Search found 1994 matches

by Abba Zabba
Sun Jan 29, 2023 1:16 pm
Forum: Feature Suggestions [GZDoom]
Topic: User setting for view sprite/model brightness offset
Replies: 0
Views: 350

User setting for view sprite/model brightness offset

Regardless of sector light mode in current versions of GZDoom, the view sprite remains mostly bright in most sectors, even remaining moderately lit when using the 'dark' sector light mode while standing in sectors of light level 35. This was the only thing I could find in regard to this question, an...
by Abba Zabba
Sun Jan 29, 2023 1:03 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.10.0a

New (new) gyro sprites look even better, higher contrast paint like the first revamp, without the Christmas tinsel and garland. The orange safety cap on the bottom helps make it pop out against the environment. But I have to comment that, in a good way, the protruded fins and dark gray color are mak...
by Abba Zabba
Tue Jan 24, 2023 11:26 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.10.0a

So I'm fairly certain that the Mancubus/Fatso's melee(?) is bugged, as it can cause a crash to desktop in certain cases. So, I just did a quick test on the HD range with no zerk, but instead, just a mancubus surrounded by explosive barrels (but no other props, next most appropriate coming to mind w...
by Abba Zabba
Tue Jan 24, 2023 9:38 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.10.0a

The new medkit sprite that's based off the Freedoom stim sprite, frankly, looks awesome. It's also fits perfectly in ID Doom compared to the original bulk cell with a pistol grip attached, had no idea it looked that way in Freedoom before. The new high visibility gyro grenades I'm mixed on, on one h...
by Abba Zabba
Mon Nov 28, 2022 4:13 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

I'm assuming the change is supposed to deny interaction when the distance is 5 or more map units away? If so, the current implementation doesn't work. The red keycard door at the HD range has that common 8-unit thick door track, and that still doesn't stop monsters from opening the other side. Also,...
by Abba Zabba
Sun Nov 27, 2022 2:19 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

I'm guessing the TryMove check manages to overlap both the blocking line and the switch line at once, causing the switch line to register as the blocking line. If that's the case I'm not terribly inclined to fix this just because it'll require a bunch more extra checks whenever that happens (which ...
by Abba Zabba
Sat Nov 26, 2022 3:13 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

Monsters being able to interact with stuff is intentional, drones less so. Thanks for that change for the drones, I was beyond confused when it first happened out of the blue. With regards to monster behavior, I (wrongly) assumed that HD gave all monsters somehow more permissions than vanilla for i...
by Abba Zabba
Thu Nov 24, 2022 1:40 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

Seconding this second notion. Thirding. I did some runs with this tweak and, while I wouldn't call the damage type 'slightly' weaker, the consistent higher armor damage combined with the now relevant burning damage (because you survive the initial hit) from the drone, gave me a much more fitting fi...
by Abba Zabba
Mon Nov 14, 2022 5:09 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

Oops, didn't even see that thing about the HERP. Should be fixed now. Thanks, much appreciated. Ha, I should have noticed when my gyro grenade did barely anything to a manc, but it was a one off. Glad to see that fixed. The current bone drone damage is pretty strong, and I'm not sure if the damage ...
by Abba Zabba
Sat Nov 12, 2022 1:09 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

Throwing my 2¢ in to say that the new new revenant (and projectile) revamp is great. Crazy fast speed right off the bat is a strong direction imo, it was one of the things that made the old revenant rocket scary, when they spawn in the far off distance where they're hard to spot, but have plenty of ...
by Abba Zabba
Sat Oct 29, 2022 10:58 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

To be clear, I think the new revenant projectile is far better than the old one, they're just incredibly noisy for when there's no target at all, and you have 1-5 revenants in a relatively enclosed area. It quickly becomes a whooshing vacuum-esque cacophony. Maybe if there was a gentle hum for when ...
by Abba Zabba
Thu Oct 27, 2022 4:36 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

The proposed direction for the new revenant certainly sounds better than the current drones, but it's still a bit iffy that they can spawn when revenants have no LoS with their target; maybe if the drones didn't use any fuel, and were dormant and stationary (and silent, making them a great ambush fo...
by Abba Zabba
Sun Oct 23, 2022 11:51 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

The new drones are scary, but effective. I'd recommend lowering the HP of the drone somewhat considering how many can be sent at you from just one revenant. Also, the blind firing of the drone becomes quite obnoxious when you're not in any LoS with the revenant, making it a rocket drone spam fest fo...
by Abba Zabba
Tue Oct 18, 2022 6:53 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

In addition to the new HERP laser bug, I'd strongly suggest giving mancubi more protection (you added that close range obstruction check earlier this year, correct?) against their own napalm shots, either more natural resistance to heat, or a farther range check before they fire, so as to not have h...
by Abba Zabba
Wed Sep 21, 2022 1:33 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964880

Re: Hideous Destructor 4.8.2a

The fatigue effect for full auto pistol fire seems out of place in current HD, the immense recoil still seems appropriate, I just don't see how it actually induces any kind of exertion or strain, or even shock in the hands of a (presumed) operator. And it's definitely not a potentially damaging sort...

Go to advanced search