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by Matt
Fri Jun 23, 2023 1:17 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964779

Re: Hideous Destructor 4.10.0b

For what it's worth, that tip predates the mass conscriptions.
by Matt
Fri May 05, 2023 11:44 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964779

Re: Hideous Destructor 4.10.0b

NEW UPDATE! Highlights of changes: New hdskin.minvpitch and hdskin.maxvpitch properties now let you control the range of player pitches. Leave undefined or set to zero for default behaviour (0.7-1.3). New berserk, stim and potion effects and lore to match the new Freedoom sprites! New skin options ...
by Matt
Thu Apr 20, 2023 11:07 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 32185

Re: Changes In Forum Administration

Guess I'd better get more involved in HD development again because this is going to be a lot of work for you Cali! @_@ Re: backroom dangers, I think the best way to mitigate the worst of that going forward is to just adopt a constant, relentless stance of aggressive transparency. Just lay it all out...
by Matt
Sat Mar 11, 2023 8:39 pm
Forum: Gameplay Mods
Topic: minor doom tweaks
Replies: 54
Views: 14629

Re: minor doom tweaks

Leading targets now uses difference from prev instead of vel so that it can - sometimes - catch monsters as well. It happens extremely rarely but across longer distances targeting a monster that isn't stopping to shoot back it's better than literally nothing. Also added a check in case of a hypothet...
by Matt
Sat Feb 18, 2023 12:00 am
Forum: General
Topic: XY billboarding and static objects
Replies: 5
Views: 562

Re: XY billboarding and static objects

Thanks for the explanation! I generally set everything to XY just because monsters and pickups and projectiles - i.e., all the stuff i typically actually interact with - look so bad up close (or disappear entirely when they're right above or under you) [EDIT: in Y billboarding] and compared to that ...
by Matt
Fri Feb 17, 2023 12:29 am
Forum: General
Topic: XY billboarding and static objects
Replies: 5
Views: 562

XY billboarding and static objects

1. Turn on XY billboarding for all sprites. 2. Walk right up to a torch. 3. Look down. Expected: the torch is still perpendicular to your view (but definitely not perpendicular to the ground), but animates as normal. Actual: the above, but it throbs . I'm not reporting this as a bug because I can on...
by Matt
Mon Feb 13, 2023 3:08 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: +MNOTVISIBLE actor flag
Replies: 7
Views: 1949

Re: +MNOTVISIBLE actor flag

TIL I need to click on the button instead of Ctrl+Enter in order to pass the invisible captcha.

Anyway thanks for the super quick response though as I mentioned in the GitHub issue making an equivalent to +INVISIBLE would still cause the monster to lose an existing target.
by Matt
Mon Feb 13, 2023 11:54 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: +MNOTVISIBLE actor flag
Replies: 7
Views: 1949

+MNOTVISIBLE actor flag

A flag that, if true, would cause another actor's sight check to always return false. The use case I've got is here , but I'm sure there are others - camouflage, lighting/disguise stealth tricks, trying to get around shields, etc.. Currently every option either ends up with unwanted physics effects ...
by Matt
Sat Feb 11, 2023 2:59 pm
Forum: Gameplay Mods
Topic: minor doom tweaks
Replies: 54
Views: 14629

Re: minor doom tweaks

Demons and revenants now move forward into their melee attacks. Not done for other critters since they just shoot you if you back away.
by Matt
Sat Feb 04, 2023 1:03 pm
Forum: Scripting
Topic: Make target unattackable without affecting attacker?
Replies: 2
Views: 276

Make target unattackable without affecting attacker?

So I was thinking about blurspheres earlier and it occurs to me that the best advantage to give to emulate a fuzzy-rendered monster is not to reduce attack accuracy but to reduce attack rate. I don't want to be constantly running iterators to edit attackers' minmissilechance, and I'm sure +NOSECTOR ...
by Matt
Tue Jan 31, 2023 11:46 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964779

Re: Hideous Destructor 4.10.0a

...... oh

yeah that's not all

Making a note to verify if someone has at least tried to learn at least 2 languages that are not English before accepting their localization-related PR lmao
by Matt
Thu Jan 26, 2023 4:56 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964779

Re: Hideous Destructor 4.10.0a

The new medkit sprite that's based off the Freedoom stim sprite, frankly, looks awesome. It's also fits perfectly in ID Doom compared to the original bulk cell with a pistol grip attached, had no idea it looked that way in Freedoom before. The new high visibility gyro grenades I'm mixed on, on one ...
by Matt
Fri Jan 13, 2023 5:40 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964779

Re: Hideous Destructor 4.10.0a

I don't like having the team get punished just because one player tends to die a lot. Failure to protect and coordinate with that team member is a team skill issue. I crashed when a babuin mauled my derp. https://imgur.com/Af0Qab3 This needed a check after damage was inflicted during the latch. Sho...
by Matt
Mon Dec 19, 2022 11:53 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964779

Re: Hideous Destructor 4.10.0a

HERPs can be "picked up" by revenant drones and mancubus fireballs. In the case of the former, it actually duplicates the HERP dozens of times, because of the shrapnel triggering the pickup behavior multiple times at once. I think it should be fixed now, which is remarkable because I coul...
by Matt
Tue Dec 13, 2022 2:16 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964779

Re: Hideous Destructor 4.10.0a

Hey Matt, Long time doomer but decided to do a playthrough of Doom 2 then all Doom's 4 episodes with HD. I did all of this using `hd-4.8.2a.pk7` with a rolling GZDoom version with the rest of my updates (GZDoom version g4.9.0-m tonight) Today I'm on map05 of TNT then will wrap up with Plutonia. But...

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