[Possible New Project] The RPG Engine

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
Apothem
Posts: 2070
Joined: Sat Nov 29, 2003 7:13 pm
Location: Performing open heart surgery on an ACS compiler.

[Possible New Project] The RPG Engine

Post by Apothem »

Since I've been toying around with this idea... I think if I am really going to do it, I'll need a story line and some kind of world map to play off of. But I can't gaurentee that I really will be starting this as the vehicles concept was isn't done yet and I don't know how much of that I'm gonna do before I post-pone or scrap it. :? So those of you who can throw me a good story line or at least a world map... NOW'S YOUR CHANCE ! :D
User avatar
Deathsong12
Posts: 1083
Joined: Sat May 07, 2005 1:29 pm
Location: On the hunt

Post by Deathsong12 »

I am your go-to man for fluff and world detail of all kinds. I just need to know what you're actaully trying to do, and I'll figure out soemthing to help.
User avatar
Necromage
Posts: 484
Joined: Thu Feb 10, 2005 3:13 pm
Location: NJ
Contact:

Post by Necromage »

I always have crazy ideas floating around my head as well...
User avatar
Apothem
Posts: 2070
Joined: Sat Nov 29, 2003 7:13 pm
Location: Performing open heart surgery on an ACS compiler.

Post by Apothem »

Good to see some interested folks, Send me a pm with some sample work and we'll go from there.

EDIT: Suppose it would help if i gave you guys my email address...
Last edited by Apothem on Wed May 10, 2006 12:36 pm, edited 1 time in total.
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

NecroMage wrote:I always have crazy ideas floating around my head as well...
As do I, and they usually end up as mapping projects :lol:
User avatar
Deathsong12
Posts: 1083
Joined: Sat May 07, 2005 1:29 pm
Location: On the hunt

Post by Deathsong12 »

Just look at the "Grand Plan" thread for an example of my work. I'm not sure what you want, so I cannot really be helpful at this point. I can only guess you are working on a random encounter system, perhaps with a turn based attack thing built in. Cool.
User avatar
Apothem
Posts: 2070
Joined: Sat Nov 29, 2003 7:13 pm
Location: Performing open heart surgery on an ACS compiler.

Post by Apothem »

the only real reason why I'm looking for sample work, because I'm also clueless as to what to do for a storyline... This engine will be a tad better than just 'a random encounter system with a turn based attacks' deal. It's going to be a good bit more involved etc, but I need something to play off of. As i really dont like mapping something like this without a real purpose. So something short, sweet, and descent is all I ask for.
User avatar
Deathsong12
Posts: 1083
Joined: Sat May 07, 2005 1:29 pm
Location: On the hunt

Post by Deathsong12 »

Okay. I can understand how that might impede your project. I have a basic nugget of a plotline, but it will need some jacuzzi timeto get better 8-)
User avatar
Apothem
Posts: 2070
Joined: Sat Nov 29, 2003 7:13 pm
Location: Performing open heart surgery on an ACS compiler.

Post by Apothem »

Deathsong12 wrote:Okay. I can understand how that might impede your project. I have a basic nugget of a plotline, but it will need some jacuzzi timeto get better 8-)
Oh boy, I can only wait :roll:
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

yay RPGness! :D , I've been wondering when you'll start on this. When you first described it, it sounded pretty cool. I support this. 100%
User avatar
Apothem
Posts: 2070
Joined: Sat Nov 29, 2003 7:13 pm
Location: Performing open heart surgery on an ACS compiler.

Post by Apothem »

KingofFlames wrote:yay RPGness! :D , I've been wondering when you'll start on this. When you first described it, it sounded pretty cool. I support this. 100%
Then help me map for it :P
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

What kind of map? just a small demonstration map? like a small sort of dungeonish tech map?
User avatar
Apothem
Posts: 2070
Joined: Sat Nov 29, 2003 7:13 pm
Location: Performing open heart surgery on an ACS compiler.

Post by Apothem »

KingofFlames wrote:What kind of map? just a small demonstration map? like a small sort of dungeonish tech map?
Well, I suppose to start off, I'll need a dungeon, but i'll also need a town to go with it. But lets focus on getting the main aspects together first, and the basis of the engine. This project will be a bigger programming project than the shielding system and probably vehicles combined, but the actual programming work will be easy... Conceptually at least. I'm gonna need to program in each individual player attack and combo sequence, along with camera routines etc... It's gonna be a big one.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

I'm not good with towns.... :(
User avatar
Apothem
Posts: 2070
Joined: Sat Nov 29, 2003 7:13 pm
Location: Performing open heart surgery on an ACS compiler.

Post by Apothem »

KingofFlames wrote:I'm not good with towns.... :(
Then do a dungeon, and I'll do the town. :roll:
Locked

Return to “Editing (Archive)”