Search found 1483 matches

by TerminusEst13
Sat Jan 18, 2020 7:22 am
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 118
Views: 47689

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Re: the Heavy Cylinder altfire, maybe tapping the button sends the grenades in a spread pattern, and holding the button launches them in a group (like it does right now) when you release? That way, you have a good weapon for large or spread-out crowds, but you can still get the grenade jump if you ...
by TerminusEst13
Fri Jan 03, 2020 7:25 am
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 118
Views: 47689

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Yeah, the line belongs to a projectile that has +HITTRACER, so logically anything it should hit should automatically be considered a tracer. But sometimes things slip. I'll fix it next update, thank you. Have you um... tried using something else like obs to record? dxtory is kinda... uh... obsolete....
by TerminusEst13
Wed Jan 01, 2020 8:26 pm
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 118
Views: 47689

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Thank you all very much. I was worried about how this would be received, given it's got a very specific niche that not a lot of maps cater to, but. Hopefully folks continue to enjoy it. EDIT: Okay, tooling around, a few feature requests... Possibly make the Fuse Plug gain fire damage after getting t...
by TerminusEst13
Tue Dec 31, 2019 3:28 pm
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 118
Views: 47689

Highway Acceleroid Booster v1 - Life in the Fast Lane

https://i.imgur.com/UiOysF8.png mKCSNSkxd_o hello thank you for being interested in my oc, she is very strong and prety and could take on dr. sigma xx and hyperbass.exe at the same time. First off, a little bit of backstory. You could probably consider this a personal mod that got way out of hand. ...
by TerminusEst13
Mon Mar 04, 2019 2:22 am
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1.1 - puttering around

I'm not entirely sure what you have in mind. You're welcome to reference the code and nick it if you want. If you want to make another mod built off of this one, though, you would probably be better off making an add-on since I'm still doing tweaks and updates. Not to mention all the folks that subm...
by TerminusEst13
Wed Feb 27, 2019 1:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1.1 - puttering around

The extra maps are included for v2 of Hellshots Golf, they weren't released as add-ons.

Also that's an interesting idea, I'll experiment with it, thank you.
by TerminusEst13
Thu Feb 21, 2019 10:48 am
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1.1 - puttering around

Ideally, yes. The question is really just a matter of time allowing me. I'm not a good mapper and my mapping is slow, slow, slow, ahah. A couple others have submitted additional maps for this, and I'm certainly open for contributions, but mapping for golf is slightly more difficult than you'd expect...
by TerminusEst13
Sat Feb 02, 2019 10:01 am
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1.1 - puttering around

Yo term is there diffrences between characters excluding height? Height, movement speed, sounds, state behaviors, etc. All very minor stuff, but just enough to have a single player class with separate skins be a pain. The mod ZSRB2 did it and it's compatible with Zandro, you should try looking at i...
by TerminusEst13
Thu Jan 31, 2019 3:31 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1.1 - puttering around

You could use the Scoreboard term. After all its not like you are geting kill scores so its un-used right now. unless it can't be changed to track strokes that is. As far as my admittedly-limited knowledge goes, it's not possible to change the scoreboard in a Zandronum-compatible way. I'm fairly su...
by TerminusEst13
Fri Jan 25, 2019 2:53 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1.1 - puttering around

If you have something that you don't like, I'd appreciate it if you just came out and said it instead of beating around the bush with nonsense. I don't bite. Is there any possibility of having a score-card thingy that keeps track of each player's strokes-to-finish for each level, and their overall s...
by TerminusEst13
Sun Jan 13, 2019 10:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1.1 - puttering around

For posterity's sake, yes, the mod was intentionally and primarily designed as a Zandronum mod. GZDoom support is in and it works and people can play on it just as well as on Zandronum. For future updates I'll either include a separate HUD or I'll just make the HUD the same whether it's fullscreen o...
by TerminusEst13
Sun Jan 06, 2019 3:06 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 267252

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

I don't have a copy of 3.7.0 or 3.7.1 and can't update from 3.4.1, so any glitches that pop up for recent builds I'm not going to be able to verify and/or fix. It looks like DemonSteele's starting to break apart at the seams in 3.7.1 , unfortunately, since that's not the only issue. But I'm not goin...
by TerminusEst13
Sat Dec 29, 2018 3:05 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1.1 - puttering around

You can use Weapon Zoom key to follow the ball. It should be easy thanks to the ball's trajectory trail. No I meant a camera that is attached to the ball like how the chasecam is attached to heads when gibs happen in Raven games. This would be...difficult and I'm not sure if I can guarantee it, but...
by TerminusEst13
Thu Dec 27, 2018 10:35 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1.1 - puttering around

Hey folks, some people figured out a couple ways to cheat and horribly break things, so now there's a quick 1.1 build. FROM V1 TO V1.1: - Life's a Beach (GOLF18) no longer has errant SANDY textures in the water. - Every time the players enter a golf map, their health is restored to 100. - If Corzo s...
by TerminusEst13
Sun Dec 23, 2018 7:02 am
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 27533

Re: Hellshots Golf v1 - puttering around

7qEHK4iBiXc Only took me like half a year, that's all. Download Link: https://allfearthesentinel.net/zandronum/download.php?file=hellshots_golf-v1.pk3 (27.56MB) Dropbox Mirror: https://www.dropbox.com/s/olsqmx8ii1bdpra/hellshots_golf-v1.pk3?dl=1 Google Drive Mirror: https://drive.google.com/open?id...

Go to advanced search