Search found 1096 matches

by chopkinsca
Sat Aug 07, 2021 10:33 am
Forum: Levels
Topic: Ante Mortem Episode 1
Replies: 4
Views: 1905

Re: Ante Mortem (WIP)

I don't play Doom these days, but those screens look fantastic.
by chopkinsca
Tue Aug 03, 2021 2:52 pm
Forum: Levels
Topic: [GZDoom][WIP] Obstacle V2
Replies: 0
Views: 778

[GZDoom][WIP] Obstacle V2

https://imgur.com/GbsULsH What is this? Some kind of Doom mod? It can be summed up as a series of challenge rooms. The better you do, the better the rewards (I suppose). It is a work in progress, but should kill an hour or two when playable, if that. It is relatively close to being finished, but no...
by chopkinsca
Sun Jul 11, 2021 12:41 pm
Forum: Off-Topic
Topic: Computers and the heat wave
Replies: 3
Views: 1015

Re: Computers and the heat wave

I'm stupidly paranoid about my cpu being too hot, or even too warm. Emphasis on "stupidly". I usually 'Idle" around 40C. Idle being having chrome open with Facebook Messenger and watching a Youtube video. My brain freaks out with going over 60.

Stupidly.
by chopkinsca
Sun Apr 04, 2021 3:50 pm
Forum: Off-Topic
Topic: Anyone find Doom modding hard?
Replies: 20
Views: 9970

Re: Anyone find Doom modding hard?

you know man, I have to agree. Mod making is quite tough. That's why it is only performed by the best of the best. But you don't need to be the best to do any kind of modding. Just be yourself, ya know.
by chopkinsca
Fri Nov 06, 2020 4:54 pm
Forum: Off-Topic
Topic: English thread. Why not?
Replies: 302
Views: 68834

Re: English thread. Why not?

Oui oui, l'masion et dan l'oseau
by chopkinsca
Wed Jan 16, 2019 11:23 am
Forum: Off-Topic
Topic: [HELP] Can't get Doom 2016 to run (solved)
Replies: 28
Views: 5094

Re: [HELP] Can't get Doom 2016 to run

elfor wrote:Try installing this DirectX 9.0c "all in one" version, right click and run as administrator:
**link**

(or extract "directx_Jun2010_redist_proper.exe" to a folder and run "DXSETUP.exe")
I can't say I'd trust running an .exe from someone who has just registered today.
by chopkinsca
Thu Jan 10, 2019 12:03 pm
Forum: General
Topic: Intel UHD 620 sufficient?
Replies: 16
Views: 1699

Re: Intel UHD 620 sufficient?

Rachael wrote: As TDRR said, "vid_scalefactor 0.5" is hugely helpful.
Oh wow, that makes MAP05 of Phocas2.5 run at a reasonable framerate on my laptop. Now I have to come up with another excuse to not work on it.
by chopkinsca
Sun Oct 21, 2018 3:54 am
Forum: TCs, Full Games, and Other Projects
Topic: Carnage Galore 3, now for GZDoom - beta (update)
Replies: 230
Views: 81459

Re: Carnage Galore 3, now for GZDoom - beta (update)

Ichor wrote:
chopkinsca wrote:Bumping this because this crashes without fail in 3.6.0. From the start, go left and GZDoom crashes when you get to the room at the end of the tunnel.
I don't know about 3.6, but I just tried it in 3.7pre and it seemed to work fine.
I just checked, it's fixed. That means I can play it now :)
by chopkinsca
Sat Oct 20, 2018 5:45 am
Forum: TCs, Full Games, and Other Projects
Topic: Carnage Galore 3, now for GZDoom - beta (update)
Replies: 230
Views: 81459

Re: Carnage Galore 3, now for GZDoom - beta (update)

Bumping this because this crashes without fail in 3.6.0. From the start, go left and GZDoom crashes when you get to the room at the end of the tunnel.
by chopkinsca
Wed Oct 17, 2018 6:02 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29597
Views: 1262722

Re: The New What Did You Last Do Thread

Been revisiting all of the big classic zdoom adventures recently. Phocas Island 2 being up on my list next, I had no idea there was an effort to remaster it. Also, haven't seen chopkinsca around for so long. :| EDIT oh no. The beehives don't spawn in bosk, when summoned will not drop the leaf key, ...
by chopkinsca
Mon Oct 15, 2018 6:34 am
Forum: Technical Issues
Topic: [GZDoom 3.6.0] GZDoom slow to start
Replies: 6
Views: 955

Re: [GZDoom 3.6.0] GZDoom slow to start

Using "-glversion 2" worked, thanks.
by chopkinsca
Mon Oct 15, 2018 6:29 am
Forum: Technical Issues
Topic: [GZDoom 3.6.0] GZDoom slow to start
Replies: 6
Views: 955

Re: [GZDoom 3.6.0] GZDoom slow to start

You are using Intel graphics - the issue is shader compilations on startup. On Nvidia it's cached so most of the primary developers do not feel the pinch - but I wonder if it's possible to cache the compiles on GZDoom's side. (As a note - Steam advertises this capability. Maybe try adding GZDoom as...
by chopkinsca
Mon Oct 15, 2018 5:07 am
Forum: Technical Issues
Topic: [GZDoom 3.6.0] GZDoom slow to start
Replies: 6
Views: 955

Re: [GZDoom 3.6.0] GZDoom slow to start

Yeah, I came across your post when I was doing a search on the problem. I'm just running Windows Defender and Malwarebytes. I tried an exclusion in Malwarebytes, nothing.
by chopkinsca
Mon Oct 15, 2018 5:05 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 143881

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Okay, I have a weird thing happening and I'm not sure if it's anything to worry about. I'm using the latest build; R3039. Whenever I save, a RestartManager event is logged in the system event viewer. I just find it a bit odd. I'm not sure if RestartManager is something I should worry about.
by chopkinsca
Mon Oct 15, 2018 4:51 am
Forum: Technical Issues
Topic: [GZDoom 3.6.0] GZDoom slow to start
Replies: 6
Views: 955

[GZDoom 3.6.0] GZDoom slow to start

Yesterday I had all my keybindings in GZDoom clear themselves, so I updated my 3.1.0 GZDoom. I'm using 3.6.0 now and it is slow to start up. During the start up phase, it takes around 10 seconds before the menu. 3.1.0 didn't have this problem. I have a logfile attached, let me know if you need to kn...

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