bug:
no dynamic lights for Arachnotron. (gzdoom)
Search found 129 matches
- Tue Aug 13, 2013 2:47 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
- Sat Apr 27, 2013 9:35 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.18
bug 019test:
dynamic lights turned off for BFG9000.
dynamic lights turned off for BFG9000.
- Sat Apr 20, 2013 5:00 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.18
id like it if dynamic lights for some weapons (player and enemies) would be turned on again....
dunno why it got turned off in the first place
dunno why it got turned off in the first place
- Thu Apr 11, 2013 10:07 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.18
dynamic lights seem to have been turned off for imp, the cyber spider...(maybe more)
imp projectiles look like blobs of paint.
anybody knows what's the code for dynamic lights so i can turn it on?`
imp projectiles look like blobs of paint.
anybody knows what's the code for dynamic lights so i can turn it on?`
- Fri Nov 09, 2012 2:49 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.17: Brutal Halloween Edition
"I would much like to not have to add a fourth to the mix"
Hah, dont bother im outta here.
And I reserve the right to call anyone a redneck who out of blue calls me stupid. - the mgmt of me.
(Cool. See you in a week, then. -mgmt)
Hah, dont bother im outta here.
And I reserve the right to call anyone a redneck who out of blue calls me stupid. - the mgmt of me.
(Cool. See you in a week, then. -mgmt)
- Fri Nov 09, 2012 1:15 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.17: Brutal Halloween Edition
so i get the same warning as the guy who called me very stupid totally unprovoked? This mgmt sucks.mckracken wrote:no im clever.
and youre a redneck.
(...aaaaand so was this user, by the way. -mgmt)
- Fri Nov 09, 2012 9:33 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.17: Brutal Halloween Edition
no im clever.
and youre a redneck.
(...aaaaand so was this user, by the way. -mgmt)
and youre a redneck.
(...aaaaand so was this user, by the way. -mgmt)
- Wed Nov 07, 2012 2:07 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.17: Brutal Halloween Edition
hey Zombieguy that exploding face animation would be great to use in-game. (used when you get a rocket to your face)
how about a plasma death, flaming death etc?
it would go great with this HUD im using:
http://forum.zdoom.org/viewtopic.php?f=19&t=33079
how about a plasma death, flaming death etc?
it would go great with this HUD im using:
http://forum.zdoom.org/viewtopic.php?f=19&t=33079
- Wed Nov 07, 2012 12:14 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.17: Brutal Halloween Edition
im pretty much against anything that makes a shooter more "realistic". That's why i can only tolerate the whole genre up to quake 1.
i find all that modern warfare gaming with simulated near east conflicts tasteless. (not to mention boring)
i find all that modern warfare gaming with simulated near east conflicts tasteless. (not to mention boring)
- Wed Nov 07, 2012 4:03 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.17: Brutal Halloween Edition
so dont use headshots on the cyberdeamon, voila problem solved
- Wed Nov 07, 2012 2:48 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.17: Brutal Halloween Edition
but damage from blood? does that even make sense?
- Tue Nov 06, 2012 3:59 pm
- Forum: Abandoned/Dead Projects
- Topic: Released - Neighborhood from Hell V2
- Replies: 44
- Views: 8085
Re: WIP - Neighborhood from Hell
hmm when i look at the original pics - even for 1994 this looks like a real bare bones rush job.
- Tue Nov 06, 2012 12:48 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746668
Re: Brütal Doom v0.17: Brutal Halloween Edition
there is damage from blood??
also thanks for the ricochect code. is this minigun only?
i find all that self damage annoying as well, because it kinda forces you to not get too close to the action - which is NOT what BD gameplay should be about.
also thanks for the ricochect code. is this minigun only?
i find all that self damage annoying as well, because it kinda forces you to not get too close to the action - which is NOT what BD gameplay should be about.
- Mon Nov 05, 2012 1:22 pm
- Forum: Abandoned/Dead Projects
- Topic: Released - Neighborhood from Hell V2
- Replies: 44
- Views: 8085
Re: WIP - Neighborhood from Hell
Love these remakes!
the sky texture from DOOM should be noted - its SUNDOWN there not overcast. Besides you did overcast in holocaust!
And why dont you use the cars from "Armagedoom"? They look great.
the sky texture from DOOM should be noted - its SUNDOWN there not overcast. Besides you did overcast in holocaust!
And why dont you use the cars from "Armagedoom"? They look great.
- Sun Nov 04, 2012 6:03 pm
- Forum: Levels
- Topic: After the Holocaust - Final Version
- Replies: 54
- Views: 18331
Re: After the Holocaust - Final Version
sarge, why do your cars look so MUCH better in armagedoom?