Search found 694 matches

by Dark-Assassin
Thu Dec 07, 2023 6:33 pm
Forum: Scripting
Topic: How to fix monster "aimlessness"?
Replies: 1
Views: 520

Re: How to fix monster "aimlessness"?

You'll most likely want to reduce the monster's MinMissileChance property. You can also set the MISSILEMORE and MISSILEEVENMORE flags to increase their chances to attack over longer distances.
by Dark-Assassin
Wed Jul 12, 2023 12:20 am
Forum: Script Library
Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Replies: 62
Views: 36773

Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)

So I was looking at when I made mine, and it ended up being edited not long after Nash's ZScript version released, and last edited in 2020. But it is not perfect.
by Dark-Assassin
Tue Jul 11, 2023 7:09 am
Forum: Script Library
Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Replies: 62
Views: 36773

Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)

Seems everyone has their own version these days.
by Dark-Assassin
Wed Jun 14, 2023 12:29 pm
Forum: General
Topic: Myhouse.wad
Replies: 4
Views: 4866

Re: Myhouse.wad

by Dark-Assassin
Sat May 27, 2023 2:32 pm
Forum: Feature Suggestions [GZDoom]
Topic: Modeldef option to always render model
Replies: 10
Views: 1500

Re: Modeldef option to always render model

I must have been thinking of a different flag then. Whoops.
by Dark-Assassin
Sat May 27, 2023 8:27 am
Forum: Feature Suggestions [GZDoom]
Topic: Modeldef option to always render model
Replies: 10
Views: 1500

Re: Modeldef option to always render model

Use the +NOSECTOR flag on the actor and it should stop the model from disappearing.
by Dark-Assassin
Fri Mar 03, 2023 10:05 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30854
Views: 1863046

Re: The WIP Thread

Oh no! It beings!
by Dark-Assassin
Wed Dec 14, 2022 9:07 pm
Forum: Graphic/Audio Patches
Topic: VBLUD - minimalist blood mod
Replies: 17
Views: 10609

Re: VBLUD - minimalist blood mod

Some sort of lifetime or maybe even A_QueueCorpse would help with performance without relying on scripts.
by Dark-Assassin
Sat Oct 29, 2022 7:11 am
Forum: ZDoom.org Suggestions
Topic: Subcategories in the Maps and Gameplay Mods sections for Heretic and Hexen
Replies: 5
Views: 1538

Re: Subcategories in the Maps and Gameplay Mods sections for Heretic and Hexen

I'd suggest rather than having separate categories, have or even require topic prefixes.
by Dark-Assassin
Thu Oct 27, 2022 1:28 am
Forum: Closed Bugs [GZDoom]
Topic: raze.zdoom.org is dead
Replies: 8
Views: 1028

Re: raze.zdoom.org is dead

A side effect to this fix is that the main ZDoom page now says Raze in it's title.
by Dark-Assassin
Sat Oct 15, 2022 6:52 pm
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 22960

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

Looks nice, but perhaps you should try to avoid hard edge extrusions. You can see what I mean on the right side of the 2nd pic. It could use a little blending.
by Dark-Assassin
Mon Oct 03, 2022 1:56 am
Forum: Graphic/Audio Patches
Topic: VBLUD - minimalist blood mod
Replies: 17
Views: 10609

Re: VBLUD - minimalist blood mod

Any port that supports DECORATE. Which would be typically limited to ZDoom and similar.
by Dark-Assassin
Fri Aug 26, 2022 3:40 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Forum theme: Acidtech
Replies: 6
Views: 1466

Re: Forum theme: Acidtech

That's an old one right there. Reminds me of the 2000's.
by Dark-Assassin
Mon Aug 22, 2022 1:32 pm
Forum: Graphic/Audio Patches
Topic: Doom 1 Relighted with dynamic lights showcase
Replies: 10
Views: 3267

Re: Doom 1 Relighted with dynamic lights showcase

I've notice you've used non attenuated lights. Those don't work with normal maps.
by Dark-Assassin
Fri Aug 12, 2022 8:48 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 22960

Re: DooM PBR materials pack demo

These are some incredibly faithful HD textures you have here. Nice work.

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