Search found 7093 matches

by randi
Thu Aug 24, 2023 9:37 pm
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 880
Views: 213341

Re: ZDoom Wiki Thread

The name '*' was banned for registration on the wiki in order to force account registration to happen through an admin. I thought you knew about this, because it happened while you were still maintaining ZDoom. I know we were using patterns to match bot registrations, but I don't recall us having l...
by randi
Wed Aug 23, 2023 6:01 pm
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 880
Views: 213341

Re: ZDoom Wiki Thread

Cacodemon345 wrote: Tue Aug 22, 2023 8:13 am Hey, can I have editing access to the ZDoom Wiki? Thanks.
Do you have a wiki account already? There's no user named "Cacodemon345" on there.
by randi
Wed Aug 23, 2023 5:58 pm
Forum: ZDoom.org Bugs
Topic: "Searching by exact phrase is not supported on this board."
Replies: 12
Views: 2374

Re: "Searching by exact phrase is not supported on this board."

Don't you mean pre-downgrade...? :twisted: Unfortunately, staying on the old forum version would have also meant staying on an old PHP version that was no longer getting any updates. I hear (but haven't confirmed) that things are better now, but PHP has had a bad habit of breaking backwards compati...
by randi
Fri Jul 21, 2023 9:20 pm
Forum: ZDoom.org Bugs
Topic: "Searching by exact phrase is not supported on this board."
Replies: 12
Views: 2374

Re: "Searching by exact phrase is not supported on this board."

Lame. The unofficial PostgreSQL search from the pre-upgrade forum could do it.
by randi
Tue Jul 04, 2023 9:25 am
Forum: Scripting
Topic: float to int issue <solved>
Replies: 7
Views: 550

Re: float to int issue

I would like to point out that there are no floats here, until one is created with floor() . damage is an int: void A_CustomMeleeAttack2(int damage = 0, sound meleesound = "", sound misssound = "", name damagetype = "none", bool bleed = true) A_TakeFromTarget("Mana...
by randi
Sun Jul 02, 2023 9:25 am
Forum: Scripting
Topic: how to find texture of the sector player's in
Replies: 11
Views: 728

Re: how to find texture of the sector player's in

Every actor has a floorpic member variable. You can use that.
by randi
Wed May 24, 2023 3:04 pm
Forum: Scripting
Topic: DEFBIND lump is being completely ignored
Replies: 5
Views: 262

Re: DEFBIND lump is being completely ignored

AshHouswares wrote: Wed May 24, 2023 1:33 pm Sorry about me keeping on about this but I cannot find the .ini file.
whereisini in the console will tell you where it is.
by randi
Sun Apr 23, 2023 4:42 pm
Forum: Gameplay Mods
Topic: Loot Markers
Replies: 54
Views: 11630

Re: Loot Markers

cyber_cool wrote: Sun Apr 23, 2023 2:26 pm

Code: Select all

	uint Push3Floats(actor HitActor, float HitLocationX, float HitLocationY, float HitLocationZ)
	{
		if (!HitActor) return -1;
The return type should be int, not uint. uint can't hold negative numbers like -1.
by randi
Sun Apr 23, 2023 4:38 pm
Forum: Off-Topic
Topic: Heads up, Imgur TOS changes = image rot
Replies: 20
Views: 3254

Re: Heads up, Imgur TOS changes = image rot

Nash wrote: Sun Apr 23, 2023 3:14 am I have been uploading anonymously over the years. Is there a quick way to see all of my posts on this forum with an imgur embed?
search.php?sr=posts&author=Nash&keywords=imgur (Adjust author for other authors.)
by randi
Fri Apr 21, 2023 11:12 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 32182

Re: Changes In Forum Administration

I'm not sure when this got added but having to fill out a Justification form to have a reason to join the forum seems pretty gate-keep-y to me. It just screams "Oh, you better have a good reason or you're not welcome here" and I think that's just bad optics. That looks like something put ...
by randi
Fri Apr 21, 2023 7:10 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 32182

Re: Changes In Forum Administration

an accurate presentation of how mod's workday here looks like To speak on this, unless things have changed significantly since I was here, your day as a mod will consist mostly of you checking in at your leisure and seeing if there are any new posts that need approval or disputes than need to be mo...
by randi
Fri Apr 21, 2023 6:56 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 32182

Re: Changes In Forum Administration

On the subject of forum infrastructure, I just realized a lot of forum goodies from the old software were also dropped. It seems the update to the new phpBB broke several quality of life stuff - banned users names being crossed out, custom titles, and forum post tags. While not strictly related to ...
by randi
Fri Apr 21, 2023 12:26 am
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 32182

Re: Changes In Forum Administration

Then why did you pick Rachael to be admin in https://forum.zdoom.org/viewtopic.php?t=54883 ? I'm just curious. Because she was already running drdteam.org, which was more or less a defacto sister site for zdoom.org, as it was the home not only for the Dev Builds, but also GZDoom, and a number of ZD...
by randi
Thu Apr 20, 2023 11:02 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 32182

Re: Changes In Forum Administration

the admin team That's just me and Caligari now, and I haven't done any admin work in 6 years! (Excluding keeping the server updated and running.) This has all been very sad, and I had no idea any of this was going on. I really don't want zdoom.org to die, and he has my support in his new role. I wa...
by randi
Mon Nov 14, 2022 6:04 pm
Forum: Scripting
Topic: [ACS] #libdefine limitations
Replies: 3
Views: 594

Re: [ACS] #libdefine limitations

- #libdefine value cannot be a string or a float / fixed, only integers Fixed is fine. (Or should be, anyway, assuming the compiler isn't complaining at you when you try to use them.) It's just a special integer format. 56.0 in fixed point is completely identical to and indistinguishable from the i...

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