Search found 7093 matches
- Thu Aug 24, 2023 9:37 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 880
- Views: 213341
Re: ZDoom Wiki Thread
The name '*' was banned for registration on the wiki in order to force account registration to happen through an admin. I thought you knew about this, because it happened while you were still maintaining ZDoom. I know we were using patterns to match bot registrations, but I don't recall us having l...
- Wed Aug 23, 2023 6:01 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 880
- Views: 213341
Re: ZDoom Wiki Thread
Do you have a wiki account already? There's no user named "Cacodemon345" on there.Cacodemon345 wrote: ↑Tue Aug 22, 2023 8:13 am Hey, can I have editing access to the ZDoom Wiki? Thanks.
- Wed Aug 23, 2023 5:58 pm
- Forum: ZDoom.org Bugs
- Topic: "Searching by exact phrase is not supported on this board."
- Replies: 12
- Views: 2374
Re: "Searching by exact phrase is not supported on this board."
Don't you mean pre-downgrade...? :twisted: Unfortunately, staying on the old forum version would have also meant staying on an old PHP version that was no longer getting any updates. I hear (but haven't confirmed) that things are better now, but PHP has had a bad habit of breaking backwards compati...
- Fri Jul 21, 2023 9:20 pm
- Forum: ZDoom.org Bugs
- Topic: "Searching by exact phrase is not supported on this board."
- Replies: 12
- Views: 2374
Re: "Searching by exact phrase is not supported on this board."
Lame. The unofficial PostgreSQL search from the pre-upgrade forum could do it.
- Tue Jul 04, 2023 9:25 am
- Forum: Scripting
- Topic: float to int issue <solved>
- Replies: 7
- Views: 550
Re: float to int issue
I would like to point out that there are no floats here, until one is created with floor() . damage is an int: void A_CustomMeleeAttack2(int damage = 0, sound meleesound = "", sound misssound = "", name damagetype = "none", bool bleed = true) A_TakeFromTarget("Mana...
- Sun Jul 02, 2023 9:25 am
- Forum: Scripting
- Topic: how to find texture of the sector player's in
- Replies: 11
- Views: 728
Re: how to find texture of the sector player's in
Every actor has a floorpic member variable. You can use that.
- Wed May 24, 2023 3:04 pm
- Forum: Scripting
- Topic: DEFBIND lump is being completely ignored
- Replies: 5
- Views: 262
Re: DEFBIND lump is being completely ignored
whereisini in the console will tell you where it is.AshHouswares wrote: ↑Wed May 24, 2023 1:33 pm Sorry about me keeping on about this but I cannot find the .ini file.
- Sun Apr 23, 2023 4:42 pm
- Forum: Gameplay Mods
- Topic: Loot Markers
- Replies: 54
- Views: 11630
Re: Loot Markers
cyber_cool wrote: ↑Sun Apr 23, 2023 2:26 pmThe return type should be int, not uint. uint can't hold negative numbers like -1.Code: Select all
uint Push3Floats(actor HitActor, float HitLocationX, float HitLocationY, float HitLocationZ) { if (!HitActor) return -1;
- Sun Apr 23, 2023 4:38 pm
- Forum: Off-Topic
- Topic: Heads up, Imgur TOS changes = image rot
- Replies: 20
- Views: 3254
Re: Heads up, Imgur TOS changes = image rot
search.php?sr=posts&author=Nash&keywords=imgur (Adjust author for other authors.)
- Fri Apr 21, 2023 11:12 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 32182
Re: Changes In Forum Administration
I'm not sure when this got added but having to fill out a Justification form to have a reason to join the forum seems pretty gate-keep-y to me. It just screams "Oh, you better have a good reason or you're not welcome here" and I think that's just bad optics. That looks like something put ...
- Fri Apr 21, 2023 7:10 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 32182
Re: Changes In Forum Administration
an accurate presentation of how mod's workday here looks like To speak on this, unless things have changed significantly since I was here, your day as a mod will consist mostly of you checking in at your leisure and seeing if there are any new posts that need approval or disputes than need to be mo...
- Fri Apr 21, 2023 6:56 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 32182
Re: Changes In Forum Administration
On the subject of forum infrastructure, I just realized a lot of forum goodies from the old software were also dropped. It seems the update to the new phpBB broke several quality of life stuff - banned users names being crossed out, custom titles, and forum post tags. While not strictly related to ...
- Fri Apr 21, 2023 12:26 am
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 32182
Re: Changes In Forum Administration
Then why did you pick Rachael to be admin in https://forum.zdoom.org/viewtopic.php?t=54883 ? I'm just curious. Because she was already running drdteam.org, which was more or less a defacto sister site for zdoom.org, as it was the home not only for the Dev Builds, but also GZDoom, and a number of ZD...
- Thu Apr 20, 2023 11:02 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 32182
Re: Changes In Forum Administration
the admin team That's just me and Caligari now, and I haven't done any admin work in 6 years! (Excluding keeping the server updated and running.) This has all been very sad, and I had no idea any of this was going on. I really don't want zdoom.org to die, and he has my support in his new role. I wa...
- Mon Nov 14, 2022 6:04 pm
- Forum: Scripting
- Topic: [ACS] #libdefine limitations
- Replies: 3
- Views: 594
Re: [ACS] #libdefine limitations
- #libdefine value cannot be a string or a float / fixed, only integers Fixed is fine. (Or should be, anyway, assuming the compiler isn't complaining at you when you try to use them.) It's just a special integer format. 56.0 in fixed point is completely identical to and indistinguishable from the i...