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by Ravick
Sat May 04, 2024 8:49 pm
Forum: Levels
Topic: Anhanga, the Blood Club
Replies: 2
Views: 477

Re: Anhanga, the Blood Club

Thank you, Vice! :D
VICE wrote: Mon Apr 29, 2024 11:07 am I wish the end room had more enemies.
I'll keep this tip in mind for my future maps. :)
by Ravick
Fri Apr 26, 2024 8:11 pm
Forum: Levels
Topic: Anhanga, the Blood Club
Replies: 2
Views: 477

Anhanga, the Blood Club

https://imgur.com/5z5PsEt ( It is actually my first vanilla map! =D ) Anhanga, the Blood Club, lies just ahead. It's time for club members to donate some blood. This time, their! _____________________________________ Hi there! Anhangá is a map in Doom format, occupying the slot E3M1. Expect an &quo...
by Ravick
Sat Apr 06, 2024 3:54 pm
Forum: Off-Topic
Topic: So a guy walks into a Hell...
Replies: 1
Views: 186

So a guy walks into a Hell...

Hi there. I was talking to some friends about how, in the Universe of the first two Dooms, every person who dies can generate 3-4 soldiers for the forces of Hell. Say, the bad guy's body can become a zombie, his soul can become a LostSoul, the guy himself can become a demon, and, if that demon is re...
by Ravick
Sat Dec 30, 2023 1:40 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 966
Views: 318016

Re: Ultimate Doom Builder

Sorry if it had already been said/discussed here.

I keep getting this error almost every time I try to type the texture's name fast.

Image

Do I just need to update it? Could it be my computer's fault?

Thanks in adavanced.
by Ravick
Mon Dec 04, 2023 1:53 am
Forum: Scripting
Topic: Using Zscipt to change GameType, possible?
Replies: 2
Views: 6081

Re: Using Zscipt to change GameType, possible?

It could only take effect in the next map, just like ChangeSkill. But I got it nearly working with a custom Skill level definition in ZMapInfo allowing respawn and multiplayer actors, so I guess it is not needed after all. A friend also gave some ideas to use ACS in order to fix the problem of sinpl...
by Ravick
Sat Nov 25, 2023 11:23 pm
Forum: Scripting
Topic: Using Zscipt to change GameType, possible?
Replies: 2
Views: 6081

Using Zscipt to change GameType, possible?

Hi there. This topic is an extension of this other one . I'm looking for a way to make a game currently in singleplayer type to be able to be changed to co-op type(*). Just like when we call a map with the command "map XXX -coop" in the console. I've looked at the ACS functions in the wiki...
by Ravick
Sun Nov 19, 2023 1:36 am
Forum: Assets (and other stuff)
Topic: Why don't these sounds play in game?
Replies: 2
Views: 929

Re: Why don't these sounds play in game?

Thank you, Wildweasel! :D
by Ravick
Sat Nov 18, 2023 11:38 pm
Forum: Assets (and other stuff)
Topic: Why don't these sounds play in game?
Replies: 2
Views: 929

Why don't these sounds play in game?

Hi there. I have a few sound files/lumps that do not play when I call them in my mod. I've made a small pk3 with them, the section of the SNDINFO where they are assigned and a small Map01 to show how I try to use them. I'm guessing it has something to do with their format (?), or some dumb mistake I...
by Ravick
Sat Nov 18, 2023 10:39 pm
Forum: Scripting
Topic: Changing GameType via ACS?
Replies: 0
Views: 2787

Changing GameType via ACS?

Hi there. Is there a way the change the "GameType" via ACS? Just like we can change the "SkillLevel" with ChangeSkill? I've being loading some maps with the console command "map XXXX coop", and having a lot of fun with it. I was wondering if I could give a 'propper' (in...
by Ravick
Sun Jul 23, 2023 11:47 pm
Forum: Assets (and other stuff)
Topic: Rotations for this desk lamp sprite (?)
Replies: 2
Views: 847

Re: Rotations for this desk lamp sprite (?)

Thanks. You're right. I must have seem the rotations in a custom wad then. I'll search harder for it. :)
by Ravick
Sun Jul 23, 2023 11:36 pm
Forum: Scripting
Topic: How to 'port' BatSpawner into Doom?
Replies: 3
Views: 354

Re: How to 'port' BatSpawner into Doom?

Thanks. I've fixed both issues. :)
by Ravick
Fri Jul 21, 2023 11:50 pm
Forum: Scripting
Topic: How to 'port' BatSpawner into Doom?
Replies: 3
Views: 354

How to 'port' BatSpawner into Doom?

Hi there. I'd like to use Hexen's BatSpawner in a Doom map, so I've included all the 'art' lumps (such as bat's sprites) and tried to give the spawner a usable-in-Doom EdNumer by simply making the following: ACTOR UnbrokenBatSpawner : BatSpawner 3349 {} Then, based on this , I tried to set the args:...
by Ravick
Sun Jul 16, 2023 1:12 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37935
Views: 4054898

Re: [SPRITES] Spriting Carnival!!

https://imgur.com/srSX0DS My God! This looks amazing! I've always had the impression that the original Demon from Doom would be unable to stand up straight if it was real: it looks like he would fall forward under the disproportionate weight of his head without a tail to compensate! A four-legged v...
by Ravick
Sun Jul 16, 2023 12:56 am
Forum: Assets (and other stuff)
Topic: Rotations for this desk lamp sprite (?)
Replies: 2
Views: 847

Rotations for this desk lamp sprite (?)

Hi there. I remember seeing rotations for the sprite bellow, but I really can't tell anymore where I did see it. Could anyone point me out a wad that have the rotations? Thanks in advanced. :) [imgur]https://imgur.com/a/mUvoCEN[/imgur] ___ [edit] I can't tell what I've made wrong with the imgur link...
by Ravick
Sun Jun 11, 2023 12:04 pm
Forum: Scripting
Topic: How change the TID/tag of a sector in game?
Replies: 3
Views: 333

Re: How change the TID/tag of a sector in game?

Thank you guys for answering. I was more curious than anything about it. :)

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