZDoom BETA - Download p.3
Replies: 35
Views: 11541

Re: [WIP]Aliens (USCM) weapons GZDoom +DOWNLOAD (Alpha 8)

Fantastic level design, really captures the creepy feel of "Alien Trilogy" whilst looking fresh and original.
by Doom Juan
Thu Mar 09, 2017 9:08 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3214
Views: 649169

Re: [WolfenDoom] Blade of Agony (Behind the scenes video | p

RockstarRaccoon wrote:[*]Curve the dam so it's not just a slog through clumps of enemies.
How do you think the gameplay could be improved without having to alter the map?
by Doom Juan
Sat Dec 31, 2016 9:54 pm
Forum: Resources
Topic: Wolfenstein 3D 128x128 resources thread
Replies: 161
Views: 25356

Re: Wolfenstein 3D 128x128 resources thread

Has anyone made high-res Wolf3D with EcWolf yet, using the new 128x128 rotational sprites?
by Doom Juan
Fri Dec 09, 2016 9:59 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 198
Views: 61683

Re: The Inquisitor III

Truly inspired level design - very well done.

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