How do you mean? New to Blender remember.ThrashfanBert1994 wrote:Doom Juan wrote:The proportions might seem off with the arms because they are bent in the model, not rigged it fully yet.
can you do a base sheet as a referance?
Search found 329 matches
- Sat Feb 02, 2019 6:12 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37933
- Views: 4052471
Re: [SPRITES] Spriting Carnival!!
- Fri Feb 01, 2019 4:40 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37933
- Views: 4052471
Re: [SPRITES] Spriting Carnival!!
The proportions might seem off with the arms because they are bent in the model, not rigged it fully yet.
- Fri Feb 01, 2019 8:38 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37933
- Views: 4052471
Re: [SPRITES] Spriting Carnival!!
Cheers for the input folks!
Added noise to the uniform, adjusted brightness/contrast and used the shiny helmet from the shiny variant (may use that style for guns/tanks/etc).
Added noise to the uniform, adjusted brightness/contrast and used the shiny helmet from the shiny variant (may use that style for guns/tanks/etc).
- Thu Jan 31, 2019 6:25 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37933
- Views: 4052471
Re: [SPRITES] Spriting Carnival!!
Some experiments in blender this week.
- Fri Jan 05, 2018 9:52 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doctor Who: Darkness Of The Daleks
- Replies: 56
- Views: 12871
Re: Doctor Who: Darkness Of The Daleks
Even better!Enjay wrote:Or even all 16 directions of you want smoother view rotation.Doom Juan wrote:I recommend getting a toy Dalek from a store and "photographing" it in all eight directions, the use that as a base for your sprites.
https://zdoom.org/wiki/sprite#Angles
- Wed Jan 03, 2018 9:29 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doctor Who: Darkness Of The Daleks
- Replies: 56
- Views: 12871
Re: Doctor Who: Darkness Of The Daleks
I recommend getting a toy Dalek from a store and "photographing" it in all eight directions, the use that as a base for your sprites.
- Sun Jul 23, 2017 4:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3214
- Views: 649169
Re: [Blade of Agony] Gameplay survey, please participate | p
edgymemester wrote:...only because it can/to show off.
Thanks to all who have given some serious and considered feedback regarding gameplay: it is both valued and appreciated greatly - many thanks!
- Thu Jun 29, 2017 3:35 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3214
- Views: 649169
- Fri Apr 14, 2017 1:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3214
- Views: 649169
Re: [Blade of Agony] Chapter 2 release date announced | p128
If you can show me a picture of the kind of thing you are looking for, I might have something. I've just checked my models folder and I do still have a lot of stuff. Unfortunately, it was mostly the stuff that I'd spent time converting from games like Doom3 and Quake4 that I lost. I do have a few d...
- Mon Mar 27, 2017 10:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3214
- Views: 649169
Re: [WolfenDoom] Blade of Agony (Behind the scenes video | p
Check inbox.RockstarRaccoon wrote:Hey Captain J, the box is viewed at this 45 degree angle that isn't going to look as good with your new perspective...
I'm thinking of making more frames for opening it too, maybe a 3D model eventually, because it's a box.
- Thu Mar 09, 2017 9:21 pm
- Forum: General
- Topic: The future of ZDoom, GZDoom, and QZDoom, and this site.
- Replies: 540
- Views: 33575
Re: The future of ZDoom, GZDoom, and QZDoom, and this site.
THIS.dpJudas wrote:This is just my opinion, but I think it would be cool if zdoom.org became the hub for all things ZDoom. GZDoom, QZDoom, Zandronum all represented.
- Thu Mar 09, 2017 9:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP]USCM Arsenal GZDoom BETA - Download p.3
- Replies: 35
- Views: 11541
Re: [WIP]Aliens (USCM) weapons GZDoom +DOWNLOAD (Alpha 8)
Fantastic level design, really captures the creepy feel of "Alien Trilogy" whilst looking fresh and original.
- Thu Mar 09, 2017 9:08 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3214
- Views: 649169
Re: [WolfenDoom] Blade of Agony (Behind the scenes video | p
How do you think the gameplay could be improved without having to alter the map?RockstarRaccoon wrote:[*]Curve the dam so it's not just a slog through clumps of enemies.
- Sat Dec 31, 2016 9:54 pm
- Forum: Resources
- Topic: Wolfenstein 3D 128x128 resources thread
- Replies: 161
- Views: 25356
Re: Wolfenstein 3D 128x128 resources thread
Has anyone made high-res Wolf3D with EcWolf yet, using the new 128x128 rotational sprites?
- Fri Dec 09, 2016 9:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 198
- Views: 61683
Re: The Inquisitor III
Truly inspired level design - very well done.