Search found 318 matches
- Mon Aug 01, 2016 7:40 pm
- Forum: Editing (Archive)
- Topic: Bit flags in Zdoom
- Replies: 5
- Views: 588
Re: Bit flags in Zdoom
Use (bit & (flag1 | flag2)) instead. Operator precedence applies.
- Wed Jul 13, 2016 5:43 pm
- Forum: Requests
- Topic: [REQUEST] Original of this weapon?
- Replies: 2
- Views: 651
Re: [REQUEST] Original of this weapon?
I remember I saw a non-recolored version of this edit somewhere. Just can't seem to find where. Sorry for not being clear on my question.NeuralStunner wrote:The horns are from Heretic's Hellstaff, if that's what you're asking. Or do you need a non-recolored version of the whole edit?
- Wed Jul 13, 2016 1:27 pm
- Forum: Requests
- Topic: [REQUEST] Original of this weapon?
- Replies: 2
- Views: 651
[REQUEST] Original of this weapon?
Does anyone have the original version of this weapon from AEOD? I can't seem to find it's source.
EDIT: I don't mean the Hexen weapon, the edits done to it to add the horns minus the recolor.
EDIT: I don't mean the Hexen weapon, the edits done to it to add the horns minus the recolor.
- Wed Jul 13, 2016 7:15 am
- Forum: Resources
- Topic: [Sprites]NeoWorm Resources - Google drive link pg.1
- Replies: 540
- Views: 135653
Re: [Sprites]NeoWorm Resources - Grimoire PSD download pg.23
Anyone made/have any hands for the grimoire?
- Sun Jul 10, 2016 1:10 pm
- Forum: Editing (Archive)
- Topic: [ACS] Making a player face an actor
- Replies: 4
- Views: 702
Re: [ACS] Making a player face an actor
It actually is 0.75, I messed up while reporting it. (I used the shifted version in this one). Basically the script is finding the closest visible enemy player for me, and aiming straight at it. This is the script, even though I check m1 != m2 in any circumstance in the script. Script 622 (void) { i...
- Sun Jul 10, 2016 11:42 am
- Forum: Editing (Archive)
- Topic: [ACS] Making a player face an actor
- Replies: 4
- Views: 702
Re: [ACS] Making a player face an actor
When I try to print Vectorlength(xdiff, ydiff) I keep getting a 0. Am I meant to shift this left? The wiki says they are of type int so I probably shouldn't. Note: Shifting them right like below makes no difference. The tpitch values I get are 0.25 if I'm below or 0.86 something if I'm above. My cod...
- Sun Jul 10, 2016 10:10 am
- Forum: Editing (Archive)
- Topic: [ACS] Making a player face an actor
- Replies: 4
- Views: 702
[ACS] Making a player face an actor
I've been trying to get this to work for some time and I believe the math is correct however somehow I'm getting a division by zero error. Basically, I want the m1 actor to face m2 completely. (Angle and pitch) Can anyone help me fix it? function void FaceActor(int m1, int m2) { int xdiff = GetActor...
- Wed Jun 08, 2016 2:47 pm
- Forum: Requests
- Topic: [Request] DE Shotgun Reload Frames
- Replies: 0
- Views: 388
[Request] DE Shotgun Reload Frames
I remember some laying around somewhere but can't seem to find. Does anyone have reload animation for the demon eclipse shotgun? (The old one, not the new one)
- Wed Dec 23, 2015 3:00 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
- Replies: 255
- Views: 108367
Re: [WIP] Shadows of Apocalypse
Looks like a S.T.A.L.K.E.R. or Fallout inspired mod. Can't wait!
- Sat Sep 05, 2015 11:17 am
- Forum: Resources
- Topic: Additional frames for this RL?
- Replies: 1
- Views: 769
Re: Additional frames for this RL?
So nobody wants to try their hand at this?
- Sat Aug 29, 2015 9:26 pm
- Forum: Resources
- Topic: Additional frames for this RL?
- Replies: 1
- Views: 769
Additional frames for this RL?
http://i.imgur.com/IRsOiZG.png Can anyone help add rockets moving in to the gun, sort of like loading into the chamber. And some with rockets disappearing like the M60 of Powerslave? Like it emptying out slowly if I can explain myself. Also optional but not required would be a pickup sprite. Would ...
- Mon Aug 10, 2015 2:07 pm
- Forum: Requests
- Topic: [Request] Doomguy hand on these
- Replies: 0
- Views: 308
[Request] Doomguy hand on these
I was going to use these for a project, but I'd like to have them doom guy handed if possible. (Got permission to use)
https://www.dropbox.com/s/h2qw4qbs4jfmc ... g.zip?dl=0
https://www.dropbox.com/s/h2qw4qbs4jfmc ... g.zip?dl=0
- Thu Aug 06, 2015 1:45 pm
- Forum: Resources
- Topic: Ripping Duke Nukem 3D's babes?
- Replies: 4
- Views: 958
Re: Ripping Duke Nukem 3D's babes?
This should help.
- Sat Aug 01, 2015 4:05 am
- Forum: Requests
- Topic: Simple font request
- Replies: 3
- Views: 438
Re: Simple font request
Ok, knowing that I managed to make this simple font, use as you wish.
- Fri Jul 31, 2015 3:50 pm
- Forum: Requests
- Topic: Simple font request
- Replies: 3
- Views: 438
Simple font request
Hello, I'm looking for a font as seen in this picture:
It should have numbers from 0-9 and the $ sign seen there. Can anyone make one or share one from somewhere?
It should have numbers from 0-9 and the $ sign seen there. Can anyone make one or share one from somewhere?