Upon taking a few glances at the WAD files in XWE and Doom Builder, I determined that such a project would best be done by a group of people. So here is the to-do list for the Arctic Wolf remake, from what I've analyzed:Laz wrote:Thanks for your interest in Arctic Wolf and in converting it for ZDoom. I originally made Arctic Wolf (and all the WolfenDOOM scenarios) on a Mac, but I've also had a PC since 2000 and I used it to finish the Special Edition of Arctic Wolf. While working on the SE, I contemplated doing it for ZDoom, but I chose to make it compatible with Legacy instead.
These days, I'm too busy working on a mod for the Quake 3 engine Star Trek Voyager: Elite Force, so my WolfenDOOM days are over. But if you'd like to convert Arctic Wolf for ZDoom, you have my permission as long as proper credit is given. When it's finished, I'd like to see it before you release it, and I'll put a link to it on my site.
--- Laz Rojas
PHASE ONE
- Merge all WAD files together, renaming duplicate entries and reconstructing TEXTURES/PNAMES or just using TX lumps
- Recode DeHackEd monster replacements in Decorate
- Remove the need to warp to Map09 using MAPINFO
- Enhance Decorate coding and resources for monsters, rebalancing enemy health and power while adding new sounds and more variety in enemies
- Create new realistic World War 2 weapons in Decorate with reloading
- Replace vanilla/Boom map hacks with more functional ZDoom/GZDoom equivalents (water, etc)
- Redetail maps, add special effects, new areas, etc.
- Add scripts and mission objectives
- Eliminate need for DeHackEd patch
- New music?
CURRENT PROJECT TEAM (12/03/05)
Lead: WildWeasel
Weapons: WildWeasel, Marty Kirra, Inuyasha_989, TheDarkArchon
Mapping: Psycho Siggi, DooMknight, farlowj, jallamann, ?
Scripts: Psycho Siggi, farlowj, solarsnowfall, ?
Sound Effects: WildWeasel, ?
Music: Bouncy, farlowj, Nash, jallamann
Graphics: Marty Kirra, DooMknight, Skunk, ?
Decorate: Bouncy, Killer_Of_Doom, TheDarkArchon
FTP Support: jallamann
Other: Graf Zahl
Please note that we are not accepting beta testers at this time, nor do we see a need for them in the future. However, we will let everybody know when/if we happen to need testers.
UPDATE #1
TEAM MEMBERS: You can find the development forum at http://forum.drdteam.org/ under the Doom Armory subforum. Please note that this is a HIDDEN forum and cannot be seen by those that are not a member of the project.