"Doom 2 Retexturing Project" here it comes

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

"Doom 2 Retexturing Project" here it comes

Post by Hirogen2 »

Hello all ZDoom users,

just this afternoon I poked on a byte sequence in a widely known lump, and what it gave me was out-f.-standing.
So there, I imported the Doom2 Retexturing Project ( http://switch.to/doom2textures ) into ZDoom 2.0.47i. Yes, it already has scalable textures!

Here are some shots. I plan to release it on Tuesday, when I get to a highspeed internet machine. The pack size is 40.8MB (ACE), 41.7 (BZ2) and 46.6MB (zip), so I plan to distribute the ACE one. Only download if you have the necessary bandwidth, time or money :)
User avatar
Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

Post by Zell »

those look good, but ur pic quailty is crappy :D
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Post by Xaser »

Oh, so this is regular zdoom and not zdoomgl??? Wow!!!
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

@Zell: Yeah I had to compress it for the forum...
@Xaser: Yes, PLAIN zdoom.
And it takes some secs to load...
Here are the hi-res PNG ones...

edit:
http://linux01.org:2222/gfx/zrtx_doom_0.png
http://linux01.org:2222/gfx/zrtx_doom_1.png
Last edited by Hirogen2 on Fri Sep 19, 2003 5:39 am, edited 1 time in total.
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Post by Xaser »

Dang, that looks good. I'll be sure to download as soon as it's done. I only have crappy dialup connection, but I have a download manager with resumable downloads (FlashGet), and so I can DL it a little bit at a time.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

i love you hirogen2 (not that way sikko...)

i have wanted hires for so long now. i cant wait till tuesday!!!

/me goes to his time machine
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

It's already done, I just need to upload it, and uh, I won't through modem! :P
Yes, fortunately, many of the source pictures (24-bit PNGs) easily stuck to the Doom palette without any major loss of quality, it's like... a dream. Now, we just need MD2 support in plain zdoom and like we got the best port ever. (-Not ever-, there is always something to do; Get it better than Doom3, then you're finished heh)

C'mon, the original pack was 195 MB, you can have this for 40.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

i still dled the 195MB pack anyways :D
User avatar
Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

Post by Zell »

wow the better looking ones...well...look better. hurry! get the fast internet connection soon! HURRY! WE MUST PLAY IN HIRES!!
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

will you be doing HEX\HER too? they have packs for those too
User avatar
bimshwel
Posts: 725
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced
Contact:

Post by bimshwel »

Why does the sky have a black line going through it? My theory: The atmosphere is a plastic ball, and that there is one of the seams.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

The hires textures were designed to be played by ports that support them natively. That's why they're 24-bit images instead of using the 256-color Doom palette. I fail to see why you need to go to the trouble of squeezing them into the limited palette, making new texture entries to handle the scaling, and then put up with the admitted compatibility issues(Incorrect sky, incorrect 2-sided textures (i.e. the grating on MAP01)), when you could simply drop them in a subdirectory of your ZDoomGL installation and have hi-res, 24-bit quality textures without any negative side-effects. You'd also gain OpenGL rendering techniques and full range of freelook, with 98% of the current ZDoom features.

Sorry, but this just seems like a collosal waste of time. :?
User avatar
Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

Post by Zell »

yes, but some of us dun got opengl(or good). (me no got opengl) so this is quite accepted to me and he is already done, and it doesnt take that long to fix the 256 color thingie. but the midbars do kinda make it a little more futile. lol
Cyb
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

at least he didn't resize them first
User avatar
Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

Post by Zell »

omg lol those suck
Locked

Return to “Editing (Archive)”