Search found 16272 matches

by Gez
Sat Mar 30, 2024 3:40 pm
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 621
Views: 144276

Re: The "Fresh Free Game Deals" Thread

Hammerting, 39h left.
by Gez
Fri Mar 29, 2024 4:49 am
Forum: Feature Suggestions [GZDoom]
Topic: Fizzlefade screen wipe style
Replies: 8
Views: 483

Re: Fizzlefade screen wipe style

If you don't want pixel blocks, you can probably just cover a small areas and tile it. So say you're fizzling a 512x512 square, and simultaneously fizzling in the same way any other square that may exist to its left and under it, as dictated by screen resolution.
by Gez
Tue Mar 26, 2024 2:07 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Change NERVE.WAD level names from LEVEL## to MAP33 onwards
Replies: 7
Views: 352

Re: Change NERVE.WAD level names from LEVEL## to MAP33 onwards

Technically can be done with LevelNum property I think. Look at how the map slots in Hexen are completely disconnected from their visit## number, e.g. MAP28 is visit14, not visit28.
by Gez
Mon Mar 25, 2024 3:18 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 621
Views: 144276

Re: The "Fresh Free Game Deals" Thread

Book of Demons, until April 4.
by Gez
Thu Feb 29, 2024 2:40 am
Forum: TCs, Full Games, and Other Projects
Topic: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
Replies: 65
Views: 13821

Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY

I found the Circle of Evil's tragic backstory. They want revenge for the Squaring of Circleville.
by Gez
Mon Feb 26, 2024 3:40 am
Forum: Scripting
Topic: Bug? Different DECORATE lump behaviour for archive vs folder
Replies: 1
Views: 167

Re: Bug? Different DECORATE lump behaviour for archive vs folder

If I'm not mistaken, if a zip archive contains just a single folder at the root level, nothing else, then that folder becomes treated as the root folder.
by Gez
Wed Feb 21, 2024 1:29 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Possible support for multi core rendering?
Replies: 6
Views: 587

Re: Possible support for multi core rendering?

Ultimate Freedoomer wrote: Wed Feb 21, 2024 1:15 pm That reminds me: what advantages do they have over each other otherwise? I know VKDoom has a far more optimized renderer, but is there any reason to still use GZDoom over VKDoom?
If your hardware doesn't support Vulkan, you will not get anything interesting out of VkDoom.
by Gez
Tue Feb 20, 2024 1:23 pm
Forum: Scripting
Topic: DECORATE: Vertical spread on shotgunning enemies.
Replies: 2
Views: 239

Re: DECORATE: Vertical spread on shotgunning enemies.

CaptainNurbles wrote: Mon Feb 19, 2024 1:34 pm Adding the CMF_ABSOLUTEPITCH flag to the SpawnProjectile functions gave them vertical spread, but then they stopped being able to aim up or down at the player.
I think the one you want here is CMF_OFFSETPITCH. Did you try it?
by Gez
Thu Feb 01, 2024 2:38 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 621
Views: 144276

Re: The "Fresh Free Game Deals" Thread

The Beast Inside, a Jekyll-and-Hyde-themed horror game, 53 hours left.
by Gez
Thu Jan 25, 2024 5:03 pm
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 621
Views: 144276

Re: The "Fresh Free Game Deals" Thread

In the grim darkness of the GOG giveaways, there is only Mordheim, 62 hours left. DLCs not included in the free offer, but still discounted.
by Gez
Tue Jan 23, 2024 1:29 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 843
Views: 244941

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I second this notion, with the addition of Final Doom as the third game. Ult. Doom + Sigils is six items. Doom II, ML, NRFTL, Hellion, TNT, Plutonia, is also six items, so I don't see a need to put Final Doom aside. Unless you add even more stuff, like D64forD2, PerdGate/HTP, or the TNT/Plutonia se...
by Gez
Wed Jan 10, 2024 3:59 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 843
Views: 244941

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I wonder if it's possible with ZScript to split the episode menu into three: a "Choose game" that would have Doom and Doom II, then a "choose episode" which would have a list for Doom (the regular four episodes and the two Sigils) and a different list for Doom II (Doom II itself,...
by Gez
Tue Jan 09, 2024 5:12 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 843
Views: 244941

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Also does anyone suggest any other wads I should add onto this? maybe with slade or anything? ALSO, Any mods I should use with this? To keep with the "complete classic Doom series" ethos, the only map addition I could suggest besides the ports of the PS Doom maps is the port and adaptatio...
by Gez
Thu Dec 28, 2023 2:47 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 621
Views: 144276

Re: The "Fresh Free Game Deals" Thread

Lacuna, 29 hours.

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