Search found 1540 matches

by Edward-san
Mon Sep 19, 2022 6:02 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 277
Views: 93110

Re: DoomRPG Rebalance [DoomRPG + DoomRLA Extended build]

This commit seems to have broken the spawn of map startup weapons. To be clear, loading any map (also stock Doom 2) does not spawn weapons at all as it should.

For example, Doom2 map05 should spawn the supershotgun in front of you, but it does not.

It still seems to be broken on latest master.
by Edward-san
Sun Jun 26, 2022 4:48 am
Forum: Off-Topic
Topic: Mass search-and-replace blocks of text (hundreds of files)
Replies: 11
Views: 1156

Re: Mass search-and-replace blocks of text (hundreds of file

Hey there!

If you do not care about the end line style, with Visual Studio Code it seems I can do that without any special character handling, just copy-paste the text into the 'Find' box. See the image below for an example.

by Edward-san
Sun Jun 07, 2020 7:03 am
Forum: Technical Issues
Topic: Zandronum crashes on Ubuntu 20.04
Replies: 2
Views: 610

Re: Zandronum crashes on Ubuntu 20.04

I have no idea what is causing this problem. DOOM2.WAD works fine with (G)ZDOOM. Here is the output from the terminal: Gtk-Message: 21:24:00.174: Failed to load module "canberra-gtk-module" Zandronum 3.0.1 - 191013-1938 - SDL version Compiled on Nov 3 2019 Using video driver x11 M_LoadDef...
by Edward-san
Wed Jun 03, 2020 6:42 am
Forum: Closed Bugs [GZDoom]
Topic: [startTime commit] OpenAL error with looping 0-length sound
Replies: 3
Views: 419

Re: [startTime commit] OpenAL error with looping 0-length so

For the time being, this PR should fix the regression. Is the duplicate code I touched in both the functions intended?
by Edward-san
Mon Jun 01, 2020 1:00 pm
Forum: Closed Bugs [GZDoom]
Topic: [startTime commit] OpenAL error with looping 0-length sound
Replies: 3
Views: 419

[startTime commit] OpenAL error with looping 0-length sound

If a looping sound with playable length 0 is played, openal throws the following error: >>>>>>>>>>>> Received AL error Invalid Value (0xa003), oalsound.cpp:1439 which corresponds to this code . this happens because of this line (confirmed by calling GetALError right after that line). It seems 'st' r...
by Edward-san
Wed May 06, 2020 6:52 am
Forum: Tutorials
Topic: The official "ZDoom on Linux" thread.
Replies: 805
Views: 285003

Re: The official "ZDoom on Linux" thread.

middlefingerman wrote: as 20.04 seems to crash zandronum
Please file a new bug report at the zandronum bug tracker, or it won't get noticed at all.
by Edward-san
Tue Jan 14, 2020 2:53 pm
Forum: General
Topic: 32 Sprite Angles
Replies: 11
Views: 1150

Re: 32 Sprite Angles

Moreover, how long before someone actually asks for support to sprite angles in the longitudinal direction? (a top and a bottom sprite image sounds cool, tho)
by Edward-san
Sun Jan 12, 2020 1:52 pm
Forum: Closed Bugs [GZDoom]
Topic: [gef2fa6487 regression]ANIMDEFS error on load
Replies: 4
Views: 840

[gef2fa6487 regression]ANIMDEFS error on load

When I run gzdoom with DoomRPG , I get this error which didn't appear before the directory fix commit: *lots of warnings* ANIMDEFS: Can't find FIRESK00 2020-01-12 20:47:24.460793+0100 gzdoom[30046:3204639] Script error, ":animdefs.txt" line 11: Unknown texture FIRESK99 Command line to run:...
by Edward-san
Thu Jan 09, 2020 1:05 pm
Forum: Closed Bugs [GZDoom]
Topic: [MacOS] Unable to start gzdoom with SDK 1.1.126
Replies: 2
Views: 340

Re: [MacOS] Unable to start gzdoom with SDK 1.1.126

I thought there was no update at all... Confirmed to work in 1.1.130.
by Edward-san
Wed Jan 08, 2020 7:02 pm
Forum: Closed Bugs [GZDoom]
Topic: [MacOS] Unable to start gzdoom with SDK 1.1.126
Replies: 2
Views: 340

[MacOS] Unable to start gzdoom with SDK 1.1.126

When I try to launch self-compiled gzdoom with installed vulkansdk 1.1.126, I get this crash: [vulkan error] Invalid VkSurfaceKHR Object 0x6070001a7c10. The Vulkan spec states: surface must be a valid VkSurfaceKHR handle (https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#...
by Edward-san
Wed Jun 19, 2019 3:08 pm
Forum: Closed Bugs [GZDoom]
Topic: [??-g20b6395cf]Use after free with HUDMessages and DoomRPG
Replies: 1
Views: 363

[??-g20b6395cf]Use after free with HUDMessages and DoomRPG

Yes, it's the same bug as here , as apparently not everything is fixed. I managed to make gzdoom crash again with a more recent build. See this report from the address sanitizer: ================================================================= ==97800==ERROR: AddressSanitizer: heap-use-after-free o...
by Edward-san
Sat Jun 08, 2019 2:22 am
Forum: Closed Bugs [GZDoom]
Topic: SDL mouse handling code is broken
Replies: 9
Views: 646

Re: SDL mouse handling code is broken

Actually, see here. The check is there, but the order of the checking was inverted.
by Edward-san
Fri Jun 07, 2019 6:10 am
Forum: TCs, Full Games, and Other Projects
Topic: Touhou Doom - Full Release (V1.24)
Replies: 202
Views: 181794

Re: Touhou Doom - Full Release (V1.08)

Bug reports: 1) these warnings appear in the console: Script warning, "TouhouDoom_v1.08.pk3:decorate/rumia.txt" line 1756: Truncation of floating point constant 7.500000 Script warning, "TouhouDoom_v1.08.pk3:decorate/rumia.txt" line 1777: Truncation of floating point constant 7.5...
by Edward-san
Sun Jun 02, 2019 10:04 am
Forum: Closed Bugs [GZDoom]
Topic: [??-g6ba8faa7f] Buffer overflow with Timiditypp and Sigil
Replies: 2
Views: 257

[??-g6ba8faa7f] Buffer overflow with Timiditypp and Sigil

If I play the music lump 'd_e5m5', after around a minute, gzdoom + address sanitizer throws this error: ================================================================= ==31571==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x62100022489c at pc 0x5555578defbb bp 0x7fffd460efc0 sp 0x7fffd...
by Edward-san
Sun May 26, 2019 8:46 am
Forum: Closed Bugs [GZDoom]
Topic: [??-gd9da513f7]Use after free with HUDMessages and DoomRPG
Replies: 2
Views: 406

[??-gd9da513f7]Use after free with HUDMessages and DoomRPG

Sometimes it happens that during my gameplay with DoomRPG SE , if I use the address sanitizer, I get this crash to the desktop: ================================================================= ==15393==ERROR: AddressSanitizer: heap-use-after-free on address 0x611000e4cba8 at pc 0x5594e912e6d6 bp 0x...

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