Search found 427 matches
- Wed Oct 18, 2023 5:32 am
- Forum: Gameplay Mods
- Topic: Outback Anarchy - D.I.Y. R.I.P.
- Replies: 27
- Views: 12194
Re: Outback Anarchy - Anarchy in the U.A.C.
this mod is definitely neat, but one thing that bugged me was the altfire of the Lever action shotgun felt both in movement and audibly sloppy compared to the rest of the weapons. After digging through the code i noticed why, and i propose a quick fix. i will note that this one cuts some tics but th...
- Sun Oct 15, 2023 3:29 pm
- Forum: Gameplay Mods
- Topic: [Zandronum]Bring your own class!
- Replies: 2
- Views: 4847
Re: [Zandronum]Bring your own class!
BYOC 1.0a has just released
Changelog download is in the first post!
Changelog download is in the first post!
- Mon May 22, 2023 5:42 pm
- Forum: Gameplay Mods
- Topic: [Zandronum]Bring your own class!
- Replies: 2
- Views: 4847
[Zandronum]Bring your own class!
https://img.itch.zone/aW1nLzEyMjAxNDE4LnBuZw==/315x250%23c/3wLH7O.png WELCOME TO BYOC. This Zandronum* mod made by creators from a private community contains a ton of classes based on OC's and well known characters (From Peppino Spagghetti from pizza tower to the most obscure characters Dr.Doomguy ...
- Wed Mar 01, 2023 7:04 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37933
- Views: 4052472
Re: [SPRITES] Spriting Carnival!!
Pretty cool rifles (i suppose the reason why kick of the weapon is on the side is to excuse the fact that they are centered.)dom banger wrote: ↑Wed Mar 01, 2023 6:26 am Remaking stuff...updating the OP on my thread, but not bumping it...Will post the material here.
- Tue Feb 21, 2023 2:43 am
- Forum: Gameplay Mods
- Topic: Stickguy in DooM REDUX!
- Replies: 3
- Views: 1753
Re: Stickguy in DooM REDUX!
Ohhn nice one! You know; just an idea of making a mod based on this: west of loathing would be awesome; including texture pack; enemies; players and stuffs.... I did play that game a ton, but i wouldn't consider making a mod based on it for the simple fact that i wanted to be more original if anyth...
- Mon Feb 20, 2023 8:21 am
- Forum: Gameplay Mods
- Topic: Stickguy in DooM REDUX!
- Replies: 3
- Views: 1753
Stickguy in DooM REDUX!
Stickguy is back, and this time he has his own arsenal! https://i.imgur.com/SJsUivJ.png TitleMap, it randomizes Stickguy's face https://i.imgur.com/l2IWmC0.png Mapset: Auger;Zenith https://i.imgur.com/ItYCqPf.png Mapset: DeusVult 2 https://i.imgur.com/CJmWHgK.png Have you ever wanted to play a Stic...
- Mon Dec 19, 2022 5:32 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 154805
Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled mod
The rewrite is up and active!! You can take a look at it in this branch: https://github.com/LocalInsomniac/NTMAi/tree/dev I've also re-opened the Discord server, can be found on the main post. Interesting, i've been checking the code to see if you did any changes to the quake effect on the explosio...
- Thu Dec 01, 2022 9:35 am
- Forum: Gameplay Mods
- Topic: [WIP] Kan: Awakening
- Replies: 13
- Views: 5889
Re: [WIP] Kan: Awakening
Man you learned a lot from Hell caliber, i also have to say that when i got the plasma replacement it crashed gzdoom, but sadly it didn't print out any errors or anything, it just crashed.
- Tue Nov 22, 2022 11:49 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37933
- Views: 4052472
Re: [SPRITES] Spriting Carnival!!
cylindrical cells. because I fancied them... yup, I know... they look like beers... just noticed that :( can't unsee it... FINALY 24 HOUR ENERGY DRINKS! in other news! Charaknifeberserk.png Fromdaggerswordtoactualsword.png vaskas8ballenglishified.gif More sprite remakes of my old stuff, i could pot...
- Sat Nov 19, 2022 6:08 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37933
- Views: 4052472
Re: [SPRITES] Spriting Carnival!!
This are Sprite that i made for fun and their basicly a Reskin for the bonus health, Bonus armor, and armor. im gonna post the rest soon 6years.png Hard to believe that it's been 6 years since i've made these and to be fair, now that i have developed games, their original role idea don't really fit...
- Sat Jun 11, 2022 10:09 am
- Forum: Gameplay Mods
- Topic: Pico DooM, Hell On West Philadelfia!
- Replies: 12
- Views: 6199
Re: Pico DooM, Hell On West Philadelfia!
I mean then it would have been called Poom deluxe or something like that, regardless thank you!JohnnyTheWolf wrote:
Oh well, this is still cool.
- Sat Jun 11, 2022 1:24 am
- Forum: Gameplay Mods
- Topic: Pico DooM, Hell On West Philadelfia!
- Replies: 12
- Views: 6199
Re: Pico DooM, Hell On West Philadelfia!
[youtube]https://youtu.be/WORdFS8nU9k[/youtube] PICO DOOM MOD UPDATE!! Changelog: Changed 1 weapon to be a powerup, 1 weapon to replace an old weapon and 2 new weapons join the arsenal Marking as a cooldown and you don't need to use it all of the time. BFG ammo is now more plentiful and more clearer...
- Mon Mar 21, 2022 4:58 pm
- Forum: Resources
- Topic: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
- Replies: 47
- Views: 19799
Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]
Finally it is here.DrPyspy wrote:Yo its the skeleton
Spoiler: by the way
- Tue Feb 15, 2022 6:14 am
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 140
- Views: 148385
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
So i tried out the new version and... i have to say, binding 2 special weapon actions feel a little bit too much, maybe if was like a special action circle akin to project brutality it would have been smoother implementation.
- Sat Jan 29, 2022 3:56 am
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 192236
Re: [1/28/2022] Doom Delta v2.4.0b!
Going to download this and check it out, one question i have though is that will we have the probjectile weapon in too, i don't expect it to give data or anything but it would be nice.
Edit: the F1 menu of the game has the devil hand sprite be it's firing sprites and not it's pickup sprites.
Edit: the F1 menu of the game has the devil hand sprite be it's firing sprites and not it's pickup sprites.