Search found 1046 matches
- Sat May 21, 2016 12:31 pm
- Forum: Off-Topic
- Topic: The Official ZDF New Doom Thread
- Replies: 453
- Views: 19603
Re: The Official ZDF New Doom Thread
Actually I'm pretty show every level has a point of no return and if you missed a secret or collectible, you're screwed. You can replay a level but the secrets/items you find won't register until you finish the level, you can't just quit after getting that 1 thing you missed; you have to play throu...
- Wed Aug 15, 2012 3:24 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746667
Re: Brütal Doom v0.16 - Cruelty Bonus!
I think Brutal Doom (if not something incredibly similar) may have just been featured on today's episode of the Jace Hall Show. Skip to 3:07... http://www.youtube.com/watch?v=CMxFDsEjMog&feature=g-u-u Thats pretty weird. Couple womens shout omg all the time. :) It's actually a great show, but y...
- Wed Aug 15, 2012 1:34 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 746667
Re: Brütal Doom v0.16 - Cruelty Bonus!
I think Brutal Doom (if not something incredibly similar) may have just been featured on today's episode of the Jace Hall Show.
Skip to 3:07... http://www.youtube.com/watch?v=CMxFDsEj ... ture=g-u-u
Skip to 3:07... http://www.youtube.com/watch?v=CMxFDsEj ... ture=g-u-u
- Sun Aug 05, 2012 1:33 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37932
- Views: 4052221
Re: [SPRITES] Spriting Carnival!!
You'd think the first fully-3D FPS models would look more like Minecraft characters. I guess that simply wasn't good enough for id.Project Dark Fox wrote:I'm rather amazed at how well the original Quake I model has aged...
- Sun Aug 05, 2012 1:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE!)
- Replies: 183
- Views: 29561
Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
I haven't mentioned it yet, but now's as good a time as any: yep, this will feature dynamic lights as it is meant for GZDoom. A lot of people requested them on my other WIP so I figured I'd apply them to every project I've got on the table.
- Sat Aug 04, 2012 6:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE!)
- Replies: 183
- Views: 29561
Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
I tend to alternate between both projects, though I'll admit the Aliens stuff calls me back more often than this (not that I won't continue work on Z-Quake). Sprite resources are actually pretty much done. I've replaced the existing Doom powerups with Quake versions and modified what I could to make...
- Sun Jul 22, 2012 4:27 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37932
- Views: 4052221
Re: [SPRITES] Spriting Carnival!!
The Spawn from Quake?Vader wrote:Who can guess what served as inspiration?
- Wed Jul 11, 2012 1:10 am
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 231046
Re: Doom sprites HD (8x) version v03 released
Those Imps look fantastic. Seriously, take cues from the original designs, but don't be afraid to deviate and show what they might look like with more detail. I'm not saying you should take the D3 route and reimagine them, but that nasty-looking Imp head is a perfect example of something I'd persona...
- Wed Jul 11, 2012 1:06 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] U-AVP: Ultimate Aliens vs. Predator (THE AIR DUCTS...)
- Replies: 81
- Views: 14963
Re: [WIP] U-AVP: Ultimate Aliens vs. Predator (THE AIR DUCTS
Maybe he could eat away some health items and when his health reaches to a certain limit, he will morph into an cacoon/alien. This can be done by inheriting the DoomPlayer class. Especially useful for different player classes. Yeah... those Chestbursters won't be around long enough for you to actua...
- Mon Jun 18, 2012 4:45 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] U-AVP: Ultimate Aliens vs. Predator (THE AIR DUCTS...)
- Replies: 81
- Views: 14963
Re: [WIP] U-AVP: Ultimate Aliens vs. Predator (THE AIR DUCTS
The hud looks horrible. Too much bright!! Might be a good idea if you make it transparent, just add the tracker and the ammo.... I guess I've gotten used to it. I kind of like the way it looks. The maps are too dark and flat. You need to put more lighting variation. Here's a tip: keep the maps' bri...
- Mon Jun 18, 2012 3:34 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] U-AVP: Ultimate Aliens vs. Predator (THE AIR DUCTS...)
- Replies: 81
- Views: 14963
Re: [WIP] U-AVP: Ultimate Aliens vs. Predator (CROSSHAIRS!)
Spent nearly two hours trying to make movie accurate-ish vent shafts. I actually got lost in these at one point, but it could just be the time of night. http://i958.photobucket.com/albums/ae69/Blade3327/DOOM%20-%20Ultimate%20AVP%20TC/Screenshot_Doom_20120618_021935.png http://i958.photobucket.com/al...
- Fri Jun 15, 2012 3:30 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37932
- Views: 4052221
Re: [SPRITES] Spriting Carnival!!
That looks rather awesome, I must say. The swamp and town(?) areas especially.
- Thu Jun 14, 2012 11:10 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37932
- Views: 4052221
Re: [SPRITES] Spriting Carnival!!
"You're the best... around. Nothing's gonna ever bring you doooown!"Jinal wrote:That looks like a Halloween skeleton custom for some reason.amv2k9 wrote:Ribs need work.
- Sat Jun 09, 2012 3:18 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30854
- Views: 1863026
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Now that looks cool. And I think I know what it's for...Tormentor667 wrote:
...'bout time that I finish this...
- Mon Jun 04, 2012 4:56 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] U-AVP: Ultimate Aliens vs. Predator (THE AIR DUCTS...)
- Replies: 81
- Views: 14963
Re: [WIP] U-AVP: Ultimate Aliens vs. Predator (CROSSHAIRS!)
I'm loving the look of this so far! Those individual crosshairs for the classes are a nice idea as well. I'll be paying close attention to this one. The game doesn't have classes, it's strictly from the perspective of the Marine. I just figured it'd be cool to include some movie-themed crosshairs f...