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by wildweasel
Tue Dec 05, 2023 2:10 pm
Forum: Closed Bugs [GZDoom]
Topic: Error when loading Doom Mods from Onedrive
Replies: 2
Views: 1475

Re: Error when loading Doom Mods from Onedrive

This sounds like it's failing to load your IWAD for some reason. Does GZDoom know where to find its IWADs and/or are they installed in there? If you're running it from another computer, any IWAD search folders in your INI file are probably incorrect or possibly GZDoom has started another separate IN...
by wildweasel
Sun Dec 03, 2023 10:29 am
Forum: Technical Issues
Topic: GZdoom very fatal error Code: C0000005 (accses violation - tried to read address)
Replies: 2
Views: 1430

Re: GZdoom very fatal error Code: C0000005 (accses violation - tried to read address)

The crash report is flagging amdvlk64.dll which I believe is part of the AMD graphics drivers. Are these drivers up to date?
by wildweasel
Thu Nov 30, 2023 11:41 am
Forum: General
Topic: [solved] RightArrow=+right doesn't work anymore
Replies: 4
Views: 1029

Re: RightArrow=+right doesn't work anymore

Works for me on 4.11.3, though I'm binding my keys from within the game (tested both with the Controls menu, and by entering the bind leftarrow +left commands on the console).
by wildweasel
Sun Nov 26, 2023 2:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: Keystrokes Addon v1 & v2
Replies: 6
Views: 1484

Re: Keystrokes Addon v1 & v2

Seems to be the mod from this thread: viewtopic.php?t=78506
by wildweasel
Sun Nov 19, 2023 12:16 am
Forum: Assets (and other stuff)
Topic: Why don't these sounds play in game?
Replies: 2
Views: 917

Re: Why don't these sounds play in game?

You're running into a limitation of the old syntax of SNDINFO: the 8 character lump name limit. N64GOLDE 2 , for example, is 1 character too long to be looked up in the "traditional" way. You have two options here: Work around it by shortening the file names by a single character. Refer to...
by wildweasel
Wed Nov 15, 2023 10:53 am
Forum: Closed Bugs [Raze]
Topic: powerslave bug
Replies: 8
Views: 1789

Re: powerslave bug

Graf Zahl wrote: Wed Nov 15, 2023 9:26 am
wildweasel wrote: Tue Nov 14, 2023 11:23 pm
pedricaro10 wrote: Tue Nov 14, 2023 1:59 pm no,still having the same problem
https://drive.google.com/file/d/1LvEeyo ... sp=sharing
OK - just confirmed this on 1.8.1 on a fresh install.
With or without mods?
With no mods, and the GOG version of the game installed via Galaxy.
by wildweasel
Tue Nov 14, 2023 11:23 pm
Forum: Closed Bugs [Raze]
Topic: powerslave bug
Replies: 8
Views: 1789

Re: powerslave bug

no,still having the same problem https://drive.google.com/file/d/1LvEeyooXLrhsSSmDJiaXo_-ii0kcJvsx/view?usp=sharing OK - just confirmed this on 1.8.1 on a fresh install. and i can´t run blood cryptic passage This, though, I cannot replicate. But please post a different thread for that, as that's no...
by wildweasel
Tue Nov 14, 2023 11:12 pm
Forum: ZDoom (and related) News
Topic: Raze 1.8.1 released
Replies: 2
Views: 2586

Re: Raze 1.8.1 released

The Downloads page at raze.zdoom.org still points at 1.7.1 as the latest version.
by wildweasel
Tue Nov 14, 2023 11:42 am
Forum: Closed Bugs [Raze]
Topic: powerslave bug
Replies: 8
Views: 1789

Re: powerslave bug

adding C:/Users/pedri/OneDrive/Área de Trabalho/GAMES/Duke nukem/Raze/raze.pk3, 3763 lumps adding E:/SteamLibrary/steamapps/common/PowerslaveCE/PWRSLAVE/STUFF.DAT, 646 lumps adding E:/SteamLibrary/steamapps/common/PowerslaveCE/PWRSLAVE/, 65 lumps adding C:/Users/pedri/OneDrive/Área de Trabalho/GAME...
by wildweasel
Wed Nov 08, 2023 5:55 pm
Forum: Technical Issues
Topic: gzdoom not recognizing doom2.wad
Replies: 2
Views: 1439

Re: gzdoom not recognizing doom2.wad

Delete the INI file entirely, and GZDoom will generate a new one that isn't broken.
by wildweasel
Tue Nov 07, 2023 11:51 pm
Forum: Scripting
Topic: how to make gzdoom.exe not load an iwad
Replies: 6
Views: 882

Re: how to make gzdoom.exe not load an iwad

If your file contains everything that is needed to play a game (including the PLAYPAL), just name it with a .ipk3 extension and the program will see it.
by wildweasel
Tue Nov 07, 2023 11:40 pm
Forum: General
Topic: Doom 2 Wad
Replies: 2
Views: 1447

Re: Doom 2 Wad

The best thing you can do is turn off Show ENDOOM in the options menu. That license will still be there for the players who turn that back on, though, as well it should be if it has "all the same textures," since the Doom 2 assets are still under copyright.
by wildweasel
Tue Nov 07, 2023 11:33 pm
Forum: Scripting
Topic: how to make gzdoom.exe not load an iwad
Replies: 6
Views: 882

Re: how to make gzdoom.exe not load an iwad

To get it to not load (or recognize) commercial games, remove the game_support.pk3 file from the installation folder. It's probably wise to start a second install of GZDoom in another folder specifically for working on your standalone game, in that case. However, this error message may be caused by ...
by wildweasel
Mon Nov 06, 2023 12:55 pm
Forum: Technical Issues
Topic: Sudden Crash To Desktop
Replies: 8
Views: 1404

Re: Sudden Crash To Desktop

Most are 1024px wide sort of thing, maxing out around 2048. And there are hundreds of them lol That's the kind of thing that GZDoom can possibly choke on, with your kind of hardware config. It does not have any kind of smart texture management, so once a texture is loaded, it is effectively loaded ...
by wildweasel
Sat Nov 04, 2023 5:09 pm
Forum: Technical Issues
Topic: [Linux] GZDoom crashing when ZScript mod is combined with Dehacked weapon.
Replies: 9
Views: 1373

Re: [Linux] GZDoom crashing when ZScript mod is combined with Dehacked weapon.

Can you upload your file to test? Dropbox, Google Drive, or whatever service works best for you.

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