[Effect] Going too far

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Phoenix
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[Effect] Going too far

Post by Phoenix »

owned.

see the scripts for comments and bugs!
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SwingFX.zip
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solarsnowfall
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Post by solarsnowfall »

That rocks. Creative use of lines indeed!
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BetaSword
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Post by BetaSword »

Holy damn! First foxels, then correct use of stacked sectors, now this! Good lord!
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Bio Hazard
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Post by Bio Hazard »

This is an excellent example of innovation!
Phoenix deserves the LWM award!
boris
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Post by boris »

Haha, this is great!
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Cutmanmike
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Post by Cutmanmike »

Hey no fair, I wanna see. Curse work. Any screenshots anyone?
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Belial
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Post by Belial »

Looks nice, but looking at the wider side of it almost froze my comp, so I don't see how it could be useful.
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Phobus
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Post by Phobus »

whilst that is unbelievably cool it suffers the following problems:

I causes mass slowdown when lookingt at it from the wider side

Also the top part of the light is completely invisible (Look at it from the top, nothing there but a swinging spark)

It also didn't like going into the Automap and back....
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Vader
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Post by Vader »

Impressive :shock:
and no slowdown for me!

@Cutman:

Image

Yes, that lamp is swinging!
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Nmn
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Post by Nmn »

:shock:

huge lag, but very impressive :thumb:
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TheDarkArchon
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Post by TheDarkArchon »

The automap locks ZDoom in that map. It also causes slowdown.

But Damn if that effect isn't cool
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Vader
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Post by Vader »

The automap works perfectly fine for me :?
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Cutmanmike
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Post by Cutmanmike »

Holy crap. MUST GET HOME NOW!
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Zell
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Post by Zell »

AWESOME! :O Runs like a champ for me, But I have a monster for a processor. :P Anyway, great use of voxels! :D
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Shadelight
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Post by Shadelight »

OMG Doom3 in ZDOOM!!!
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