Search found 841 matches
- Tue Aug 09, 2022 7:12 pm
- Forum: General
- Topic: "I Can't Find This WAD" thread
- Replies: 52
- Views: 20890
Re: "I Can't Find This WAD" thread
Lately, I've been thinking of a weapons mod that was released several years ago; it was fairly simple but had features like reloading and a slightly more advanced HUD than most mods at the time (I think it actually used ACS for said HUD but I'm not 100% sure). What's also noteworthy is that it has w...
- Tue Mar 01, 2022 12:25 pm
- Forum: Off-Topic
- Topic: I'm working on a Doom manga. (Updates to come soon)
- Replies: 2
- Views: 775
Re: I'm working on a Doom manga. (Updates to come soon)
To get onto updates and where the project is at so far:
I've been seeking out an artist to tackle this project, and based off of what I'm about to see, it looks like this manga will be getting an artist sooner rather than later.
I've been seeking out an artist to tackle this project, and based off of what I'm about to see, it looks like this manga will be getting an artist sooner rather than later.
- Mon Feb 07, 2022 7:48 pm
- Forum: Off-Topic
- Topic: I'm working on a Doom manga. (Updates to come soon)
- Replies: 2
- Views: 775
I'm working on a Doom manga. (Updates to come soon)
So, I haven't been around in quite some time. Or at least, not as much as I used to be, especially over the past few years. I know it's not necessary to provide an explanation for why I've been MIA as of late (especially over the past year or two), but I feel it's worth it to provide one. Over the p...
- Tue Jan 19, 2021 8:19 pm
- Forum: Off-Topic
- Topic: So about a project I've been trying to work on...
- Replies: 1
- Views: 669
So about a project I've been trying to work on...
So this will be quite a post, and I'm about to get... really personal. If anything, this may be less a request for help and more "Free Churro" from Bojack Horseman. What exactly am I hoping to accomplish with this post? To ask for help or seek out guidance? To just spill my guts or to vent...
Slax
I’m afraid I have some bad news. Just a few minutes ago, MrPyspy confirmed that Slax (AKA Slaxbox or SlaxBlox) had recently passed away. Currently details are scant but I just wanted to pass this along as soon as I could: https://twitter.com/drpyspy/status/1323750276075909121?s=21 Slax was an essent...
- Wed Oct 07, 2020 9:19 am
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Quake 2 TC - DEMO RELEASED!
- Replies: 58
- Views: 23058
Re: (WIP) Quake 2 TC - DEMO RELEASED!
So this got featured in another Doom Mod Madness grabbag:
- Tue Sep 15, 2020 10:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: SHRINE - A Total Conversion Mod for Doom 2
- Replies: 23
- Views: 11625
Re: SHRINE - A Total Conversion Mod for Doom 2
At the risk of thread necromancy, I have to say - Sinners are an extremely unfun and uninteresting gimmick to try and get me through the later levels as fast as possible. They deal way too much damage and are in far too many wide-open spaces. Even DooMRLA's Hungries stopped after a while. I honestl...
- Thu Sep 10, 2020 10:12 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] Cyberpunk HUD (Current Version: 0.3.0)
- Replies: 7
- Views: 7863
Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)
It seems like this HUD doesn't seem to work at all with newer versions of GZDoom (resulting in a crash every time it tries to boot up with it). And yes, I've even tried to load it without any other mods. I know this is quite a bump, but I'd figure to post this here as it might be relevant for those ...
- Fri Sep 04, 2020 5:48 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Doom: Evil Unleashed -- announcement
- Replies: 779
- Views: 104549
Re: [WIP] Doom: Evil Unleashed
If you're looking for illustrators to commission things like key art, I highly recommend Substance20. He's even the guy who did the DoomGals mod.
- Sun Jun 14, 2020 1:30 pm
- Forum: Gameplay Mods
- Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
- Replies: 422
- Views: 90813
Re: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Congrats, my dude!
- Mon Jun 08, 2020 2:18 pm
- Forum: Gameplay Mods
- Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
- Replies: 352
- Views: 62709
Re: [WIP] The Trooper - 0.3.3 [1-10 WEAPON SLOTS ARE BACK]
A couple of bugs I’ve managed to find so far: -The MARS B doesn’t have a pickup sound, and neither does the Pulsar (or the DM-6 or the K-JACK for that matter) -The zombie with goggles has incorrect death frames -I used Nashgore with the mod, and I noticed that headshots on the Hell Knight/Baron caus...
- Wed Jun 03, 2020 3:06 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
- Replies: 3082
- Views: 337434
Re: SLADE Discussion - Latest: v3.1.12 (26/May/2020)
Well, this seems to now happen every time I load up a sprite or texture (or any sort of graphic):
This happened both before and after I updated to the latest version of SLADE, and I recently updated my Intel drivers.- Fri May 22, 2020 3:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Austerity | Remaster | v3.0 released
- Replies: 34
- Views: 5461
Re: Austerity | Remaster | v3.0 released
Turns out it was an issue with my graphics driver. Updated it accordingly.Tormentor667 wrote:What did you exactly do when that happened?
Boy do I feel like an idiot
- Fri May 22, 2020 2:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Austerity | Remaster | v3.0 released
- Replies: 34
- Views: 5461
Re: Austerity | Remaster | v3.0 released
Welp, I tried to run it even with the latest SVN, and I ended up with a Very Fatal Error- Code C0000005: Tried to Read Address FFFFFFFFFFFFFFFF And of course, I've uploaded the crash report as well. EDIT: Turns out this seems to be an issue with the SVN itself (or my computer has decided to not supp...
- Sun Apr 19, 2020 2:54 am
- Forum: Off-Topic
- Topic: Best Wolf3D source port/editor for advanced features?
- Replies: 1
- Views: 496
Best Wolf3D source port/editor for advanced features?
Just to put things into a brief context, I am currently working to get a project off the ground (or rather, a proof of concept of a project I've been conceptualizing for a very long time). As a result, I feel that the best way to do the proof of concept is to try doing a TC for Wolf3D/an indie-style...