Search found 1397 matches

by Valherran
Wed Oct 04, 2023 9:07 am
Forum: Gameplay Mods
Topic: YORU NO SEI - NAKU-NARU 2 !
Replies: 35
Views: 10245

Re: YORU NO SEI - NAKU-NARU 2 !

This isn't half bad. The weapons while geared more towards the old school approach, are strong enough to be exceptional in slaughter maps, which is rare considering a lot of them are barely viable for that. It does however lack a little in some departments. It's biggest flaw is that the arsenal does...
by Valherran
Mon Sep 25, 2023 4:15 am
Forum: Gameplay Mods
Topic: YORU NO SEI - NAKU-NARU 2 !
Replies: 35
Views: 10245

Re: YORU NO SEI - NAKU-NARU 2 !

A reboot eh? Will have to check this out!
by Valherran
Tue Sep 12, 2023 7:25 pm
Forum: Gameplay Mods
Topic: HeXeReTiC Fantasy v3.1.1 (Update 27 Oct 2023)
Replies: 163
Views: 62193

Re: HeXeReTiC Fantasy v2.5 (Update 1 May 2021)

Well not for now, sorry. That's one of the things that are still on the to-do list at the moment... :-| Will this be in 3.0? I no longer consider it necessary, since this small addon performs the same requested function... And I don't see myself capable of doing it better either. Why not just incor...
by Valherran
Mon Sep 11, 2023 11:10 pm
Forum: Gameplay Mods
Topic: HeXeReTiC Fantasy v3.1.1 (Update 27 Oct 2023)
Replies: 163
Views: 62193

Re: HeXeReTiC Fantasy v2.5 (Update 1 May 2021)

Hexereticdoom wrote: Wed May 05, 2021 7:28 pm
Valherran wrote:Has an option for a hotkey to pick up items/weapons been implemented yet? This MOD really REALLY needs one.
Well not for now, sorry. That's one of the things that are still on the to-do list at the moment... :-|
Will this be in 3.0?
by Valherran
Sun May 14, 2023 1:42 pm
Forum: Gameplay Mods
Topic: [5.5] Corruption Cards - 200+ Gameplay warping cards!
Replies: 1124
Views: 373932

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

I discovered that pressing the ESC key to bring up the menu after the level is finished loading will cause the game to no longer freeze when choosing a card for the remainder of the game.
by Valherran
Mon May 08, 2023 4:48 pm
Forum: Gameplay Mods
Topic: [5.5] Corruption Cards - 200+ Gameplay warping cards!
Replies: 1124
Views: 373932

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

I got a VM abort using Call of Doom in Brutal mode, it happened when I threw a grenade at a spawn pod with enemies around it:

Called from CCards_Actor_SolidHelper.Tick at CorruptionCards-v4.6.pk3:zscript/corruptioncards/actors/tools/zscript, line 450
by Valherran
Sun Apr 23, 2023 1:24 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 150830

Re: Guncaster Vindicated 3.4.6

I fired this up again to test a new map pack, and unfortunately I can't get it to run due to this error: Guncaster_Vindicated.pk3:zscript/zk-core/dictionary.txt, line 11: Class name dictionary already exists ZK core hasn't been used in GCV for several years you should probably update the to current...
by Valherran
Thu Apr 06, 2023 9:46 pm
Forum: Gameplay Mods
Topic: [5.5] Corruption Cards - 200+ Gameplay warping cards!
Replies: 1124
Views: 373932

Re: [4.5a] Corruption Cards - Daily Challenge update!

I don't think I've unlocked all of the cards yet, let alone see them all.

A bugfix patch, especially for the brutal doom stuff, would help kickstart that right away.
by Valherran
Sat Mar 25, 2023 1:54 pm
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1030
Views: 217927

Re: Wrath of Cronos RPG V3A

Until Thetis comes back, you can try asking questions here:
https://www.moddb.com/mods/wrath-of-cro ... al-version
by Valherran
Mon Mar 20, 2023 4:19 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2023)
Replies: 367
Views: 102444

Re: Xim's Star Wars Doom - Updated (MAR/3/2023)

3. I didn't think the item drop thing would be too much of a problem but if it's unbalanced, then well sorry. I guess I have to recode or remove the entire feature at this point. I wasn't sure if that was meant to be there. Usually when someone adds a resurrection feature, items continuing to drop ...
by Valherran
Sun Mar 19, 2023 4:46 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2023)
Replies: 367
Views: 102444

Re: Xim's Star Wars Doom - Updated (MAR/3/2023)

I have some more feedback for you: 1. Darth Vader does something that causes all nearby enemies to awaken and attack him. I'm thinking this is supposed to be the other away around. 2. AT-ST is too durable - It eats up a lot of my ammo trying to kill these things, If you could lower it's resistance t...
by Valherran
Tue Mar 07, 2023 11:19 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2023)
Replies: 367
Views: 102444

Re: Xim's Star Wars Doom - Updated (MAR/3/2023)

I had another look at this as well, and wow did things change! The new movement system is a little too stiff for my taste but I'll adapt. A major gripe I have is with the collision of projectiles against walls/floors. When you are clearly shooting at enemies at high points and are clearly aiming abo...
by Valherran
Sat Mar 04, 2023 3:52 am
Forum: Gameplay Mods
Topic: [5.5] Corruption Cards - 200+ Gameplay warping cards!
Replies: 1124
Views: 373932

Re: [4.5a] Corruption Cards - Daily Challenge update!

I tried to run this with the Call of Doom mod by Arrowood using the brutal version, and the monsters kept disappearing at the start of each map. So I downloaded the brutal doom fix to see if that would fix it, and that's a big nope, it actually gives me a VM abort with various errors. The only thing...
by Valherran
Mon Feb 13, 2023 2:34 pm
Forum: Gameplay Mods
Topic: Slayer's Rampage — v1.9c
Replies: 163
Views: 77790

Re: Slayer's Rampage — v1.9c

combolynch wrote: Mon Feb 13, 2023 1:17 am Looks like the add-on links are dead. Can you reupload them? At least old hud addon because I always play with it.
I think all of the addons are built into the 2.0 version, you can get it at MODDB.
https://www.moddb.com/mods/doom-slayers ... rampage-20
by Valherran
Sun Jan 22, 2023 2:24 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 150830

Re: Guncaster Vindicated 3.4.6

I fired this up again to test a new map pack, and unfortunately I can't get it to run due to this error:

Guncaster_Vindicated.pk3:zscript/zk-core/dictionary.txt, line 11: Class name dictionary already exists

Go to advanced search