Search found 427 matches

by Redead-ITA
Wed Oct 18, 2023 5:32 am
Forum: Gameplay Mods
Topic: Outback Anarchy - D.I.Y. R.I.P.
Replies: 27
Views: 12194

Re: Outback Anarchy - Anarchy in the U.A.C.

this mod is definitely neat, but one thing that bugged me was the altfire of the Lever action shotgun felt both in movement and audibly sloppy compared to the rest of the weapons. After digging through the code i noticed why, and i propose a quick fix. i will note that this one cuts some tics but th...
by Redead-ITA
Sun Oct 15, 2023 3:29 pm
Forum: Gameplay Mods
Topic: [Zandronum]Bring your own class!
Replies: 2
Views: 4847

Re: [Zandronum]Bring your own class!

BYOC 1.0a has just released
Changelog download is in the first post!
by Redead-ITA
Mon May 22, 2023 5:42 pm
Forum: Gameplay Mods
Topic: [Zandronum]Bring your own class!
Replies: 2
Views: 4847

[Zandronum]Bring your own class!

https://img.itch.zone/aW1nLzEyMjAxNDE4LnBuZw==/315x250%23c/3wLH7O.png WELCOME TO BYOC. This Zandronum* mod made by creators from a private community contains a ton of classes based on OC's and well known characters (From Peppino Spagghetti from pizza tower to the most obscure characters Dr.Doomguy ...
by Redead-ITA
Wed Mar 01, 2023 7:04 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37933
Views: 4052472

Re: [SPRITES] Spriting Carnival!!

dom banger wrote: Wed Mar 01, 2023 6:26 am Remaking stuff...updating the OP on my thread, but not bumping it...Will post the material here.
Pretty cool rifles (i suppose the reason why kick of the weapon is on the side is to excuse the fact that they are centered.)
by Redead-ITA
Tue Feb 21, 2023 2:43 am
Forum: Gameplay Mods
Topic: Stickguy in DooM REDUX!
Replies: 3
Views: 1753

Re: Stickguy in DooM REDUX!

Ohhn nice one! You know; just an idea of making a mod based on this: west of loathing would be awesome; including texture pack; enemies; players and stuffs.... I did play that game a ton, but i wouldn't consider making a mod based on it for the simple fact that i wanted to be more original if anyth...
by Redead-ITA
Mon Feb 20, 2023 8:21 am
Forum: Gameplay Mods
Topic: Stickguy in DooM REDUX!
Replies: 3
Views: 1753

Stickguy in DooM REDUX!

Stickguy is back, and this time he has his own arsenal! https://i.imgur.com/SJsUivJ.png TitleMap, it randomizes Stickguy's face https://i.imgur.com/l2IWmC0.png Mapset: Auger;Zenith https://i.imgur.com/ItYCqPf.png Mapset: DeusVult 2 https://i.imgur.com/CJmWHgK.png Have you ever wanted to play a Stic...
by Redead-ITA
Mon Dec 19, 2022 5:32 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 154805

Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled mod

The rewrite is up and active!! You can take a look at it in this branch: https://github.com/LocalInsomniac/NTMAi/tree/dev I've also re-opened the Discord server, can be found on the main post. Interesting, i've been checking the code to see if you did any changes to the quake effect on the explosio...
by Redead-ITA
Thu Dec 01, 2022 9:35 am
Forum: Gameplay Mods
Topic: [WIP] Kan: Awakening
Replies: 13
Views: 5889

Re: [WIP] Kan: Awakening

Man you learned a lot from Hell caliber, i also have to say that when i got the plasma replacement it crashed gzdoom, but sadly it didn't print out any errors or anything, it just crashed.
by Redead-ITA
Tue Nov 22, 2022 11:49 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37933
Views: 4052472

Re: [SPRITES] Spriting Carnival!!

cylindrical cells. because I fancied them... yup, I know... they look like beers... just noticed that :( can't unsee it... FINALY 24 HOUR ENERGY DRINKS! in other news! Charaknifeberserk.png Fromdaggerswordtoactualsword.png vaskas8ballenglishified.gif More sprite remakes of my old stuff, i could pot...
by Redead-ITA
Sat Nov 19, 2022 6:08 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37933
Views: 4052472

Re: [SPRITES] Spriting Carnival!!

This are Sprite that i made for fun and their basicly a Reskin for the bonus health, Bonus armor, and armor. im gonna post the rest soon 6years.png Hard to believe that it's been 6 years since i've made these and to be fair, now that i have developed games, their original role idea don't really fit...
by Redead-ITA
Sat Jun 11, 2022 10:09 am
Forum: Gameplay Mods
Topic: Pico DooM, Hell On West Philadelfia!
Replies: 12
Views: 6199

Re: Pico DooM, Hell On West Philadelfia!

JohnnyTheWolf wrote: :(

Oh well, this is still cool.
I mean then it would have been called Poom deluxe or something like that, regardless thank you!
by Redead-ITA
Sat Jun 11, 2022 1:24 am
Forum: Gameplay Mods
Topic: Pico DooM, Hell On West Philadelfia!
Replies: 12
Views: 6199

Re: Pico DooM, Hell On West Philadelfia!

[youtube]https://youtu.be/WORdFS8nU9k[/youtube] PICO DOOM MOD UPDATE!! Changelog: Changed 1 weapon to be a powerup, 1 weapon to replace an old weapon and 2 new weapons join the arsenal Marking as a cooldown and you don't need to use it all of the time. BFG ammo is now more plentiful and more clearer...
by Redead-ITA
Mon Mar 21, 2022 4:58 pm
Forum: Resources
Topic: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
Replies: 47
Views: 19799

Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

DrPyspy wrote:Yo its the skeleton
Finally it is here.
Spoiler: by the way
by Redead-ITA
Tue Feb 15, 2022 6:14 am
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 140
Views: 148385

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

So i tried out the new version and... i have to say, binding 2 special weapon actions feel a little bit too much, maybe if was like a special action circle akin to project brutality it would have been smoother implementation.
by Redead-ITA
Sat Jan 29, 2022 3:56 am
Forum: Gameplay Mods
Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
Replies: 708
Views: 192236

Re: [1/28/2022] Doom Delta v2.4.0b!

Going to download this and check it out, one question i have though is that will we have the probjectile weapon in too, i don't expect it to give data or anything but it would be nice.
Edit: the F1 menu of the game has the devil hand sprite be it's firing sprites and not it's pickup sprites.

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