Search found 198 matches
- Sun Jul 05, 2015 9:30 am
- Forum: Gameplay Mods
- Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
- Replies: 983
- Views: 204943
Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
MAGSIGMAX NEEDS TO FINISH THIS.
- Tue Jun 16, 2015 9:58 am
- Forum: Networking
- Topic: Zandronum Is Weird
- Replies: 4
- Views: 3279
Re: Zandronum Is Weird
Found it. It works now!
- Sun Jun 14, 2015 10:00 am
- Forum: Networking
- Topic: Zandronum Is Weird
- Replies: 4
- Views: 3279
Zandronum Is Weird
The POV, specifically. I'm used to playing GZDoom, and the camera action in Zandronum...is unfriendly at best. I'm not used to the normal Doom FOV
Is there a multiplayer engine that is GZDoom friendly?
Is there a multiplayer engine that is GZDoom friendly?
- Sun Mar 22, 2015 1:56 pm
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 83410
Re: [WIP] The Shores of Zdoom
What's the main obstacle that's holding TSoZD from completion?
Time? Manpower? Resources?
Time? Manpower? Resources?
- Sun Mar 01, 2015 12:25 pm
- Forum: General
- Topic: The Future Of Doom?
- Replies: 131
- Views: 10475
Re: The Future Of Doom?
It's interesting to see everyone's opinion on Megawads. When I had the time, I played them ENTIRELY. I could never do a Megawad that wasn't 32 levels. As my focuses change, recently, I play all kinds of WADs. For me, yeah, the 32 level format stuck with me. Also, Doomworld...I forgot that it brings ...
- Sun Mar 01, 2015 12:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4987
- Views: 618442
Re: Demon Eclipse - Dropped.
I can understand Eriance. Real life got me as well.
Great work regardless.
Great work regardless.
- Sun Mar 01, 2015 12:12 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1534
- Views: 448349
Re: [Release] The Trailblazer (1.2b)
Played with this a bit. This is quite nice. VERY nice. In fact, I LOVE IT!
I've never had that much fun knifing barons to death. The weapons are awesome. The extra items are well done.
Good work!
I've never had that much fun knifing barons to death. The weapons are awesome. The extra items are well done.
Good work!
- Fri Feb 20, 2015 8:26 pm
- Forum: General
- Topic: The Future Of Doom?
- Replies: 131
- Views: 10475
The Future Of Doom?
(Layman's opinion). I'm in computer limbo, so I currently do not have a proper PC to build Doom maps anymore, but something itches at me. Most of the projects I've seen lately, outside of Cacowards, are weapon/HUD mods, and gameplay edits. Nothing wrong with that. At all. ...but I havent seen some m...
- Sun Jan 04, 2015 2:13 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 524513
Re: GZDoom Builder 1.14
Ran as Administrator. Attempted multiple times. No go.
- Sun Jan 04, 2015 1:48 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 524513
Re: GZDoom Builder 1.14
Does this happen with any map (if no, can you post the map here)? With any version of GZDoom ( 1.8.10 is the latest version of 1.8 branch, btw)? Does this happen in ZDoom? Also how much RAM does your machine have? First, I thank and appreciate you for replying so fast. You're awesome! Secondly, I'v...
- Sun Jan 04, 2015 1:27 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 524513
Re: GZDoom Builder 1.14
Trying to test a map with GZDoom (Using Ver g1.8.07). When I press run, it gives me a Win32 exception, and wont load. Any thoughts?
- Sun Dec 28, 2014 2:02 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Prodoomer V3.1
- Replies: 367
- Views: 90719
Re: [RELEASED] Prodoomer [GZDooM]
THIS...brought me back to mapping. This right here.
Excellent work thus far.
Excellent work thus far.
- Tue Sep 10, 2013 8:01 am
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 83410
Re: [WIP] The Shores of Zdoom
Shame on you for pointless bump. Shame, shame, shame.[id]Angel wrote:So here is the list of ZDoom remakes of DOOM levels:
Knee Deep in ZDoom
The Shores of ZDoom
ZInferno
Thy Flesh ConZDoomed
Hell on ZDoom
No Rest for the ZDoomed
Emirght KDZiD Team?
The Shores of Zdoom - Mordeth Award 2018.
- Mon Sep 09, 2013 9:13 am
- Forum: Gameplay Mods
- Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
- Replies: 983
- Views: 204943
Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
I just had a thought. For the fists, perhaps the next release can have some form of kicking implemented? Punch-Kick combos? Jump kicks? Jump punches? As for an "arm" blade...GREAT IDEA...but I cant see how using an arm blade would be different than the fist combos. NOW, instead...I was fig...
- Sat Sep 07, 2013 9:40 am
- Forum: Editing (Archive)
- Topic: Platform/Elevator like the one in Thunderpeak
- Replies: 2
- Views: 197