Search found 11 matches

by hawkwind
Tue Aug 09, 2011 6:21 pm
Forum: Closed Bugs [GZDoom]
Topic: players hitscan weapons shoot higher than vanilla doom
Replies: 2
Views: 494

players hitscan weapons shoot higher than vanilla doom

When mouselook is disabled, the player shoots slightly higher than vanilla with pistol/chaingun at least. The best way to show this is to download THIS . Go to map08, walk over line 2772, and try to shoot line 2784. Using either the pistol or chaingun results in a slightly higher trajectory, just mi...
by hawkwind
Sat Jul 23, 2011 1:35 am
Forum: Closed Bugs [GZDoom]
Topic: Middle textures bleeding into ceilings and slopes
Replies: 3
Views: 439

Middle textures bleeding into ceilings and slopes

While playing Return of the Triad I noticed quite a number of instances where mid tex's would either bleed into the ceiling or into slopes. Simply changing the brightness level of the sector on either side of the line does not fix the problem. Link to current version of the wad ... http://elzee.cz.c...
by hawkwind
Sun Feb 06, 2011 12:05 am
Forum: Closed Bugs [GZDoom]
Topic: Boom Linetype 267 problem
Replies: 2
Views: 510

Boom Linetype 267 problem

When Things that can teleport on teleport linetype 267, they teleport above the destination line and fall to the floor.

This is demonstrated in BOOMEDIT.WAD lines 11 and 18. Maybe something to do with the scroll/carry floors ?

Link to wad ...

http://www.doomworld.com/idgames/index.php?id=9461
by hawkwind
Mon Jan 31, 2011 11:45 pm
Forum: Closed Bugs [GZDoom]
Topic: Problem with Eternall.wad map 25
Replies: 3
Views: 573

Problem with Eternall.wad map 25

This related to team TNT's Eternall.wad.

Note the problem at map 25 sector 416. It is rendering at sector 140's floor level. Compare with choco-doom.
by hawkwind
Mon Jan 31, 2011 11:17 pm
Forum: Closed Bugs [GZDoom]
Topic: New Doom2.exe compatibility option
Replies: 3
Views: 908

New Doom2.exe compatibility option

Both prboom+ and eternity have this compatibility option ... Use Exactly Dooms Floor Motion Behavior. This option is necessary in Roger Ritenour's Phobos.wad map 3 to cross sector 203 Link ... http://www.gamers.org/pub/idgames/levels/doom2/p-r/phobos2.zip If implemented, it would no doubt be set to ...
by hawkwind
Thu Nov 11, 2010 6:14 pm
Forum: Closed Bugs [GZDoom]
Topic: Problem with Boom linetype 166
Replies: 4
Views: 494

Re: Problem with Boom linetype 166

From Boomref.txt ... --------------------------------- Section 3.3 Ceiling linedef types --------------------------------- Regular and Extended Ceiling Types ------------------------------------------------------------------- # Class Trig Dir Spd *Chg *Mdl Mon Crsh Target 166 Ext S1 Up Slow None -- ...
by hawkwind
Tue Nov 09, 2010 9:26 pm
Forum: Closed Bugs [GZDoom]
Topic: Problem with Boom linetype 166
Replies: 4
Views: 494

Problem with Boom linetype 166

Boom linetype 166 is S1 - Ceiling raise to highest ceiling. It is not a texture change type. ATM the affected sector is changing sector flat. See link for test wad. Note what happens to sector 2 when linedef 10 is activated.

http://www.speedyshare.com/files/25115089/test.zip
by hawkwind
Fri Jul 09, 2010 7:50 pm
Forum: Levels
Topic: NeoDoom "Gold Edition"
Replies: 43
Views: 12546

Re: NeoDoom "Gold Edition"

BUMP ... Bugs still present ... some serious. map 13 ... lines 7069 and 7070 on their front sides erroneously have the mid texture stone2. map 14 SERIOUS ... This relates to doomhunter_175's post on Fri Dec 11 2009. Lines 1973, 1972, 1971 and 1970 have their front sidedefs associated with the wrong ...
by hawkwind
Wed Sep 30, 2009 6:03 pm
Forum: Closed Bugs [GZDoom]
Topic: [r1887] Herian2 cannot finish map 30
Replies: 4
Views: 264

Re: [r1887] Herian2 cannot finish map 30

The text file for this wad claims that zdoom 1.17 or later is required to run herian2. Since 1.17 is for DOS I downloaded version 1.22 for windows from the zdoom homepage and used it to test herian2 map30. Indeed, using zdoom 1.22 all the barrels did rise - ie sector 39 rose as expected. I guess you...
by hawkwind
Wed Sep 30, 2009 6:05 am
Forum: Closed Bugs [GZDoom]
Topic: [r1887] Herian2 cannot finish map 30
Replies: 4
Views: 264

[r1887] Herian2 cannot finish map 30

Cannot finish the classic zdoom wad Herian2. Upon activation of the switch at line 606 map 30, sector 39 is supposed to rise to reveal the barrels, but does not, preventing completion of the level.
by hawkwind
Wed Mar 04, 2009 3:08 am
Forum: Closed Bugs [GZDoom]
Topic: sector effect/type bug
Replies: 1
Views: 222

sector effect/type bug

This applies to doom in doom format.

If a sector has the secret bitfield 128 AND a lighting type/effect the lighting effect does not work.

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