New Headshot Wad
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- Doomguy0505
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New Headshot Wad
I edited Calgari's headshot wad so that it actually worked
- Caligari87
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Ummm.... NO. Not really. You added some cool gore effects. As nifty as it was (although it could have been better) that's not "making it work". You didn't increase the functionality, that I could tell, at least.
To make it "work", a couple lines in the last script should have been uncommented, making it possible to kill the zombie with one shot. This was just a concept WAD.
Here's two original versions.
To make it "work", a couple lines in the last script should have been uncommented, making it possible to kill the zombie with one shot. This was just a concept WAD.
Here's two original versions.
"so that it actually worked"
I'm sorry, but to begin with, it was working fine all along right from the beginning.
Second, checking out your file - WTF? Just some cheap editing that doesn't add any functionality.
Here I was thinking that you improved it by making the zombie have actual walking frames, and support for more than one zombie.
EDIT: Cals beat me to it. Go Cals!
I'm sorry, but to begin with, it was working fine all along right from the beginning.
Second, checking out your file - WTF? Just some cheap editing that doesn't add any functionality.
Here I was thinking that you improved it by making the zombie have actual walking frames, and support for more than one zombie.
EDIT: Cals beat me to it. Go Cals!
- TheDarkArchon
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- Caligari87
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Hmmm... Maybe he did, but I didn't notice ingame.Still, that doesn't do anything much besides make him bleed to death, which IMO doesn't happen for zombies.

Code: Select all
thing_damage(1, 2, MOD_HIT);

I can sense a pointless post that adds nothing to the thread.stx wrote:/me can sense the lock coming...
I prefer the original. I certainly wouldn't class the "fixed" one as "fixed" in any way, shape or form unless I was meaning the "I'll fix you for that" meaning screw somebody over way.

Another minor problem I noticed (with all versions) - if you play this in GZDoom, by default, GZDoom will shift up the Zombie sprite to avoid the floor clipping his feet off - but the head doesn't get shifted so it looks like he's been hit on the head with a giant comedy mallet and his head is tucked down between his shoulders as a result. A little tweaking of the offsets for both body and head should be able to get a pleasing result in Zdoom and GZdoom.
- Caligari87
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I noticed that too. I thought Doomguy had screwed with it at first.
Well, it's pretty much useless unless Graf or Randy decides to add limb support to DECORATE, which this was intended to sell. There is, unfortunetly, no point in trying to make this into a project of sorts, so I don't think I'll "fix" the offset. Hopefully, though, someone will add this concept as a supported feature.

Well, it's pretty much useless unless Graf or Randy decides to add limb support to DECORATE, which this was intended to sell. There is, unfortunetly, no point in trying to make this into a project of sorts, so I don't think I'll "fix" the offset. Hopefully, though, someone will add this concept as a supported feature.

- Caligari87
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- Tormentor667
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- Project Shadowcat
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- Project Shadowcat
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