Search found 544 matches

by PlayerLin
Wed Apr 24, 2024 8:11 am
Forum: Bugs [GZDoom]
Topic: [4.12/4.12.1] Weird crash to desktop on start a new game, on True color SW with some settings.
Replies: 0
Views: 59

[4.12/4.12.1] Weird crash to desktop on start a new game, on True color SW with some settings.

[4.12/4.12.1] Weird crash to desktop on start a new game, on True color SW with some settings. Tested on 4.12 and 4.12.1, g4.13pre-15 and 17. 4.10 and 4.11 is fine. Set following setting to reproduce: API: OpenGL Fullscreen: Yes Render: True Color SW Renderer Resize Textures: On (this one not sure) ...
by PlayerLin
Fri Apr 05, 2024 5:12 am
Forum: Off-Topic
Topic: Eduke32 fishbowl skies?
Replies: 4
Views: 299

Re: Eduke32 fishbowl skies?

The Raze one seems the same behavior of GZDooM, which not existed in original.

In Eduke32, that was the same as original Build engine/Duke3D behavior as far as I know and I think you can't change that.
by PlayerLin
Sun Mar 17, 2024 5:32 am
Forum: Off-Topic
Topic: Twitter vs. Pinterest: which is better for sharing Doom photos?
Replies: 3
Views: 303

Re: Twitter vs. Pinterest: which is better for sharing Doom photos?

Imgur still fine to me, but you still need account to upload images, viewing seems still account-less.
by PlayerLin
Sat Jan 28, 2023 6:26 am
Forum: Gameplay Mods
Topic: Aetherius (GZD 4.7.1) (Doom/Heretic/Hexen/Strife) [hiatus]
Replies: 170
Views: 45829

Re: Aetherius (GZD 4.7.1) (Doom/Heretic/Hexen/Strife) [hiatus]

Well, I know it maybe bad idea about using latest GZDooM dev build to play the mod as it still labeled as 4.7.1...since I saw the mod did still updated recently in Github so I guessed the mod would still based on latest versions of GZDooM...And most of the mod seems still working fine after I play ...
by PlayerLin
Fri Jan 20, 2023 11:10 pm
Forum: Closed Bugs [GZDoom]
Topic: GZDoom Crash on Starting Dragon Sector
Replies: 42
Views: 3983

Re: GZDoom Crash on Starting Dragon Sector

Not sure if this info useful or not, I tried run this mod with latest dev build g4.11pre-76(or even the earliest one I can download, g4.11pre-24), when screen melt finished/near finish after choose new game and difficulty, I got GZDoom.exe went frozen with Windows' crash report message(In OpenGL ren...
by PlayerLin
Wed Jan 18, 2023 10:42 pm
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 89622

Re: New Password Requirements and Password Reset

That's because those hacks are exploiting flaws in how their client software works, and shouldn't be thought of as being the same as what we're seeing here. Thanks for tell me about that, good to know. I'm glad I only use web version of Discord(as I know web version is safe from those exploits but ...
by PlayerLin
Wed Jan 18, 2023 10:22 pm
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 89622

Re: New Password Requirements and Password Reset

Valherran wrote: Wed Jan 18, 2023 9:59 pm Well damn, I guess 2FA is the only way to really combat that.
I just remembered Discord's hacks can even skip 2FA by click a server invite link and the user got hacked. Well, that's more like Discord's site problems but just saying.
by PlayerLin
Wed Jan 18, 2023 9:42 pm
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 89622

Re: New Password Requirements and Password Reset

Since I cannot remember 20+ characters of passwords after some weeks and months(even the password is something that only myself can know...I still can forgot it totally), I let Firefox's password manager(not really trust those passwords storage websites) helped me to deal with that...at worse, just ...
by PlayerLin
Sat Jun 11, 2022 3:26 am
Forum: Technical Issues
Topic: Issue with latest GZDoom 4.8.0
Replies: 4
Views: 472

Re: Issue with latest GZDoom 4.8.0

Don't have problem if I just load GC 3.888b or NC 3.4 in standalone. It maybe something in your autoload directory caused that, you could try finger that out by taking one of them out and see if problem gone or not.
by PlayerLin
Sat Apr 02, 2022 4:43 am
Forum: General
Topic: Something fishy?
Replies: 29
Views: 1593

Re: Something fishy?

I'm glad I missed the April fool joke on the forum...(lazy to open the forum yesterday)

Never fan of that kind of website designs sadly...:(
by PlayerLin
Sun Feb 20, 2022 7:24 am
Forum: General
Topic: Powerslave Exhumed support?
Replies: 3
Views: 1437

Re: Powerslave Exhumed support?

You can say Powerslave Exhumed is a port to original Console version(built with KEX engine, plus mixing things from Build engine(DOS) version), so Raze won't run "the port" at all, nor the original Slavedriver engine like wildweasel said. The console version(Saturn, not PS1/PSX) of Duke3D ...
by PlayerLin
Sat Feb 12, 2022 9:38 am
Forum: TCs, Full Games, and Other Projects
Topic: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG - TC
Replies: 110
Views: 36838

Re: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG

Since this mod needed at least GZDoom 4.2.4 and questzdoom's LZDoom 3.83a/GZDoom g3.3mgw branch was much older, out-dated versions, so I think it's not possible without update the engine version, I'm sure it'll be more break-age beside that error, since the mod should using more latest GZDoom things...
by PlayerLin
Sat Feb 05, 2022 12:21 pm
Forum: Rules and Forum Announcements
Topic: A note about dates
Replies: 19
Views: 4346

Re: A note about dates

The dashes vs slashes really doesn't matter, either works. The ISO standard is dashes though. :) The most important part of the ISO standard is the order, not the marks. Oh definitely, I were mis-read that... Then thinking dashes is the only "correct" one...which confused me, but I'm glad...
by PlayerLin
Sat Feb 05, 2022 11:46 am
Forum: Rules and Forum Announcements
Topic: A note about dates
Replies: 19
Views: 4346

Re: A note about dates

I always use slashes for date, rarely using dashes...because...DOS and Windows shows that, as always. :P
by PlayerLin
Sat Feb 05, 2022 11:32 am
Forum: Bugs [Raze]
Topic: [~1.4.1] Player view get changing so frequently on Retro.map
Replies: 0
Views: 1399

[~1.4.1] Player view get changing so frequently on Retro.map

Map: Retrospective by Kevin "Kef_Nukem" Cools and Turpuli http://dnr.duke4.net/maps/Retrospective.html Glitch in action : (Using Raze 1.4.1, warning: IT SHAKING HARD. ) https://youtu.be/u6zXCKDs2yM It actually a old engine bug...and it was fixed in EDuke32(tested with latest EDuke32 and th...

Go to advanced search