Search found 544 matches
- Wed Apr 24, 2024 8:11 am
- Forum: Bugs [GZDoom]
- Topic: [4.12/4.12.1] Weird crash to desktop on start a new game, on True color SW with some settings.
- Replies: 0
- Views: 59
[4.12/4.12.1] Weird crash to desktop on start a new game, on True color SW with some settings.
[4.12/4.12.1] Weird crash to desktop on start a new game, on True color SW with some settings. Tested on 4.12 and 4.12.1, g4.13pre-15 and 17. 4.10 and 4.11 is fine. Set following setting to reproduce: API: OpenGL Fullscreen: Yes Render: True Color SW Renderer Resize Textures: On (this one not sure) ...
- Fri Apr 05, 2024 5:12 am
- Forum: Off-Topic
- Topic: Eduke32 fishbowl skies?
- Replies: 4
- Views: 299
Re: Eduke32 fishbowl skies?
The Raze one seems the same behavior of GZDooM, which not existed in original.
In Eduke32, that was the same as original Build engine/Duke3D behavior as far as I know and I think you can't change that.
In Eduke32, that was the same as original Build engine/Duke3D behavior as far as I know and I think you can't change that.
- Sun Mar 17, 2024 5:32 am
- Forum: Off-Topic
- Topic: Twitter vs. Pinterest: which is better for sharing Doom photos?
- Replies: 3
- Views: 303
Re: Twitter vs. Pinterest: which is better for sharing Doom photos?
Imgur still fine to me, but you still need account to upload images, viewing seems still account-less.
- Sat Jan 28, 2023 6:26 am
- Forum: Gameplay Mods
- Topic: Aetherius (GZD 4.7.1) (Doom/Heretic/Hexen/Strife) [hiatus]
- Replies: 170
- Views: 45829
Re: Aetherius (GZD 4.7.1) (Doom/Heretic/Hexen/Strife) [hiatus]
Well, I know it maybe bad idea about using latest GZDooM dev build to play the mod as it still labeled as 4.7.1...since I saw the mod did still updated recently in Github so I guessed the mod would still based on latest versions of GZDooM...And most of the mod seems still working fine after I play ...
- Fri Jan 20, 2023 11:10 pm
- Forum: Closed Bugs [GZDoom]
- Topic: GZDoom Crash on Starting Dragon Sector
- Replies: 42
- Views: 3983
Re: GZDoom Crash on Starting Dragon Sector
Not sure if this info useful or not, I tried run this mod with latest dev build g4.11pre-76(or even the earliest one I can download, g4.11pre-24), when screen melt finished/near finish after choose new game and difficulty, I got GZDoom.exe went frozen with Windows' crash report message(In OpenGL ren...
- Wed Jan 18, 2023 10:42 pm
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 89622
Re: New Password Requirements and Password Reset
That's because those hacks are exploiting flaws in how their client software works, and shouldn't be thought of as being the same as what we're seeing here. Thanks for tell me about that, good to know. I'm glad I only use web version of Discord(as I know web version is safe from those exploits but ...
- Wed Jan 18, 2023 10:22 pm
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 89622
- Wed Jan 18, 2023 9:42 pm
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 89622
Re: New Password Requirements and Password Reset
Since I cannot remember 20+ characters of passwords after some weeks and months(even the password is something that only myself can know...I still can forgot it totally), I let Firefox's password manager(not really trust those passwords storage websites) helped me to deal with that...at worse, just ...
- Sat Jun 11, 2022 3:26 am
- Forum: Technical Issues
- Topic: Issue with latest GZDoom 4.8.0
- Replies: 4
- Views: 472
Re: Issue with latest GZDoom 4.8.0
Don't have problem if I just load GC 3.888b or NC 3.4 in standalone. It maybe something in your autoload directory caused that, you could try finger that out by taking one of them out and see if problem gone or not.
- Sat Apr 02, 2022 4:43 am
- Forum: General
- Topic: Something fishy?
- Replies: 29
- Views: 1593
Re: Something fishy?
I'm glad I missed the April fool joke on the forum...(lazy to open the forum yesterday)
Never fan of that kind of website designs sadly...
Never fan of that kind of website designs sadly...
- Sun Feb 20, 2022 7:24 am
- Forum: General
- Topic: Powerslave Exhumed support?
- Replies: 3
- Views: 1437
Re: Powerslave Exhumed support?
You can say Powerslave Exhumed is a port to original Console version(built with KEX engine, plus mixing things from Build engine(DOS) version), so Raze won't run "the port" at all, nor the original Slavedriver engine like wildweasel said. The console version(Saturn, not PS1/PSX) of Duke3D ...
- Sat Feb 12, 2022 9:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG - TC
- Replies: 110
- Views: 36838
Re: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG
Since this mod needed at least GZDoom 4.2.4 and questzdoom's LZDoom 3.83a/GZDoom g3.3mgw branch was much older, out-dated versions, so I think it's not possible without update the engine version, I'm sure it'll be more break-age beside that error, since the mod should using more latest GZDoom things...
- Sat Feb 05, 2022 12:21 pm
- Forum: Rules and Forum Announcements
- Topic: A note about dates
- Replies: 19
- Views: 4346
Re: A note about dates
The dashes vs slashes really doesn't matter, either works. The ISO standard is dashes though. :) The most important part of the ISO standard is the order, not the marks. Oh definitely, I were mis-read that... Then thinking dashes is the only "correct" one...which confused me, but I'm glad...
- Sat Feb 05, 2022 11:46 am
- Forum: Rules and Forum Announcements
- Topic: A note about dates
- Replies: 19
- Views: 4346
Re: A note about dates
I always use slashes for date, rarely using dashes...because...DOS and Windows shows that, as always.
- Sat Feb 05, 2022 11:32 am
- Forum: Bugs [Raze]
- Topic: [~1.4.1] Player view get changing so frequently on Retro.map
- Replies: 0
- Views: 1399
[~1.4.1] Player view get changing so frequently on Retro.map
Map: Retrospective by Kevin "Kef_Nukem" Cools and Turpuli http://dnr.duke4.net/maps/Retrospective.html Glitch in action : (Using Raze 1.4.1, warning: IT SHAKING HARD. ) https://youtu.be/u6zXCKDs2yM It actually a old engine bug...and it was fixed in EDuke32(tested with latest EDuke32 and th...