Search found 841 matches

by Hellstorm Archon
Tue Aug 09, 2022 7:12 pm
Forum: General
Topic: "I Can't Find This WAD" thread
Replies: 52
Views: 20890

Re: "I Can't Find This WAD" thread

Lately, I've been thinking of a weapons mod that was released several years ago; it was fairly simple but had features like reloading and a slightly more advanced HUD than most mods at the time (I think it actually used ACS for said HUD but I'm not 100% sure). What's also noteworthy is that it has w...
by Hellstorm Archon
Tue Mar 01, 2022 12:25 pm
Forum: Off-Topic
Topic: I'm working on a Doom manga. (Updates to come soon)
Replies: 2
Views: 775

Re: I'm working on a Doom manga. (Updates to come soon)

To get onto updates and where the project is at so far:

I've been seeking out an artist to tackle this project, and based off of what I'm about to see, it looks like this manga will be getting an artist sooner rather than later.
by Hellstorm Archon
Mon Feb 07, 2022 7:48 pm
Forum: Off-Topic
Topic: I'm working on a Doom manga. (Updates to come soon)
Replies: 2
Views: 775

I'm working on a Doom manga. (Updates to come soon)

So, I haven't been around in quite some time. Or at least, not as much as I used to be, especially over the past few years. I know it's not necessary to provide an explanation for why I've been MIA as of late (especially over the past year or two), but I feel it's worth it to provide one. Over the p...
by Hellstorm Archon
Tue Jan 19, 2021 8:19 pm
Forum: Off-Topic
Topic: So about a project I've been trying to work on...
Replies: 1
Views: 669

So about a project I've been trying to work on...

So this will be quite a post, and I'm about to get... really personal. If anything, this may be less a request for help and more "Free Churro" from Bojack Horseman. What exactly am I hoping to accomplish with this post? To ask for help or seek out guidance? To just spill my guts or to vent...
by Hellstorm Archon
Tue Nov 03, 2020 4:21 pm
Forum: Off-Topic
Topic: Slax
Replies: 28
Views: 3145

Slax

I’m afraid I have some bad news. Just a few minutes ago, MrPyspy confirmed that Slax (AKA Slaxbox or SlaxBlox) had recently passed away. Currently details are scant but I just wanted to pass this along as soon as I could: https://twitter.com/drpyspy/status/1323750276075909121?s=21 Slax was an essent...
by Hellstorm Archon
Wed Oct 07, 2020 9:19 am
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) Quake 2 TC - DEMO RELEASED!
Replies: 58
Views: 23058

Re: (WIP) Quake 2 TC - DEMO RELEASED!

So this got featured in another Doom Mod Madness grabbag:

by Hellstorm Archon
Tue Sep 15, 2020 10:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: SHRINE - A Total Conversion Mod for Doom 2
Replies: 23
Views: 11625

Re: SHRINE - A Total Conversion Mod for Doom 2

At the risk of thread necromancy, I have to say - Sinners are an extremely unfun and uninteresting gimmick to try and get me through the later levels as fast as possible. They deal way too much damage and are in far too many wide-open spaces. Even DooMRLA's Hungries stopped after a while. I honestl...
by Hellstorm Archon
Thu Sep 10, 2020 10:12 pm
Forum: Graphic/Audio Patches
Topic: [WIP] Cyberpunk HUD (Current Version: 0.3.0)
Replies: 7
Views: 7863

Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)

It seems like this HUD doesn't seem to work at all with newer versions of GZDoom (resulting in a crash every time it tries to boot up with it). And yes, I've even tried to load it without any other mods. I know this is quite a bump, but I'd figure to post this here as it might be relevant for those ...
by Hellstorm Archon
Fri Sep 04, 2020 5:48 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Doom: Evil Unleashed -- announcement
Replies: 779
Views: 104549

Re: [WIP] Doom: Evil Unleashed

If you're looking for illustrators to commission things like key art, I highly recommend Substance20. He's even the guy who did the DoomGals mod.
by Hellstorm Archon
Sun Jun 14, 2020 1:30 pm
Forum: Gameplay Mods
Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Replies: 422
Views: 90813

Re: Sangelothi Mods (NeoCore v5 RELEASED PG.26)



Congrats, my dude! :D
by Hellstorm Archon
Mon Jun 08, 2020 2:18 pm
Forum: Gameplay Mods
Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
Replies: 352
Views: 62709

Re: [WIP] The Trooper - 0.3.3 [1-10 WEAPON SLOTS ARE BACK]

A couple of bugs I’ve managed to find so far: -The MARS B doesn’t have a pickup sound, and neither does the Pulsar (or the DM-6 or the K-JACK for that matter) -The zombie with goggles has incorrect death frames -I used Nashgore with the mod, and I noticed that headshots on the Hell Knight/Baron caus...
by Hellstorm Archon
Wed Jun 03, 2020 3:06 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Replies: 3082
Views: 337434

Re: SLADE Discussion - Latest: v3.1.12 (26/May/2020)

Well, this seems to now happen every time I load up a sprite or texture (or any sort of graphic):
SladeError.PNG
This happened both before and after I updated to the latest version of SLADE, and I recently updated my Intel drivers.
by Hellstorm Archon
Fri May 22, 2020 3:31 pm
Forum: TCs, Full Games, and Other Projects
Topic: Austerity | Remaster | v3.0 released
Replies: 34
Views: 5461

Re: Austerity | Remaster | v3.0 released

Tormentor667 wrote:What did you exactly do when that happened?
Turns out it was an issue with my graphics driver. Updated it accordingly.

Boy do I feel like an idiot :oops:
by Hellstorm Archon
Fri May 22, 2020 2:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: Austerity | Remaster | v3.0 released
Replies: 34
Views: 5461

Re: Austerity | Remaster | v3.0 released

Welp, I tried to run it even with the latest SVN, and I ended up with a Very Fatal Error- Code C0000005: Tried to Read Address FFFFFFFFFFFFFFFF And of course, I've uploaded the crash report as well. EDIT: Turns out this seems to be an issue with the SVN itself (or my computer has decided to not supp...
by Hellstorm Archon
Sun Apr 19, 2020 2:54 am
Forum: Off-Topic
Topic: Best Wolf3D source port/editor for advanced features?
Replies: 1
Views: 496

Best Wolf3D source port/editor for advanced features?

Just to put things into a brief context, I am currently working to get a project off the ground (or rather, a proof of concept of a project I've been conceptualizing for a very long time). As a result, I feel that the best way to do the proof of concept is to try doing a TC for Wolf3D/an indie-style...

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