Code: Select all
ACTOR BFGPiece : WeaponPiece 20020
{
WeaponPiece.Weapon "BFG1000"
WeaponPiece.Number 1
Inventory.PickupSound "misc/w_pkup"
Inventory.PickuMessage "You got a piece of the BFG"
States
{
Spawn:
AMMO A -1
Loop
Pickup:
TNT1 A 0
Stop
}
}
ACTOR BFGPiece2 : BFGPiece 20022
{
WeaponPiece.Number 2
}
ACTOR BFG1000 : BFG9000 20021
{
Health 2
}