Search found 318 matches

by oODemonologistOo
Mon Aug 01, 2016 7:40 pm
Forum: Editing (Archive)
Topic: Bit flags in Zdoom
Replies: 5
Views: 588

Re: Bit flags in Zdoom

Use (bit & (flag1 | flag2)) instead. Operator precedence applies.
by oODemonologistOo
Wed Jul 13, 2016 5:43 pm
Forum: Requests
Topic: [REQUEST] Original of this weapon?
Replies: 2
Views: 651

Re: [REQUEST] Original of this weapon?

NeuralStunner wrote:The horns are from Heretic's Hellstaff, if that's what you're asking. Or do you need a non-recolored version of the whole edit?
I remember I saw a non-recolored version of this edit somewhere. Just can't seem to find where. Sorry for not being clear on my question.
by oODemonologistOo
Wed Jul 13, 2016 1:27 pm
Forum: Requests
Topic: [REQUEST] Original of this weapon?
Replies: 2
Views: 651

[REQUEST] Original of this weapon?

Does anyone have the original version of this weapon from AEOD? I can't seem to find it's source.

EDIT: I don't mean the Hexen weapon, the edits done to it to add the horns minus the recolor.
by oODemonologistOo
Wed Jul 13, 2016 7:15 am
Forum: Resources
Topic: [Sprites]NeoWorm Resources - Google drive link pg.1
Replies: 540
Views: 135653

Re: [Sprites]NeoWorm Resources - Grimoire PSD download pg.23

Anyone made/have any hands for the grimoire?
by oODemonologistOo
Sun Jul 10, 2016 1:10 pm
Forum: Editing (Archive)
Topic: [ACS] Making a player face an actor
Replies: 4
Views: 702

Re: [ACS] Making a player face an actor

It actually is 0.75, I messed up while reporting it. (I used the shifted version in this one). Basically the script is finding the closest visible enemy player for me, and aiming straight at it. This is the script, even though I check m1 != m2 in any circumstance in the script. Script 622 (void) { i...
by oODemonologistOo
Sun Jul 10, 2016 11:42 am
Forum: Editing (Archive)
Topic: [ACS] Making a player face an actor
Replies: 4
Views: 702

Re: [ACS] Making a player face an actor

When I try to print Vectorlength(xdiff, ydiff) I keep getting a 0. Am I meant to shift this left? The wiki says they are of type int so I probably shouldn't. Note: Shifting them right like below makes no difference. The tpitch values I get are 0.25 if I'm below or 0.86 something if I'm above. My cod...
by oODemonologistOo
Sun Jul 10, 2016 10:10 am
Forum: Editing (Archive)
Topic: [ACS] Making a player face an actor
Replies: 4
Views: 702

[ACS] Making a player face an actor

I've been trying to get this to work for some time and I believe the math is correct however somehow I'm getting a division by zero error. Basically, I want the m1 actor to face m2 completely. (Angle and pitch) Can anyone help me fix it? function void FaceActor(int m1, int m2) { int xdiff = GetActor...
by oODemonologistOo
Wed Jun 08, 2016 2:47 pm
Forum: Requests
Topic: [Request] DE Shotgun Reload Frames
Replies: 0
Views: 388

[Request] DE Shotgun Reload Frames

I remember some laying around somewhere but can't seem to find. Does anyone have reload animation for the demon eclipse shotgun? (The old one, not the new one)
by oODemonologistOo
Wed Dec 23, 2015 3:00 am
Forum: TCs, Full Games, and Other Projects
Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
Replies: 255
Views: 108367

Re: [WIP] Shadows of Apocalypse

Looks like a S.T.A.L.K.E.R. or Fallout inspired mod. Can't wait!
by oODemonologistOo
Sat Sep 05, 2015 11:17 am
Forum: Resources
Topic: Additional frames for this RL?
Replies: 1
Views: 769

Re: Additional frames for this RL?

So nobody wants to try their hand at this? :(
by oODemonologistOo
Sat Aug 29, 2015 9:26 pm
Forum: Resources
Topic: Additional frames for this RL?
Replies: 1
Views: 769

Additional frames for this RL?

http://i.imgur.com/IRsOiZG.png Can anyone help add rockets moving in to the gun, sort of like loading into the chamber. And some with rockets disappearing like the M60 of Powerslave? Like it emptying out slowly if I can explain myself. Also optional but not required would be a pickup sprite. Would ...
by oODemonologistOo
Mon Aug 10, 2015 2:07 pm
Forum: Requests
Topic: [Request] Doomguy hand on these
Replies: 0
Views: 308

[Request] Doomguy hand on these

I was going to use these for a project, but I'd like to have them doom guy handed if possible. (Got permission to use)

https://www.dropbox.com/s/h2qw4qbs4jfmc ... g.zip?dl=0
by oODemonologistOo
Thu Aug 06, 2015 1:45 pm
Forum: Resources
Topic: Ripping Duke Nukem 3D's babes?
Replies: 4
Views: 958

Re: Ripping Duke Nukem 3D's babes?

This should help.
by oODemonologistOo
Sat Aug 01, 2015 4:05 am
Forum: Requests
Topic: Simple font request
Replies: 3
Views: 438

Re: Simple font request

Ok, knowing that I managed to make this simple font, use as you wish.

Image
by oODemonologistOo
Fri Jul 31, 2015 3:50 pm
Forum: Requests
Topic: Simple font request
Replies: 3
Views: 438

Simple font request

Hello, I'm looking for a font as seen in this picture:

Image

It should have numbers from 0-9 and the $ sign seen there. Can anyone make one or share one from somewhere?

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