Search found 129 matches

by mckracken
Tue Aug 13, 2013 2:47 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.18

bug:
no dynamic lights for Arachnotron. (gzdoom)
by mckracken
Sat Apr 27, 2013 9:35 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.18

bug 019test:
dynamic lights turned off for BFG9000.
by mckracken
Sat Apr 20, 2013 5:00 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.18

id like it if dynamic lights for some weapons (player and enemies) would be turned on again....

dunno why it got turned off in the first place
by mckracken
Thu Apr 11, 2013 10:07 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.18

dynamic lights seem to have been turned off for imp, the cyber spider...(maybe more)
imp projectiles look like blobs of paint.

anybody knows what's the code for dynamic lights so i can turn it on?`
by mckracken
Fri Nov 09, 2012 2:49 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.17: Brutal Halloween Edition

"I would much like to not have to add a fourth to the mix"

Hah, dont bother im outta here.
And I reserve the right to call anyone a redneck who out of blue calls me stupid. - the mgmt of me.
(Cool. See you in a week, then. -mgmt)
by mckracken
Fri Nov 09, 2012 1:15 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.17: Brutal Halloween Edition

mckracken wrote:no im clever.
and youre a redneck. :)
(...aaaaand so was this user, by the way. -mgmt)
so i get the same warning as the guy who called me very stupid totally unprovoked? This mgmt sucks. ;)
by mckracken
Fri Nov 09, 2012 9:33 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.17: Brutal Halloween Edition

no im clever.
and youre a redneck. :)
(...aaaaand so was this user, by the way. -mgmt)
by mckracken
Wed Nov 07, 2012 2:07 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.17: Brutal Halloween Edition

hey Zombieguy that exploding face animation would be great to use in-game. (used when you get a rocket to your face)
how about a plasma death, flaming death etc?

it would go great with this HUD im using:
http://forum.zdoom.org/viewtopic.php?f=19&t=33079
by mckracken
Wed Nov 07, 2012 12:14 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.17: Brutal Halloween Edition

im pretty much against anything that makes a shooter more "realistic". That's why i can only tolerate the whole genre up to quake 1.

i find all that modern warfare gaming with simulated near east conflicts tasteless. (not to mention boring)
by mckracken
Wed Nov 07, 2012 4:03 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.17: Brutal Halloween Edition

so dont use headshots on the cyberdeamon, voila problem solved :)
by mckracken
Wed Nov 07, 2012 2:48 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.17: Brutal Halloween Edition

but damage from blood? does that even make sense?
by mckracken
Tue Nov 06, 2012 3:59 pm
Forum: Abandoned/Dead Projects
Topic: Released - Neighborhood from Hell V2
Replies: 44
Views: 8085

Re: WIP - Neighborhood from Hell

hmm when i look at the original pics - even for 1994 this looks like a real bare bones rush job.
by mckracken
Tue Nov 06, 2012 12:48 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 746668

Re: Brütal Doom v0.17: Brutal Halloween Edition

there is damage from blood??
also thanks for the ricochect code. is this minigun only?

i find all that self damage annoying as well, because it kinda forces you to not get too close to the action - which is NOT what BD gameplay should be about.
by mckracken
Mon Nov 05, 2012 1:22 pm
Forum: Abandoned/Dead Projects
Topic: Released - Neighborhood from Hell V2
Replies: 44
Views: 8085

Re: WIP - Neighborhood from Hell

Love these remakes!
the sky texture from DOOM should be noted - its SUNDOWN there not overcast. Besides you did overcast in holocaust!

And why dont you use the cars from "Armagedoom"? They look great.
by mckracken
Sun Nov 04, 2012 6:03 pm
Forum: Levels
Topic: After the Holocaust - Final Version
Replies: 54
Views: 18331

Re: After the Holocaust - Final Version

sarge, why do your cars look so MUCH better in armagedoom?

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