-more detailed lump information (especially length and guessed type in the list with the name.)
I tried to do this, but the widget that can do that is a real pain in the arse to use. I'll do it eventually though
-visual offset adjustment for sprites (which is the only reason I use XWE)
Most certainly planned.
-offset handling for PNGs.
I have no idea how to do this, only thing I could do for now is use randy's png tool for it, or something (but then I wouldn't know how to read the offsets either).
-ZIP handling, preferably using a directory tree as opposed to a list (which I think many GZDoom and Doomsday users might appreciate)
I'll get around to it
-Display of ZDoom fonts (if you can add a converter it'd be even better.)
Any reference for the format? I use wxImages for all the gfx, so conversion would be simple once I can read the lump into a wxImage object (wxImage can be saved to most common graphics formats, and I'll eventually write a converter to doom patch format too)
-Hex dump of unidentified lumps
Again I'm not sure how to do this. I hoped there might just be a hex dump widget but it doesn't look like there is
