ÆoD 6.66 Alpha 8 (11/20/2018)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

ÆoD 6.66 Alpha 8 (11/20/2018)

Post by Major Cooke »

[imgur]http://i.imgur.com/YHoX3RN[/imgur]

AEoD Discord
Changelog
6.06 Readme


Above is a massive changelog from 6.06.2 to 6.66. Please take note of the bugs section.
[spoiler="What happened to 6.06?]It's gone. I have lost interest in maintaining older versions.
I know some people enjoy the old days of versions like v5, but too many things have changed since then. I don't like being stuck in the past.
I believe in moving forward, to making a better experience and enhancing the mod in new and inventive ways. I wish to evolve and become a better modder.

As such, I'm offering no support for the old versions. All bug reports related to them will be dismissed.[/spoiler]
//********************************************************************************************
Open Source?

Right here on Github.
//********************************************************************************************
//********************************************************************************************

BEFORE YOU DOWNLOAD
Requires GZDoom 4.x+.

I recommend using ZDL Launcher and creating a separate configuration file specifically for AEons of Death.
The configuration file will most likely be named zdoom-<name>.ini

Required files, loaded in THIS ORDER.
AEoD.pk3 Load first
AEoDdat.pk3 Load second



//********************************************

Note

Read the readme. It contains useful information ;)
When 6.66 comes out, the updated readme will also be made public.

//********************************************

AEoD team

DBThanatos and Michaelis have moved onto other projects.
They are no longer part of development.
I wish them the best of luck in their future endeavors.

[spoiler="AEoD v6.66 is]AEoD v6.66 dev team:
Major Cooke

AEoD v6.66 testers:
  Findus
  Mr.Kosta (emeritus)
  ShadowTiger
RiboZurai
  FistMarine (emeritus)
  Jordo76 (emeritus)
3xlneet (emeritus)
Viscra Maelstrom
Sergal Gunner
The Zombie Killer[/spoiler]


Have fun! And dont forget to report if you find any anomalies.

Visit us on our Discord server (link at top)!

"Always expect some more."
-The AEoD team
Last edited by Major Cooke on Tue Sep 28, 2021 1:23 pm, edited 50 times in total.
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Post by Major Cooke »

I snipped out all older release versions. They're dead, they're gone, and they're not coming back. Sorry, but it was clutter and nothing but history. Plus it allured false pretenses that we actually still had the older versions around. In truth, we don't.

But you can still find their relevant information in DBThanatos' thread.
User avatar
hammer oz
Posts: 124
Joined: Tue Dec 23, 2008 9:59 pm

Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Post by hammer oz »

Good day whenever i try running this in gzdoom i keep on getting the following error.

Script error, "AEoDDat.pk3:decorate/monduke.txt" line 3339:
Expected '(', got 'TNT1'.

I am currently running gzdoom using one of the newest svn's. It seems to run fine on the latest version of zdoom.
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Post by Major Cooke »

I'm aware. I've just been busy working on other things and haven't had much time to invest in fixing AEoD just yet, but will soon enough.
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Post by Major Cooke »

Spoiler: Okay, you talked me into it.
I'll be working on bringing up the next version to GZDoom 2.4, should be out by this weekend sometime.
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Major Cooke »

6.07 Beta 1 released. Grab it in the original post.

Please remember two things:
  1. This is a beta. Expect things to be non-working and/or broken here and there. It should still allow you to have fun though with new content.
  2. The changelog has a list of bugs that are already known at the bottom.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Captain J »

So it gets fancier and gets new thread, eh? Gotta love this mixed-up mod and thanks a bunch for that.
User avatar
Gorec
Posts: 312
Joined: Tue Feb 09, 2016 9:41 pm
Location: )()()()()()()()()()()()(

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Gorec »

YYYEEEESSS YEESS
User avatar
skyrish10
Posts: 576
Joined: Sat Apr 02, 2011 3:52 am
Operating System Version (Optional): Windows 7
Location: Lireo, Encantadia

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by skyrish10 »

Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?

and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively
User avatar
Gorec
Posts: 312
Joined: Tue Feb 09, 2016 9:41 pm
Location: )()()()()()()()()()()()(

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Gorec »

doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Major Cooke »

skyrish10 wrote:Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?

and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively
DBThanatos actually took time to re-rip the thunderbolt from quake 4 so I doubt he'd want to replace it.

The grenade launcher, if you provide me some sprites and all, I'll gladly look into it. I never did the ripping on D4D -- in fact, the sprites were made by Neccronixis.
Gorec wrote:doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody
Noted.
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Major Cooke »

Oh! Another thing I forgot to mention while at it.

Directors now despawn all pickups except for weapons and demon morphs after 2 minutes. Get the goodies before they go! This is for lag prevention but two minutes should be more than enough time.
Someone64
Posts: 416
Joined: Tue Feb 23, 2016 11:59 am

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Someone64 »

I suggest making that optional and adjustable, please.
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Major Cooke »

The weapons don't disappear, naturally. The big reason why I made it this way was to help reduce lag, but I'll consider making it an option.
User avatar
Gorec
Posts: 312
Joined: Tue Feb 09, 2016 9:41 pm
Location: )()()()()()()()()()()()(

Re: ÆoD 6.07 Beta 1 (04/07/2017)

Post by Gorec »


even if i set bullet puffs to sprites there is still particles
Post Reply

Return to “Gameplay Mods”