Destruction Bonus - 100 points - Kill all the monsters in the map.
Item Collector Bonus - 75 points - Find all of the items in the map.
Secret Finder Bonus - 75 points - Find all of the level's secret areas (easter eggs included)
Speedrunner Bonus - 100 points - Beat the level's par time
Spoiler:What purpose does this score system serve? I mean, you'd probably think it's pointless, and for the most part, it is, at least for the time being. One thing I had planned for it was to have some sort of special thing you receive if you beat an Episode with really high score, but that's still something I'm working on.
Now, on to what this thread is really supposed to be about. After I had made the score system and intermission system, I began to ponder about some ways that I might be able to make gameplay more interesting, by possibly including some alternative modes of play that you can choose from.
One of the original ideas I had was to make an arcade mode in which you'd have a limited number of lives with which to beat the episode. I had even made the scripts for it and everything, but it was then that I realized that the number of lives was not kept when you restarted the level. That, and I wasn't even sure how I would force restart the episode if the player ran out of lives. So, there goes that idea down the drain. I think it would have been pretty good had I gotten it working, though.
A couple of the ideas I already have implemented and working are a Time Limit Mode and a Health Drain Mode. These two modes enforce limitations on the player in order to get them to be more careful about their actions. In time limit mode, you must beat the level before the set time limit runs out, otherwise you die and you must restart the level. In Health Drain Mode, you lose 5 health every 4 seconds throughout the map, unless you have 25 health or lower (so in other words the health drain itself can't kill you), but you also start each map with full health. These gameplay modes are of course optional, and are selectable when you start an episode.
My question to you guys is, what do you think would make a nice alternative mode of play, if anything, for Simplicity? (Keep in mind it has to be possible to achieve with ACS scripting) I'm trying to make this WAD the best it can possibly be, and I think adding some extra game modes would boost the replayability quite a bit.
