Ok fixed page one, with the new link I hope that this does not crash for you now i've tested online works fine.
Also Software and Open GL users, here is the comparision.
Search found 119 matches
- Fri Jun 18, 2010 4:21 pm
- Forum: Abandoned/Dead Projects
- Topic: HeXen: Confliction (New Monsters for HeXen)
- Replies: 69
- Views: 11179
- Fri Jun 18, 2010 12:08 pm
- Forum: Resources
- Topic: All CyClones & Shadowcaster GFX
- Replies: 5
- Views: 1421
Re: All CyClones & Shadowcaster GFX
Needs more attack frames they only shoot from the front :<
OH Ben2kb OH Ichor OH NeoWorm
OH Ben2kb OH Ichor OH NeoWorm
- Fri Jun 18, 2010 12:03 pm
- Forum: General
- Topic: "Doom II - No Rest for the Living" for PC as PWAD?
- Replies: 87
- Views: 18397
Re: "Doom II - No Rest for the Living" for PC as PWAD?
Why are you all excited over a 90's style episode for Doom. Official. PFFFFt.... I've seen Tones of talented mappers (Vanilla ice cream :3: ) who could have gotten the job, and submitted some awesome maps into that would make these maps look a mess, just like the Doom2 maps look in comparision with ...
- Fri Jun 18, 2010 11:54 am
- Forum: Resources
- Topic: All CyClones & Shadowcaster GFX
- Replies: 5
- Views: 1421
Re: All CyClones & Shadowcaster GFX
legend! Thank you for the data 'Snaaar'
- Thu Jun 17, 2010 3:56 pm
- Forum: Abandoned/Dead Projects
- Topic: HeXen: Confliction (New Monsters for HeXen)
- Replies: 69
- Views: 11179
Re: HeXen: Confliction (New Monsters for HeXen)
Glad to know you can fix it. And that's it wasn't all my fault. :) I never ran into that expected Name error before playing your mod to be honest. Not to mention, it completely stops you from saving in that zone. Literally, if it lets you enter, every save game will error out with that message in t...
- Thu Jun 17, 2010 12:27 pm
- Forum: Abandoned/Dead Projects
- Topic: HeXen: Confliction (New Monsters for HeXen)
- Replies: 69
- Views: 11179
Re: HeXen: Confliction (New Monsters for HeXen)
Okay then, I must have been mistaken. Looks fun, and don't worry, I like using Skulltag. . Thanks for the feedback, i'll look into all of these things right away! Right the Fighter pain sound has been fixed, it appears the guy who was working on the new classes made a modification to the Fighter fi...
- Thu Jun 17, 2010 12:23 pm
- Forum: Resources
- Topic: Death Wyvern Decorate. (Fixed)
- Replies: 10
- Views: 1454
Re: Death Wyvern Decorate. (Fixed)
Is this the one from AEoD?
Well... Atleast it's not like the ZDwars one which just shoots out Green Chaos Serpent's fire balls.
Well... Atleast it's not like the ZDwars one which just shoots out Green Chaos Serpent's fire balls.
- Thu Jun 17, 2010 3:39 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 437871
Re: ÆoD v5 RELEASED!! (new optional pack: random music)
@Godzilla: Sure thing. Feel free to use those contents. Please credit me as the sprite ripper, and the aeod team (or ichor and me if you want to be more specific) for the code. Also, thanks for the offer. I will check your mod one of this days. Im for sure looking for an excuse to play through all ...
- Thu Jun 17, 2010 2:33 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 437871
Re: ÆoD v5 RELEASED!! (new optional pack: random music)
mind if I use a few of your HeXen 2 creatures (rips/coding) in my monster WAD? thank you for your time and reading this message. heres a glimpse of my HeXen Wad (Confliction) which does a similar thing to HeXen that this does to Doom. bqzMpQJbNUA and the besitary www.HeXenConfliction.Webs.com sorry ...
- Wed Jun 16, 2010 10:28 pm
- Forum: Abandoned/Dead Projects
- Topic: The Return of the Triad [TC] - some guy bumped this again
- Replies: 180
- Views: 22893
Re: The Return of the Triad [TC] - Back on track.
<i 00|) |_ I_I < |<, \/\/| 7 |--| 73|-| \/\/@|) |_| @ <00|_ /\/\ /-\ /\/
- Tue Jun 15, 2010 10:55 pm
- Forum: Graphic/Audio Patches
- Topic: [Project]Hexen II Monsters
- Replies: 314
- Views: 37719
Re: [Project]Hexen II Monsters
Using the bastet head for the were panther might just work
Oh and Fury heres an important image that might help with your design
Oh and Fury heres an important image that might help with your design
- Tue Jun 15, 2010 1:19 pm
- Forum: Abandoned/Dead Projects
- Topic: HeXen: Confliction (New Monsters for HeXen)
- Replies: 69
- Views: 11179
Re: HeXen: Confliction (New Monsters for HeXen)
I"ll give it a try. I hope you mean the version of Skulltag that came out not that long ago. Is there a newer one? Also, whoa, Going to enjoy playing through this. Also, I feel like I'm in a time paradox. I swore I saw that post you made before today... We've only tested it and played through ...
- Tue Jun 15, 2010 10:38 am
- Forum: Requests
- Topic: [Request] Centaur w/out Helmet, Fantasy Monsters
- Replies: 9
- Views: 1446
[Request] Centaur w/out Helmet, Fantasy Monsters
I was wondering if any where there is an unhelmeted HeXen Centaur sprite set? If not I'd like to see one done, I tried making it myself (with fail) using modified Satyr head. I wonder if the head will be beast or human :? Any other fantasy style monsters, from obscure FPS games (model rips too) that...
- Tue Jun 15, 2010 5:57 am
- Forum: Requests
- Topic: [Request]Rotfish sprite set?
- Replies: 23
- Views: 3016
Re: [Request]Rotfish sprite set?
No I didn't mean for them all heh!
Games at this time weren't aimed infighting or even as much as multiplayer and different camera angles so there was really no need for these other views.
Theres only one person those monsters are interested in killing and he'll be standing in front of them.
Games at this time weren't aimed infighting or even as much as multiplayer and different camera angles so there was really no need for these other views.
Theres only one person those monsters are interested in killing and he'll be standing in front of them.
- Tue Jun 15, 2010 5:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: PlayStation Doom TC
- Replies: 308
- Views: 138183
Re: PlayStation Doom TC
will the tc be including that secret night club map?