New Headshot Wad

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
Doomguy0505
Posts: 625
Joined: Tue Mar 29, 2005 4:53 am
Contact:

New Headshot Wad

Post by Doomguy0505 »

I edited Calgari's headshot wad so that it actually worked
User avatar
Caligari87
Admin
Posts: 6225
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Post by Caligari87 »

Ummm.... NO. Not really. You added some cool gore effects. As nifty as it was (although it could have been better) that's not "making it work". You didn't increase the functionality, that I could tell, at least.

To make it "work", a couple lines in the last script should have been uncommented, making it possible to kill the zombie with one shot. This was just a concept WAD.

Here's two original versions.
User avatar
Nash
 
 
Posts: 17484
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

"so that it actually worked"

I'm sorry, but to begin with, it was working fine all along right from the beginning.

Second, checking out your file - WTF? Just some cheap editing that doesn't add any functionality.

Here I was thinking that you improved it by making the zombie have actual walking frames, and support for more than one zombie.

EDIT: Cals beat me to it. Go Cals!
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

Why not havy Resi 4 style head killss? (Asploded head and random time until body falls over)?
User avatar
Caligari87
Admin
Posts: 6225
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Post by Caligari87 »

Hmmm... Maybe he did, but I didn't notice ingame.

Code: Select all

thing_damage(1, 2, MOD_HIT);
Still, that doesn't do anything much besides make him bleed to death, which IMO doesn't happen for zombies.

8-)
User avatar
stx
Posts: 234
Joined: Mon Aug 01, 2005 9:39 pm
Location: Hell

Post by stx »

/me can sense the lock coming...
User avatar
Enjay
 
 
Posts: 26935
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

stx wrote:/me can sense the lock coming...
I can sense a pointless post that adds nothing to the thread.


I prefer the original. I certainly wouldn't class the "fixed" one as "fixed" in any way, shape or form unless I was meaning the "I'll fix you for that" meaning screw somebody over way. ;) Seriously though, it just spurts not particularly believable gore everywhere when you blow the head off. It doesn't improve the basic, important functionality at all. Also, after a few seconds, the zombie had easily bled more than his entire body mass through his neck. The original is better.

Another minor problem I noticed (with all versions) - if you play this in GZDoom, by default, GZDoom will shift up the Zombie sprite to avoid the floor clipping his feet off - but the head doesn't get shifted so it looks like he's been hit on the head with a giant comedy mallet and his head is tucked down between his shoulders as a result. A little tweaking of the offsets for both body and head should be able to get a pleasing result in Zdoom and GZdoom.
User avatar
Caligari87
Admin
Posts: 6225
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Post by Caligari87 »

I noticed that too. I thought Doomguy had screwed with it at first.

Well, it's pretty much useless unless Graf or Randy decides to add limb support to DECORATE, which this was intended to sell. There is, unfortunetly, no point in trying to make this into a project of sorts, so I don't think I'll "fix" the offset. Hopefully, though, someone will add this concept as a supported feature.

8-)
C&C Commando

Post by C&C Commando »

um i tryed to use wad but it told me that it headshot.wad was missing in the bot.cfg file
User avatar
Caligari87
Admin
Posts: 6225
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Post by Caligari87 »

???

What does this wad have to do with Bots.cfg, I ask? What did you do to try and run it?

8-)
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

C&C Commando wrote:um i tryed to use wad but it told me that it headshot.wad was missing in the bot.cfg file
Sometimes I ask myself how persons get the idea to combinate some things with each other.... it's like trying to steer a car with a banana! :?
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Post by Siggi »

People should avoid good ideas when they are stoned :wink:
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Post by Project Shadowcat »

"Script Error, "DECORATE" Line 32:
Invalid state parameter"

Ran with ZDoom 2.0.98. Should this be run with 96x?
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Post by DoomRater »

Protip: If it doesn't work due to a DECORATE error, try the unnofficial version of Zdoom (96x) BEFORE asking whether it will work. Sometimes just trying different versions until one works is required.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Post by Project Shadowcat »

DoomRater wrote:Protip: If it doesn't work due to a DECORATE error, try the unnofficial version of Zdoom (96x) BEFORE asking whether it will work. Sometimes just trying different versions until one works is required.
Tip taken. Thanks.

Still would be nice if they told us what version to use.
Locked

Return to “Editing (Archive)”