zWad

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justin024
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zWad

Post by justin024 »

I was messing around with some .wads in a hex editor and started writing a .wad tool...

(Rest of post removed)

Download at my Website
Last edited by justin024 on Wed May 10, 2006 2:52 pm, edited 13 times in total.
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Bio Hazard
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Re: xWad (coming soon)

Post by Bio Hazard »

justin024 wrote:Can somebody tell me if I have the directory info (offset & size) correct?
Go check the wad specs.
justin024 wrote:do the entries of a map have to be in a certain order?
Yes, All I remember is THINGS must come next after the map name lump.
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justin024
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Re: xWad (coming soon)

Post by justin024 »

Bio Hazard wrote:
justin024 wrote:Can somebody tell me if I have the directory info (offset & size) correct?
Go check the wad specs.
Looking at the hex editor some more it seems I do have them right.
Yes, All I remember is THINGS must come next after the map name lump.
Good, that makes it somewhat easier to deal with. I can treat the map as one big chunk of data and have options to change the behavior, things, or any other part of the map individually but not let users corrupt the map.
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Bio Hazard
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Post by Bio Hazard »

Too bad it's written in Visual Basic. All your work will be for naught in 4 years tops.
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MartinHowe
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Post by MartinHowe »

Bio Hazard wrote:Too bad it's written in Visual Basic. All your work will be for naught in 4 years tops.
Which is why SLADE will probably replace DB eventually :(
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Grubber
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Post by Grubber »

Why ":("?
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Tormentor667
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Post by Tormentor667 »

MartinHowe wrote:
Bio Hazard wrote:Too bad it's written in Visual Basic. All your work will be for naught in 4 years tops.
Which is why SLADE will probably replace DB eventually :(
I hope that this won't ever happen!
DaniJ
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Post by DaniJ »

do the entries of a map have to be in a certain order?
I've just removed this limitation from Doomsday actually so that I can implement other stuff.

I wouldn't recommend anyone to deviate from the standard order though.
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Graf Zahl
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Post by Graf Zahl »

Grubber wrote:Why ":("?

Good question. I think SLADE is on a good way to become the best Doom editor around. And it has the significant advantage of being written in C++ so it will be much easier to contribute.

Visual Basic is a dead end for developers. It might appear easy to use at first but I haven't seen any other development system that has such a bad history of inter-version incompatibilities.
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Post by Tormentor667 »

SLADE doesn't work for me at all, without DB, life doesn't make any sense for me :( :(

Oh and btw: What is this xWAD supposed to be? Something like XWE?
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Nmn
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Post by Nmn »

Tormentor667 wrote:SLADE doesn't work for me at all, without DB, life doesn't make any sense for me :( :(
You take this stuff way too seriously :?
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Graf Zahl
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Post by Graf Zahl »

Tormentor667 wrote:SLADE doesn't work for me at all, without DB, life doesn't make any sense for me :( :(

Oh and btw: What is this xWAD supposed to be? Something like XWE?

The next version of SLADE will dump that GTK crap and use something better. I find this 'user interface' close to unusable, too.
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Nash
 
 
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Post by Nash »

Codeimp doesn't seem to be too interested in updating DB anymore. :/

Slade is already ahead of the game with 3-d slope previews and stuff.

Slayer if you're reading this: add support for true colour PNGs?
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Post by Nmn »

Nash wrote: Slade is already ahead of the game with 3-d slope previews and stuff.
Ouhh.. sounds mighty delicious :) Hurry up with releasage an update (with the interface bug removed)
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Post by Bio Hazard »

Graf Zahl wrote:It [VisualBasic] might appear easy to use at first
It looks hard to me. Too much code to do small things and not enough formatting.
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