Search found 23915 matches
- Wed Apr 24, 2024 4:55 am
- Forum: Assets (and other stuff)
- Topic: Hexen NOTCH / NETNOTCH
- Replies: 13
- Views: 28
Hexen NOTCH / NETNOTCH
Assuming that the wiki details are still current: https://zdoom.org/wiki/Startup_lumps
- Wed Apr 17, 2024 4:35 am
- Forum: Technical Issues
- Topic: Floors are invisible and some walls
- Replies: 11
- Views: 337
Re: Floors are invisible and some walls
There's no PWAD. Just the Ultimate Doom IWAD. Yep, that's pretty clear from your screenshot. Just looks like E1M1 from Doom.wad to me. https://imgur.com/Ro9JbEq Hmmm... thought: it's not one of these gaming laptops that use something like an intel graphics chip for general use and then switch to th...
- Sun Apr 14, 2024 1:20 pm
- Forum: Technical Issues
- Topic: Floors are invisible and some walls
- Replies: 11
- Views: 337
Re: Floors are invisible and some walls
Well, I can certainly see your image now, but I haven't seen that problem before. With any luck, someone with more insight will come along.
- Sun Apr 14, 2024 11:56 am
- Forum: Technical Issues
- Topic: Floors are invisible and some walls
- Replies: 11
- Views: 337
Re: Floors are invisible and some walls
Most people upload their images to imgur and then link to them from here. Imgur image hosting is free and you don't need an account with them.
https://imgur.com/
- Sat Apr 13, 2024 3:13 pm
- Forum: Scripting
- Topic: Set/clear all line specials for a sector?
- Replies: 4
- Views: 113
Re: Set/clear all line specials for a sector?
Just to be clear (the wording of you post makes me think that this might be a point of confusion), the line tags and the sector tags are independent of each other. I have attached an example to my other post and, in that example, the sector and the lines both have #1 as their tag (simply because the...
- Sat Apr 13, 2024 2:58 pm
- Forum: Scripting
- Topic: Set/clear all line specials for a sector?
- Replies: 4
- Views: 113
Re: Set/clear all line specials for a sector?
Unless someone has a more cunning way... I would give all the relevant lines a line id/tag (you can give them all the same one) and then use https://zdoom.org/wiki/SetLineSpecial in an ACS script. Set the first argument to be the same as the tag that you gave the lines and all other parameters to 0....
- Thu Apr 11, 2024 12:44 pm
- Forum: Scripting
- Topic: permenantly set line's texture to a closed switch
- Replies: 5
- Views: 243
Re: permenantly set line's texture to a closed switch
Normally I would suggest removing the special from the switch line and setting the texture to be the closed version. However, you actually still want the switch to do something. So, my suggestion is make a duplicate texture that looks like the closed version, but don't define it as a switch, then us...
- Tue Apr 09, 2024 3:59 am
- Forum: Technical Issues
- Topic: Sectors vanishing in the distance
- Replies: 7
- Views: 279
- Sun Apr 07, 2024 1:26 pm
- Forum: Technical Issues
- Topic: Sectors vanishing in the distance
- Replies: 7
- Views: 279
Re: Sectors vanishing in the distance
A couple of questions. Obvious one first, have you checked the map for errors? I don't know what checking capabilities Slade has, but I assume it has some. Ultimate DoomBuilder certainly does. Have you done something like built the map at an extreme corner of the available map space? That can someti...
- Sun Apr 07, 2024 11:29 am
- Forum: Assets (and other stuff)
- Topic: Struggling To Add Sounds
- Replies: 2
- Views: 121
Re: Struggling To Add Sounds
Does it work at the console by typing
If not, if you post a cut-down version of what you have done, only including the relevant lumps in the example, it might help people diagnose the problem.
Code: Select all
playsound thunder/hit1
If not, if you post a cut-down version of what you have done, only including the relevant lumps in the example, it might help people diagnose the problem.
- Sun Apr 07, 2024 6:06 am
- Forum: Gameplay Mods
- Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
- Replies: 153
- Views: 63633
Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)
It might be the settings on my browser. It happened with another dropbox link today. I did close the popup, but the download was blocked. I'll have to dig a bit deeper.
[edit],yes, it was noscript blocking the download[/edit]
[edit],yes, it was noscript blocking the download[/edit]
- Sun Apr 07, 2024 5:36 am
- Forum: Gameplay Mods
- Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
- Replies: 153
- Views: 63633
Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)
I don't know if it's just me, but I don't think you have shared the file in a way that allows people without a dropbox account to get it.
- Sun Apr 07, 2024 5:31 am
- Forum: Mapping
- Topic: Packing into PK3 is not working correctly
- Replies: 18
- Views: 634
Re: Packing into PK3 is not working correctly
If you look inside game_support.pk3, there is a file called iwadinfo.txt. That has explicit path information for the various supported games and where to find their mapinfo files. I assume that's what tells the game to look in the mapinfo folder, and which file to look at for which game. e.g. // Doo...
- Sat Apr 06, 2024 3:35 pm
- Forum: Scripting
- Topic: Player actor sprite vertical offset not working
- Replies: 3
- Views: 155
Re: Player actor sprite vertical offset not working
How have you set your options for sprite offsetting/clipping (in the actual game options, not in the sprite itself)? Because of the way GZDoom has to draw sprites, it has some special handling for sprites that have part of them below the floor. So, that *might* be forcing things to happen that you a...
- Fri Apr 05, 2024 5:24 am
- Forum: General
- Topic: PathNodes gone?
- Replies: 3
- Views: 275
Re: PathNodes gone?
Thanks for the info.