This commit seems to have broken the spawn of map startup weapons. To be clear, loading any map (also stock Doom 2) does not spawn weapons at all as it should.
For example, Doom2 map05 should spawn the supershotgun in front of you, but it does not.
It still seems to be broken on latest master.
Search found 1540 matches
- Mon Sep 19, 2022 6:02 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 277
- Views: 93110
- Sun Jun 26, 2022 4:48 am
- Forum: Off-Topic
- Topic: Mass search-and-replace blocks of text (hundreds of files)
- Replies: 11
- Views: 1156
- Sun Jun 07, 2020 7:03 am
- Forum: Technical Issues
- Topic: Zandronum crashes on Ubuntu 20.04
- Replies: 2
- Views: 610
Re: Zandronum crashes on Ubuntu 20.04
I have no idea what is causing this problem. DOOM2.WAD works fine with (G)ZDOOM. Here is the output from the terminal: Gtk-Message: 21:24:00.174: Failed to load module "canberra-gtk-module" Zandronum 3.0.1 - 191013-1938 - SDL version Compiled on Nov 3 2019 Using video driver x11 M_LoadDef...
- Wed Jun 03, 2020 6:42 am
- Forum: Closed Bugs [GZDoom]
- Topic: [startTime commit] OpenAL error with looping 0-length sound
- Replies: 3
- Views: 419
Re: [startTime commit] OpenAL error with looping 0-length so
For the time being, this PR should fix the regression. Is the duplicate code I touched in both the functions intended?
- Mon Jun 01, 2020 1:00 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [startTime commit] OpenAL error with looping 0-length sound
- Replies: 3
- Views: 419
[startTime commit] OpenAL error with looping 0-length sound
If a looping sound with playable length 0 is played, openal throws the following error: >>>>>>>>>>>> Received AL error Invalid Value (0xa003), oalsound.cpp:1439 which corresponds to this code . this happens because of this line (confirmed by calling GetALError right after that line). It seems 'st' r...
- Wed May 06, 2020 6:52 am
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 285003
Re: The official "ZDoom on Linux" thread.
Please file a new bug report at the zandronum bug tracker, or it won't get noticed at all.middlefingerman wrote: as 20.04 seems to crash zandronum
- Tue Jan 14, 2020 2:53 pm
- Forum: General
- Topic: 32 Sprite Angles
- Replies: 11
- Views: 1150
Re: 32 Sprite Angles
Moreover, how long before someone actually asks for support to sprite angles in the longitudinal direction? (a top and a bottom sprite image sounds cool, tho)
- Sun Jan 12, 2020 1:52 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [gef2fa6487 regression]ANIMDEFS error on load
- Replies: 4
- Views: 840
[gef2fa6487 regression]ANIMDEFS error on load
When I run gzdoom with DoomRPG , I get this error which didn't appear before the directory fix commit: *lots of warnings* ANIMDEFS: Can't find FIRESK00 2020-01-12 20:47:24.460793+0100 gzdoom[30046:3204639] Script error, ":animdefs.txt" line 11: Unknown texture FIRESK99 Command line to run:...
- Thu Jan 09, 2020 1:05 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [MacOS] Unable to start gzdoom with SDK 1.1.126
- Replies: 2
- Views: 340
Re: [MacOS] Unable to start gzdoom with SDK 1.1.126
I thought there was no update at all... Confirmed to work in 1.1.130.
- Wed Jan 08, 2020 7:02 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [MacOS] Unable to start gzdoom with SDK 1.1.126
- Replies: 2
- Views: 340
[MacOS] Unable to start gzdoom with SDK 1.1.126
When I try to launch self-compiled gzdoom with installed vulkansdk 1.1.126, I get this crash: [vulkan error] Invalid VkSurfaceKHR Object 0x6070001a7c10. The Vulkan spec states: surface must be a valid VkSurfaceKHR handle (https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#...
- Wed Jun 19, 2019 3:08 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [??-g20b6395cf]Use after free with HUDMessages and DoomRPG
- Replies: 1
- Views: 363
[??-g20b6395cf]Use after free with HUDMessages and DoomRPG
Yes, it's the same bug as here , as apparently not everything is fixed. I managed to make gzdoom crash again with a more recent build. See this report from the address sanitizer: ================================================================= ==97800==ERROR: AddressSanitizer: heap-use-after-free o...
- Sat Jun 08, 2019 2:22 am
- Forum: Closed Bugs [GZDoom]
- Topic: SDL mouse handling code is broken
- Replies: 9
- Views: 646
Re: SDL mouse handling code is broken
Actually, see here. The check is there, but the order of the checking was inverted.
- Fri Jun 07, 2019 6:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Touhou Doom - Full Release (V1.24)
- Replies: 202
- Views: 181794
Re: Touhou Doom - Full Release (V1.08)
Bug reports: 1) these warnings appear in the console: Script warning, "TouhouDoom_v1.08.pk3:decorate/rumia.txt" line 1756: Truncation of floating point constant 7.500000 Script warning, "TouhouDoom_v1.08.pk3:decorate/rumia.txt" line 1777: Truncation of floating point constant 7.5...
- Sun Jun 02, 2019 10:04 am
- Forum: Closed Bugs [GZDoom]
- Topic: [??-g6ba8faa7f] Buffer overflow with Timiditypp and Sigil
- Replies: 2
- Views: 257
[??-g6ba8faa7f] Buffer overflow with Timiditypp and Sigil
If I play the music lump 'd_e5m5', after around a minute, gzdoom + address sanitizer throws this error: ================================================================= ==31571==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x62100022489c at pc 0x5555578defbb bp 0x7fffd460efc0 sp 0x7fffd...
- Sun May 26, 2019 8:46 am
- Forum: Closed Bugs [GZDoom]
- Topic: [??-gd9da513f7]Use after free with HUDMessages and DoomRPG
- Replies: 2
- Views: 406
[??-gd9da513f7]Use after free with HUDMessages and DoomRPG
Sometimes it happens that during my gameplay with DoomRPG SE , if I use the address sanitizer, I get this crash to the desktop: ================================================================= ==15393==ERROR: AddressSanitizer: heap-use-after-free on address 0x611000e4cba8 at pc 0x5594e912e6d6 bp 0x...