Search found 198 matches

by KingShinra
Sun Jul 05, 2015 9:30 am
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 204943

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

MAGSIGMAX NEEDS TO FINISH THIS.
by KingShinra
Tue Jun 16, 2015 9:58 am
Forum: Networking
Topic: Zandronum Is Weird
Replies: 4
Views: 3279

Re: Zandronum Is Weird

Found it. It works now!
by KingShinra
Sun Jun 14, 2015 10:00 am
Forum: Networking
Topic: Zandronum Is Weird
Replies: 4
Views: 3279

Zandronum Is Weird

The POV, specifically. I'm used to playing GZDoom, and the camera action in Zandronum...is unfriendly at best. I'm not used to the normal Doom FOV

Is there a multiplayer engine that is GZDoom friendly?
by KingShinra
Sun Mar 22, 2015 1:56 pm
Forum: Levels
Topic: [WIP] The Shores of Zdoom
Replies: 645
Views: 83410

Re: [WIP] The Shores of Zdoom

What's the main obstacle that's holding TSoZD from completion?

Time? Manpower? Resources?
by KingShinra
Sun Mar 01, 2015 12:25 pm
Forum: General
Topic: The Future Of Doom?
Replies: 131
Views: 10475

Re: The Future Of Doom?

It's interesting to see everyone's opinion on Megawads. When I had the time, I played them ENTIRELY. I could never do a Megawad that wasn't 32 levels. As my focuses change, recently, I play all kinds of WADs. For me, yeah, the 32 level format stuck with me. Also, Doomworld...I forgot that it brings ...
by KingShinra
Sun Mar 01, 2015 12:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4987
Views: 618442

Re: Demon Eclipse - Dropped.

I can understand Eriance. Real life got me as well.
Great work regardless.
by KingShinra
Sun Mar 01, 2015 12:12 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1534
Views: 448349

Re: [Release] The Trailblazer (1.2b)

Played with this a bit. This is quite nice. VERY nice. In fact, I LOVE IT!

I've never had that much fun knifing barons to death. The weapons are awesome. The extra items are well done.

Good work!
by KingShinra
Fri Feb 20, 2015 8:26 pm
Forum: General
Topic: The Future Of Doom?
Replies: 131
Views: 10475

The Future Of Doom?

(Layman's opinion). I'm in computer limbo, so I currently do not have a proper PC to build Doom maps anymore, but something itches at me. Most of the projects I've seen lately, outside of Cacowards, are weapon/HUD mods, and gameplay edits. Nothing wrong with that. At all. ...but I havent seen some m...
by KingShinra
Sun Jan 04, 2015 2:13 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 524513

Re: GZDoom Builder 1.14

Ran as Administrator. Attempted multiple times. No go.
by KingShinra
Sun Jan 04, 2015 1:48 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 524513

Re: GZDoom Builder 1.14

Does this happen with any map (if no, can you post the map here)? With any version of GZDoom ( 1.8.10 is the latest version of 1.8 branch, btw)? Does this happen in ZDoom? Also how much RAM does your machine have? First, I thank and appreciate you for replying so fast. You're awesome! Secondly, I'v...
by KingShinra
Sun Jan 04, 2015 1:27 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 524513

Re: GZDoom Builder 1.14

Trying to test a map with GZDoom (Using Ver g1.8.07). When I press run, it gives me a Win32 exception, and wont load. Any thoughts?
by KingShinra
Sun Dec 28, 2014 2:02 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] Prodoomer V3.1
Replies: 367
Views: 90719

Re: [RELEASED] Prodoomer [GZDooM]

THIS...brought me back to mapping. This right here.

Excellent work thus far.
by KingShinra
Tue Sep 10, 2013 8:01 am
Forum: Levels
Topic: [WIP] The Shores of Zdoom
Replies: 645
Views: 83410

Re: [WIP] The Shores of Zdoom

[id]Angel wrote:So here is the list of ZDoom remakes of DOOM levels:

Knee Deep in ZDoom
The Shores of ZDoom
ZInferno
Thy Flesh ConZDoomed
Hell on ZDoom
No Rest for the ZDoomed

Emirght KDZiD Team?
Shame on you for pointless bump. Shame, shame, shame.

The Shores of Zdoom - Mordeth Award 2018.
by KingShinra
Mon Sep 09, 2013 9:13 am
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 204943

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

I just had a thought. For the fists, perhaps the next release can have some form of kicking implemented? Punch-Kick combos? Jump kicks? Jump punches? As for an "arm" blade...GREAT IDEA...but I cant see how using an arm blade would be different than the fist combos. NOW, instead...I was fig...

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