random bloodbath diff. stuff (bugs, inconsistencies) (96)
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
random bloodbath diff. stuff (bugs, inconsistencies) (96)
bloodbath stuff:
<s>1. in dos you get 20 poison arrows not 40 from 1 pickup (also from the smaller pickups you get 8 rockets, 40 cells and 12 grenades, not 16, 80, 24 respectively).</s>
2. in dos the monsters are not just -fast. their speed is roughly 2x faster than -fast but they don't have the constant attack that -fast monsters have.
edit: after finishing the game - only acolytes are faster and no monster has constant attack
1a. to get the ammo counts out of the way, here's the stuff you get from the ammo satchel:
dos - 20 bullets, 4 poison a., 8 electric a., 12 HE g., 8 P g., 8 rockets, 40 cells.
zdoom - 20 bullets, 2 poison, 4 electric, 6 HE, 2 P, 4 rockets, 20 cells.
edit2: that thing with the grenades in the satchel made me check... and i screwed stuff up earlier - 12 grenades per pickup for HE, but it's 8 for P.
general stuff:
3. in dos you are not able to run if your health is in the red.
<s>4. the assault rifle should go to standby position every 9 shots fired.</s>
<s>5. metal armor should get auto-used before leather when armor=0.</s>
<s>6. grenades should slow down faster when bouncing.</s>
<s>7. crushers in the power plant (the corridor of death or sth) should move much faster than they do in zdoom.</s>
7. in dos grenades exploded when they hit a liquid floor. seeing grenades bounce on water in zdoom made me laugh so i had to check.
<s>1. in dos you get 20 poison arrows not 40 from 1 pickup (also from the smaller pickups you get 8 rockets, 40 cells and 12 grenades, not 16, 80, 24 respectively).</s>
2. in dos the monsters are not just -fast. their speed is roughly 2x faster than -fast but they don't have the constant attack that -fast monsters have.
edit: after finishing the game - only acolytes are faster and no monster has constant attack
1a. to get the ammo counts out of the way, here's the stuff you get from the ammo satchel:
dos - 20 bullets, 4 poison a., 8 electric a., 12 HE g., 8 P g., 8 rockets, 40 cells.
zdoom - 20 bullets, 2 poison, 4 electric, 6 HE, 2 P, 4 rockets, 20 cells.
edit2: that thing with the grenades in the satchel made me check... and i screwed stuff up earlier - 12 grenades per pickup for HE, but it's 8 for P.
general stuff:
3. in dos you are not able to run if your health is in the red.
<s>4. the assault rifle should go to standby position every 9 shots fired.</s>
<s>5. metal armor should get auto-used before leather when armor=0.</s>
<s>6. grenades should slow down faster when bouncing.</s>
<s>7. crushers in the power plant (the corridor of death or sth) should move much faster than they do in zdoom.</s>
7. in dos grenades exploded when they hit a liquid floor. seeing grenades bounce on water in zdoom made me laugh so i had to check.
Last edited by Belial on Thu Feb 10, 2005 4:06 pm, edited 6 times in total.
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: random bloodbath diff. stuff (bugs, inconsistencies) (96
Belial wrote:bloodbath stuff:
6. grenades should slow down faster when bouncing.
To be honest, I never expected someone to notice that - but it's true. ZDoom uses a factor of 70%, Strife uses 50%.
-
- Posts: 317
- Joined: Wed Nov 03, 2004 10:17 am