Search found 179 matches
- Fri Feb 18, 2022 4:35 pm
- Forum: Scripting
- Topic: Enemy spawn script?
- Replies: 2
- Views: 685
Enemy spawn script?
Or, more specifically, I'm trying to tinker this mod. I asked the author for help, but they sent me here instead, so here I am. The way it works, it spawns enemies into a map based from the enemy rosters that composed the last map you were on and the current one. The idea is to have that happen from...
- Fri Feb 18, 2022 3:44 pm
- Forum: Gameplay Mods
- Topic: Dynamic Enemy Reinforcements v3
- Replies: 24
- Views: 13205
Re: Dynamic Enemy Reinforcements v3
Thank you. I will do just that.
- Sun Nov 28, 2021 11:09 am
- Forum: Gameplay Mods
- Topic: Dynamic Enemy Reinforcements v3
- Replies: 24
- Views: 13205
Re: Dynamic Enemy Reinforcements v3
This a really fun mod. :twisted: I've cracked it open to make it so the reinforcements are chosen from a custom roster, not the current or previous map's rosters. However, that's kind of making my head spin a bit. There is, however this line: Actor m = Actor.Spawn( EnemyRoster[ random( 0, LastRoster...
- Mon Aug 10, 2020 10:14 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4851
- Views: 1011234
Re: Mod Download Broken? Request Reuploads Here
Does anyone have this by any chance? Link is very dead.
- Sat Jun 01, 2019 4:22 am
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.1] updated 4/2021
- Replies: 121
- Views: 29009
Re: [WIP][Enhancer Mod] 64k + [0.6]
If you ever revisit this, I found a bug: Unmaker Runes don't display properly under the latest GZDoom. (At least on the devbuilds)
The nails around them don't rotate, remaining static.
edit: Switching to Hardware Accelerated renderer solved it.
The nails around them don't rotate, remaining static.
edit: Switching to Hardware Accelerated renderer solved it.
- Thu May 09, 2019 1:04 am
- Forum: Shaders
- Topic: ScreeM vIII.5 - No weapon warping
- Replies: 13
- Views: 14534
Re: ScreeM vIII.5 - No weapon warping
Hahaha sounds good then. I'm a mess around with them over the next week and report back any interesting findings. I'm currently running PalPlus with RetroShader, and seeing how ScreeM handles reds made me wanna try this too. Trying to go for a grim, gritty, sinister look.
- Mon May 06, 2019 4:17 pm
- Forum: Shaders
- Topic: ScreeM vIII.5 - No weapon warping
- Replies: 13
- Views: 14534
Re: ScreeM vIII.5 - No weapon warping
At the risk of sounding dumb: would this work alongside torridgristle's RetroShader or bad things would happen?
- Thu Oct 04, 2018 12:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Crimson Deed
- Replies: 93
- Views: 41021
Re: The Crimson Deed
Words cannot express properly my excitement for this project. Its aesthetic is quite sublime. It evokes Dark Souls, Bloodborne, HeXen and Castlevania all simultaneously. Very impressive.
- Wed Sep 26, 2018 2:34 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29597
- Views: 1262753
Re: The Still New What Did You Last Do Thread
I'd say 6 is my favourite in the whole series, just for the story, characters and the music. Oh lawd the music... Speaking of the music, poor Nobuo Uematsu's health is pretty bad right now. :( Hope he pulls through. Regarding FFVI, aside from everything else you mentioned, I really enjoy the flow o...
- Wed Sep 26, 2018 2:22 pm
- Forum: General
- Topic: Have any wads exceeded quake 3 level of textures/models?
- Replies: 8
- Views: 805
Re: Have any wads exceeded quake 3 level of textures/models?
Cohesion, perhaps? Feels to me like that would be the right one. Higher graphical quality does not necessarily bridge the gap towards making everything coalesce together in a way that is aesthetically pleasing.
- Wed Aug 22, 2018 1:55 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Supplice - Out now on Steam!
- Replies: 371
- Views: 93838
Re: [WIP] Supplice
This looks really exciting.
- Mon Aug 20, 2018 9:02 pm
- Forum: General
- Topic: recommend a good gothic castle/scary castle set?
- Replies: 1
- Views: 246
- Fri Aug 17, 2018 11:17 am
- Forum: Off-Topic
- Topic: Bethesda blocks resale of a game
- Replies: 51
- Views: 2999
Re: Bethesda blocks resale of a game
No company cries more than Apple when they have to fix what they sold. Well, don't we all know that Apple makes the best products in the world? How can they be defective unless the user was stupid enough to break them...? :twisted: What is the icing on the proverbial cake about all this is how they...
- Tue Aug 07, 2018 9:55 pm
- Forum: Levels
- Topic: [Release] Doom 64 for Doom II - /idgames link is up
- Replies: 56
- Views: 23141
Re: [Release] Doom 64 for Doom II - v1.1 out now!
This would be perfect, imo.zrrion the insect wrote:If there's people that still play 64k+ I might take a look at adding support for this mod.
- Tue Aug 07, 2018 9:54 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4851
- Views: 1011234