Search found 231 matches
- Sun Dec 09, 2012 5:42 pm
- Forum: Levels
- Topic: Winter's Fury
- Replies: 419
- Views: 85609
Re: Winter's Fury: Finished!
There's really no way to tell which one's the real Phantom though. Pretty irritating, wasted a lot of ammo on that fight. Being the designer of the Phantom, yes there is a distinct tell, he makes/has a pain sound the fake clones don't, if you hear the pain noise you hit one of the real ones. There ...
- Fri Jun 18, 2010 9:56 pm
- Forum: Editing (Archive)
- Topic: Not Spawning =/
- Replies: 7
- Views: 412
Re: Not Spawning =/
That's not the problem however, the problem is that it's not spawning the monster, from the monster taking pain from the certain damage type.
- Tue Jun 15, 2010 5:43 pm
- Forum: Editing (Archive)
- Topic: Not Spawning =/
- Replies: 7
- Views: 412
Re: Not Spawning =/
Projectile does 1 damage =P. I posted up the code for the projectile. It's just after that pain state cause I want the monster to die anyway, so it goes to A_Die but the projectile still does low damage so it can only kill certain types of monsters. I could just make all the custom monsters in this ...
- Mon Jun 14, 2010 6:55 pm
- Forum: Editing (Archive)
- Topic: Not Spawning =/
- Replies: 7
- Views: 412
Re: Not Spawning =/
No difference, monster still dies nothing spawns =/ I'll put up the rest of the code below for the projectile and the monster it spawns. actor GlassMorph { Radius 6 Height 8 Speed 30 FastSpeed 60 Scale 0.8 Damage 1 DamageType GlassMorph Projectile +RANDOMIZE +REFLECTIVE RenderStyle Add Alpha 0.5 see...
- Mon Jun 14, 2010 6:53 pm
- Forum: Editing (Archive)
- Topic: Not Spawning =/
- Replies: 7
- Views: 412
Re: Not Spawning =/
I will but wont that affect online play, oh no that's only if you put the 128 flag in, nevermind. I'll try that and get back to you.
- Mon Jun 14, 2010 6:45 pm
- Forum: Editing (Archive)
- Topic: Not Spawning =/
- Replies: 7
- Views: 412
Not Spawning =/
I've made a customized version of the Heretic Imp, because of a custom weapon mod that I'm making. The customized Imp if taken damage from a certain method, will transform into a creature helping you. However it takes the special damage type and goes to the custom pain state, because it dies straigh...
- Thu Jun 03, 2010 3:59 am
- Forum: Editing (Archive)
- Topic: Player Translations
- Replies: 2
- Views: 158
Re: Player Translations
If I can do it through Decorate it would be better, I'll give what you said a whirl and get back to you. Thanx =)
EDIT: Cheers Cutman, it worked. ThankYou =)
EDIT: Cheers Cutman, it worked. ThankYou =)
- Thu Jun 03, 2010 3:16 am
- Forum: Editing (Archive)
- Topic: Player Translations
- Replies: 2
- Views: 158
Player Translations
I'm trying to create multiple Player Classes, in which I need a sprite to be Translated, however when I add the Translation into the Player Pawn decorate it doesn't seem to affect it, is there something I'm missing, I'm sure it's something simple I just can't figure it out Thanx in advance
- Tue Dec 15, 2009 5:39 am
- Forum: Abandoned/Dead Projects
- Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
- Replies: 448
- Views: 35662
Re: ZDoom Wars (Public Beta 2.1) 2.2 soon!
The colour translation or the ally symbol would be great if both are easily feasible. And yeah the Cyberdemons get stuck after awhile walking up and down the slopes in the map Barrens, which is frustrating as they sit there and get killed. I mean they still keep the enemy distracted for awhile. The ...
- Mon Dec 14, 2009 5:50 pm
- Forum: Abandoned/Dead Projects
- Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
- Replies: 448
- Views: 35662
Re: ZDoom Wars (Public Beta 2.1) 2.2 soon!
I recently discovered this mod and have been hosting lan games over skulltag with my friends, and we have been having a blast playing this, the only problem we really find is that if two of us play as the same race, we can't tell who's guys are who's, I know that, that may be kinda impossible to do ...
- Sat May 02, 2009 5:52 pm
- Forum: Levels
- Topic: [Demonic Uprising] New shots at p.17
- Replies: 249
- Views: 30110
Re: [HPack] Yes, I know, it was very obvious - SignUp!
Actually this kind of sounds interesting, I may try and create a map for this, I prefer mapping for Heretic tbh. I can also help with some Decorate and new monsters I guess.
- Fri May 01, 2009 12:53 am
- Forum: General
- Topic: So, any monster replacing wads out there?
- Replies: 14
- Views: 3053
Re: So, any monster replacing wads out there?
Heirarchy of Chaos looks okay, but apparently, Maelstrom thought it's okay to punish people who play on God Mode with epic damage monsters...unless I'm mistaken... He mentions punishing the cheaters. He should know, there's a difference between singleplayer and multi-player cheating. :( Um no offen...
- Fri Apr 24, 2009 3:40 pm
- Forum: Abandoned/Dead Projects
- Topic: [Contest] The Beast 2009 - Results Up!
- Replies: 344
- Views: 21720
Re: [Contest] The Beast 2009 - Results Up!
They will probably be up on the beastiary within the next day or two, if you are patient
- Fri Apr 24, 2009 5:37 am
- Forum: Abandoned/Dead Projects
- Topic: Gibbage Mod, looking for ideas
- Replies: 11
- Views: 921
Re: Gibbage Mod, looking for ideas
Reasons, they better be pretty dam good ones
- Fri Apr 24, 2009 3:20 am
- Forum: Abandoned/Dead Projects
- Topic: Gibbage Mod, looking for ideas
- Replies: 11
- Views: 921
Re: Gibbage Mod, looking for ideas
This looks quite good, if you can do all the things you so far plan to do it, this may replace Nashgore in my gzdoom skins folder.