I'll keep this tip in mind for my future maps.
Search found 1947 matches
- Sat May 04, 2024 8:49 pm
- Forum: Levels
- Topic: Anhanga, the Blood Club
- Replies: 2
- Views: 477
- Fri Apr 26, 2024 8:11 pm
- Forum: Levels
- Topic: Anhanga, the Blood Club
- Replies: 2
- Views: 477
Anhanga, the Blood Club
https://imgur.com/5z5PsEt ( It is actually my first vanilla map! =D ) Anhanga, the Blood Club, lies just ahead. It's time for club members to donate some blood. This time, their! _____________________________________ Hi there! Anhangá is a map in Doom format, occupying the slot E3M1. Expect an &quo...
- Sat Apr 06, 2024 3:54 pm
- Forum: Off-Topic
- Topic: So a guy walks into a Hell...
- Replies: 1
- Views: 186
So a guy walks into a Hell...
Hi there. I was talking to some friends about how, in the Universe of the first two Dooms, every person who dies can generate 3-4 soldiers for the forces of Hell. Say, the bad guy's body can become a zombie, his soul can become a LostSoul, the guy himself can become a demon, and, if that demon is re...
- Sat Dec 30, 2023 1:40 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 966
- Views: 318016
Re: Ultimate Doom Builder
Sorry if it had already been said/discussed here.
I keep getting this error almost every time I try to type the texture's name fast.
Do I just need to update it? Could it be my computer's fault?
Thanks in adavanced.
I keep getting this error almost every time I try to type the texture's name fast.
Do I just need to update it? Could it be my computer's fault?
Thanks in adavanced.
- Mon Dec 04, 2023 1:53 am
- Forum: Scripting
- Topic: Using Zscipt to change GameType, possible?
- Replies: 2
- Views: 6081
Re: Using Zscipt to change GameType, possible?
It could only take effect in the next map, just like ChangeSkill. But I got it nearly working with a custom Skill level definition in ZMapInfo allowing respawn and multiplayer actors, so I guess it is not needed after all. A friend also gave some ideas to use ACS in order to fix the problem of sinpl...
- Sat Nov 25, 2023 11:23 pm
- Forum: Scripting
- Topic: Using Zscipt to change GameType, possible?
- Replies: 2
- Views: 6081
Using Zscipt to change GameType, possible?
Hi there. This topic is an extension of this other one . I'm looking for a way to make a game currently in singleplayer type to be able to be changed to co-op type(*). Just like when we call a map with the command "map XXX -coop" in the console. I've looked at the ACS functions in the wiki...
- Sun Nov 19, 2023 1:36 am
- Forum: Assets (and other stuff)
- Topic: Why don't these sounds play in game?
- Replies: 2
- Views: 929
Re: Why don't these sounds play in game?
Thank you, Wildweasel!
- Sat Nov 18, 2023 11:38 pm
- Forum: Assets (and other stuff)
- Topic: Why don't these sounds play in game?
- Replies: 2
- Views: 929
Why don't these sounds play in game?
Hi there. I have a few sound files/lumps that do not play when I call them in my mod. I've made a small pk3 with them, the section of the SNDINFO where they are assigned and a small Map01 to show how I try to use them. I'm guessing it has something to do with their format (?), or some dumb mistake I...
- Sat Nov 18, 2023 10:39 pm
- Forum: Scripting
- Topic: Changing GameType via ACS?
- Replies: 0
- Views: 2787
Changing GameType via ACS?
Hi there. Is there a way the change the "GameType" via ACS? Just like we can change the "SkillLevel" with ChangeSkill? I've being loading some maps with the console command "map XXXX coop", and having a lot of fun with it. I was wondering if I could give a 'propper' (in...
- Sun Jul 23, 2023 11:47 pm
- Forum: Assets (and other stuff)
- Topic: Rotations for this desk lamp sprite (?)
- Replies: 2
- Views: 847
Re: Rotations for this desk lamp sprite (?)
Thanks. You're right. I must have seem the rotations in a custom wad then. I'll search harder for it.
- Sun Jul 23, 2023 11:36 pm
- Forum: Scripting
- Topic: How to 'port' BatSpawner into Doom?
- Replies: 3
- Views: 354
Re: How to 'port' BatSpawner into Doom?
Thanks. I've fixed both issues.
- Fri Jul 21, 2023 11:50 pm
- Forum: Scripting
- Topic: How to 'port' BatSpawner into Doom?
- Replies: 3
- Views: 354
How to 'port' BatSpawner into Doom?
Hi there. I'd like to use Hexen's BatSpawner in a Doom map, so I've included all the 'art' lumps (such as bat's sprites) and tried to give the spawner a usable-in-Doom EdNumer by simply making the following: ACTOR UnbrokenBatSpawner : BatSpawner 3349 {} Then, based on this , I tried to set the args:...
- Sun Jul 16, 2023 1:12 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37935
- Views: 4054898
Re: [SPRITES] Spriting Carnival!!
https://imgur.com/srSX0DS My God! This looks amazing! I've always had the impression that the original Demon from Doom would be unable to stand up straight if it was real: it looks like he would fall forward under the disproportionate weight of his head without a tail to compensate! A four-legged v...
- Sun Jul 16, 2023 12:56 am
- Forum: Assets (and other stuff)
- Topic: Rotations for this desk lamp sprite (?)
- Replies: 2
- Views: 847
Rotations for this desk lamp sprite (?)
Hi there. I remember seeing rotations for the sprite bellow, but I really can't tell anymore where I did see it. Could anyone point me out a wad that have the rotations? Thanks in advanced. :) [imgur]https://imgur.com/a/mUvoCEN[/imgur] ___ [edit] I can't tell what I've made wrong with the imgur link...
- Sun Jun 11, 2023 12:04 pm
- Forum: Scripting
- Topic: How change the TID/tag of a sector in game?
- Replies: 3
- Views: 333
Re: How change the TID/tag of a sector in game?
Thank you guys for answering. I was more curious than anything about it.