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by DBThanatos
Mon Sep 21, 2020 1:25 pm
Forum: Gameplay Mods
Topic: [WIP] Kar En Tuk - "Doom E2rnal"
Replies: 41
Views: 31689

Re: [WIP] Kar En Tuk - "Doom E2rnal"

...And i have seemingly forgotten to update this place, because of course I keep forgetting to do things. Last week's showcase PNBaSip9iLM This week's gtUqJKOI_ZU You know, i would be kinda cool if dbthanatos released a Test Alpha version exclusively for Discord users, just to test some errors and b...
by DBThanatos
Mon Sep 07, 2020 1:31 pm
Forum: Gameplay Mods
Topic: [WIP] Kar En Tuk - "Doom E2rnal"
Replies: 41
Views: 31689

Re: [WIP] Kar En Tuk - "Doom E2rnal"

Another little showcase

by DBThanatos
Mon Aug 31, 2020 1:09 pm
Forum: Gameplay Mods
Topic: [WIP] Kar En Tuk - "Doom E2rnal"
Replies: 41
Views: 31689

Re: [WIP] Kar En Tuk - "Doom E2rnal"

Hopefully, this is also compatible with mobile source ports! I mean, Delta Touch supports new GZDoom anyway, so just about every mod ever is compatible nowadays just give me the rage inducing combat of the Marauder and ill be content :'D I want to be able to fight ten Marauders at once with all the...
by DBThanatos
Mon Aug 24, 2020 1:52 pm
Forum: Gameplay Mods
Topic: [WIP] Kar En Tuk - "Doom E2rnal"
Replies: 41
Views: 31689

Re: [WIP] Kar En Tuk - "Doom E2rnal"

That'll be for later

Im showing things little by little to kill time while this is developed. It's gonna take a long time!

by DBThanatos
Mon Aug 24, 2020 12:00 am
Forum: Gameplay Mods
Topic: [WIP] Kar En Tuk - "Doom E2rnal"
Replies: 41
Views: 31689

Re: [WIP] Kar En Tuk - "Doom E2rnal"

You never fail to impress, DBT! Also, will the pistol finally make it's appearance? Nah, I tried the pistol but it just didn't seem to play nice with the rest of DE. For KET, im just not gonna add it unless it becomes official in DE at some point. Been following your progress on Twitter. Looks grea...
by DBThanatos
Sun Aug 23, 2020 2:05 am
Forum: Gameplay Mods
Topic: [WIP] Kar En Tuk - "Doom E2rnal"
Replies: 41
Views: 31689

[WIP] Kar En Tuk - "Doom E2rnal"

slRRfm7-IMU (AKA Doom Etwornal) By DBThanatos Join our discord here //===================================================================== What is this? A mod for Doom 2 with the weapons, monsters and some mechanics from DOOM ETERNAL, made to be Zandronum compliant, despite it not being multiplaye...
by DBThanatos
Sun May 17, 2020 4:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 123983

Re: QC:DE (Dusk Champ Trailer Pg 23)

QC:DE is low-key one of the most impressive mods going around IMHO. Way more effort put in than a demake mod typically gets. Those remixes of modern maps in the style of classic games are just eye-popping! Thanks! If I cant create anything original, at least I can copy and mix things from different...
by DBThanatos
Mon Apr 27, 2020 12:06 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 123983

Re: QC:DE (v2.5, with more Painkiller, Jul 19th)

While we originally intended to finish the roster at 30 champs, the opportunity came thanks to Nash taking comissions, to make sprites for this guy, and well, why the hell not? I guess we broke our "final champ was Daniel" statement. Sorry, not sorry :D

by DBThanatos
Mon Nov 11, 2019 2:30 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 151672

Re: D4T (New v2.5 Trailer pg 47)

Sorry for the bump, but relevant news: 122klRWFl5A Death Foretold v2.5 is not just a bugfix update. This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar. It also contains a number of sprite improvements for many pickups, as well some new featur...
by DBThanatos
Sat Aug 24, 2019 11:10 pm
Forum: Closed Bugs [GZDoom]
Topic: [Old and GZD 4.2.0] No-stop TP issue on 1 sided walls.
Replies: 1
Views: 338

[Old and GZD 4.2.0] No-stop TP issue on 1 sided walls.

While working on a map I noticed one TP was misbehaving. So after a ton of trial and error, found it's a bug in the engine. In the video and example wad, you see 3 teleporters to the same spot that is on ground level below. -1st TP is a "cross line" trigger: It works fine, TPs you to the f...
by DBThanatos
Sun Aug 11, 2019 9:35 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 123983

Re: QC:DE (v2.5, with more Painkiller, Jul 19th)

Bleedin' Gorgeous, and Bloodily nice work. Nice to hear that Infuscomus got remixed! Michael Markie doing awesome stuff as usual. He really made some fantastic covers of various themes for QC:DE :D Music addon does not work without QCDE? Correct. It used to be able to be run without QCDE. It was a ...
by DBThanatos
Wed Jul 31, 2019 10:30 am
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 123983

Re: QC:DE (v2.5, with more Painkiller, Jul 19th)

And the latest version was released: v2.5 Here's the highlights ➢ The Last Official Champion: Painkiller. Roster closes at 30 champions* ➢ 5 New Maps: - "Vale of Pnath" by DBThanatos. Based on Quake Champion's - "Quarantine" by RooTer. Based on Quake Live's - "Lh'owoken"...
by DBThanatos
Tue Jul 09, 2019 12:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 123983

Re: QC:DE (v2.2 released, Apr 19th)

It's possible, albeit kind of a very low priority ATM. Many things regarding the monster addons rely on the "host" game, QCDE to perform actions. So it would require to create a separate host. We want to do it in the future, but it's just not there yet :P Also, can this thread be moved to ...
by DBThanatos
Wed Apr 24, 2019 11:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 123983

Re: QC:DE (v2.2 released, Apr 19th)

Not really. TBH music is something that in DM is rarely paid attention to. It plays a very minimal role; doing such system would require a lot of additional original music, would not be seamless at all since the music controls are very very limited mod-side, and on top of that, I'd much rather the &...
by DBThanatos
Mon Apr 22, 2019 11:09 am
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 123983

Re: QC:DE (v2.2 released, Apr 19th)

So this is meant to be played with Zand, not GZDoom, correct? You can play single player in either, but the multiplayer portion is for zandronum only. Maaaan, after seeing all those new classes keep merging to QCDE, it feels like Disneyland is almost taking all over the world in slow and satisfying...

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